1 # Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 # 3 # Licensed under the Apache License, Version 2.0 (the "License"); 4 # you may not use this file except in compliance with the License. 5 # You may obtain a copy of the License at 6 # 7 # http://www.apache.org/licenses/LICENSE-2.0 8 # 9 # Unless required by applicable law or agreed to in writing, software 10 # distributed under the License is distributed on an "AS IS" BASIS, 11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 # See the License for the specific language governing permissions and 13 # limitations under the License. 14 15 import("//ui/ozone/ozone.gni") 16 import("../swiftshader.gni") 17 18 # Need a separate config to ensure the warnings are added to the end. 19 config("swiftshader_main_private_config") { 20 if (is_win) { 21 cflags = [ 22 "/wd4201", # nameless struct/union 23 "/wd5030", # attribute is not recognized 24 ] 25 26 if (is_clang) { 27 cflags += [ 28 "-Wno-string-conversion", 29 "-Wno-sign-compare", 30 ] 31 } 32 } else { 33 cflags = [ "-msse2" ] 34 defines = 35 [ "NO_SANITIZE_FUNCTION=__attribute__((no_sanitize(\"function\")))" ] 36 } 37 } 38 39 swiftshader_source_set("swiftshader_main") { 40 deps = [ 41 "../Common:swiftshader_common", 42 ] 43 44 sources = [ 45 "Config.cpp", 46 "FrameBuffer.cpp", 47 "SwiftConfig.cpp", 48 ] 49 50 if (use_ozone && !is_win) { 51 sources += [ "FrameBufferOzone.cpp" ] 52 } else if (is_linux) { 53 sources += [ 54 "FrameBufferX11.cpp", 55 "libX11.cpp", 56 ] 57 } else if (is_mac) { 58 sources += [ "FrameBufferOSX.mm" ] 59 } else if (is_win) { 60 sources += [ 61 "FrameBufferDD.cpp", 62 "FrameBufferGDI.cpp", 63 "FrameBufferWin.cpp", 64 ] 65 } 66 67 if (is_win) { 68 libs = [ "dxguid.lib" ] # For FrameBufferDD 69 } 70 71 configs = [ ":swiftshader_main_private_config" ] 72 73 include_dirs = [ ".." ] 74 75 if (is_mac) { 76 include_dirs += [ "../../include" ] 77 libs = [ 78 "Quartz.framework", 79 "Cocoa.framework", 80 ] 81 } 82 } 83