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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef _INITIALIZE_INCLUDED_
     16 #define _INITIALIZE_INCLUDED_
     17 
     18 #include "Common.h"
     19 #include "Compiler.h"
     20 #include "SymbolTable.h"
     21 
     22 void InsertBuiltInFunctions(GLenum shaderType, const ShBuiltInResources &resources, TSymbolTable &table);
     23 
     24 void IdentifyBuiltIns(GLenum shaderType,
     25                       const ShBuiltInResources& resources,
     26                       TSymbolTable& symbolTable);
     27 
     28 void InitExtensionBehavior(const ShBuiltInResources& resources,
     29                            TExtensionBehavior& extensionBehavior);
     30 
     31 #endif // _INITIALIZE_INCLUDED_
     32