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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include "TranslatorASM.h"
     16 
     17 #include "InitializeParseContext.h"
     18 
     19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject)
     20 {
     21 }
     22 
     23 bool TranslatorASM::translate(TIntermNode* root)
     24 {
     25     TParseContext& parseContext = *GetGlobalParseContext();
     26     glsl::OutputASM outputASM(parseContext, shaderObject);
     27 
     28 	outputASM.output();
     29 
     30 	return parseContext.numErrors() == 0;
     31 }
     32