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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include <limits>
     16 
     17 #include "util.h"
     18 #include "preprocessor/numeric_lex.h"
     19 
     20 bool atof_clamp(const char *str, float *value)
     21 {
     22 	bool success = pp::numeric_lex_float(str, value);
     23 	if(!success)
     24 		*value = std::numeric_limits<float>::max();
     25 	return success;
     26 }
     27 
     28 bool atoi_clamp(const char *str, int *value)
     29 {
     30 	bool success = pp::numeric_lex_int(str, value);
     31 	if(!success)
     32 		*value = std::numeric_limits<int>::max();
     33 	return success;
     34 }
     35 
     36 bool atou_clamp(const char *str, unsigned int *value)
     37 {
     38 	bool success = pp::numeric_lex_int(str, value);
     39 	if(!success)
     40 		*value = std::numeric_limits<unsigned int>::max();
     41 	return success;
     42 }
     43