Home | History | Annotate | Download | only in Renderer
      1 # Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 #
      3 # Licensed under the Apache License, Version 2.0 (the "License");
      4 # you may not use this file except in compliance with the License.
      5 # You may obtain a copy of the License at
      6 #
      7 #    http://www.apache.org/licenses/LICENSE-2.0
      8 #
      9 # Unless required by applicable law or agreed to in writing, software
     10 # distributed under the License is distributed on an "AS IS" BASIS,
     11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 # See the License for the specific language governing permissions and
     13 # limitations under the License.
     14 
     15 import("../swiftshader.gni")
     16 
     17 # Need a separate config to ensure the warnings are added to the end.
     18 config("swiftshader_renderer_private_config") {
     19   if (is_win) {
     20     cflags = [
     21       "/wd4201",  # nameless struct/union
     22       "/wd4324",  # structure was padded due to alignment specifier
     23       "/wd5030",  # attribute is not recognized
     24     ]
     25   } else {
     26     cflags = [
     27       "-msse2",
     28       "-Wno-sign-compare",
     29     ]
     30   }
     31 }
     32 
     33 swiftshader_source_set("swiftshader_renderer") {
     34   deps = [
     35     "../Shader:swiftshader_shader",
     36   ]
     37 
     38   sources = [
     39     "Blitter.cpp",
     40     "Clipper.cpp",
     41     "Color.cpp",
     42     "Context.cpp",
     43     "ETC_Decoder.cpp",
     44     "Matrix.cpp",
     45     "PixelProcessor.cpp",
     46     "Plane.cpp",
     47     "Point.cpp",
     48     "QuadRasterizer.cpp",
     49     "Renderer.cpp",
     50     "Sampler.cpp",
     51     "SetupProcessor.cpp",
     52     "Surface.cpp",
     53     "TextureStage.cpp",
     54     "Vector.cpp",
     55     "VertexProcessor.cpp",
     56   ]
     57 
     58   configs = [ ":swiftshader_renderer_private_config" ]
     59 
     60   include_dirs = [
     61     ".",
     62     "..",
     63   ]
     64 }
     65