1 <?xml version="1.0" encoding="utf-8"?> 2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup> 4 <Filter Include="Source Files"> 5 <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> 6 <Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> 7 </Filter> 8 <Filter Include="Source Files\Shader"> 9 <UniqueIdentifier>{ca1d4807-00a5-451f-ab40-3e452483c370}</UniqueIdentifier> 10 </Filter> 11 <Filter Include="Source Files\Renderer"> 12 <UniqueIdentifier>{80a25cfa-672d-4532-bebe-db7de4cfae21}</UniqueIdentifier> 13 </Filter> 14 <Filter Include="Source Files\Main"> 15 <UniqueIdentifier>{08e2fdce-0621-49e7-bc2d-c42ec5be0f69}</UniqueIdentifier> 16 </Filter> 17 <Filter Include="Source Files\Common"> 18 <UniqueIdentifier>{6bb16af2-28c9-4bb9-abe4-751f194d2c57}</UniqueIdentifier> 19 </Filter> 20 <Filter Include="Header Files"> 21 <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> 22 <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> 23 </Filter> 24 <Filter Include="Header Files\Shader"> 25 <UniqueIdentifier>{d9bad478-64a7-4765-a50f-44a869cbed66}</UniqueIdentifier> 26 </Filter> 27 <Filter Include="Header Files\Renderer"> 28 <UniqueIdentifier>{b7687aa3-0991-42e9-80cf-c4eb6ce643eb}</UniqueIdentifier> 29 </Filter> 30 <Filter Include="Header Files\Main"> 31 <UniqueIdentifier>{39fecfde-36f5-4ad6-ba95-70fdeb7953cc}</UniqueIdentifier> 32 </Filter> 33 <Filter Include="Header Files\Common"> 34 <UniqueIdentifier>{499e8719-b84f-47f4-90c8-8948dee6bfb7}</UniqueIdentifier> 35 </Filter> 36 </ItemGroup> 37 <ItemGroup> 38 <ClCompile Include="..\Shader\Constants.cpp"> 39 <Filter>Source Files\Shader</Filter> 40 </ClCompile> 41 <ClCompile Include="..\Shader\PixelRoutine.cpp"> 42 <Filter>Source Files\Shader</Filter> 43 </ClCompile> 44 <ClCompile Include="..\Shader\PixelShader.cpp"> 45 <Filter>Source Files\Shader</Filter> 46 </ClCompile> 47 <ClCompile Include="..\Shader\SamplerCore.cpp"> 48 <Filter>Source Files\Shader</Filter> 49 </ClCompile> 50 <ClCompile Include="..\Shader\SetupRoutine.cpp"> 51 <Filter>Source Files\Shader</Filter> 52 </ClCompile> 53 <ClCompile Include="..\Shader\Shader.cpp"> 54 <Filter>Source Files\Shader</Filter> 55 </ClCompile> 56 <ClCompile Include="..\Shader\ShaderCore.cpp"> 57 <Filter>Source Files\Shader</Filter> 58 </ClCompile> 59 <ClCompile Include="..\Shader\VertexPipeline.cpp"> 60 <Filter>Source Files\Shader</Filter> 61 </ClCompile> 62 <ClCompile Include="..\Shader\VertexProgram.cpp"> 63 <Filter>Source Files\Shader</Filter> 64 </ClCompile> 65 <ClCompile Include="..\Shader\VertexRoutine.cpp"> 66 <Filter>Source Files\Shader</Filter> 67 </ClCompile> 68 <ClCompile Include="..\Shader\VertexShader.cpp"> 69 <Filter>Source Files\Shader</Filter> 70 </ClCompile> 71 <ClCompile Include="..\Renderer\Blitter.cpp"> 72 <Filter>Source Files\Renderer</Filter> 73 </ClCompile> 74 <ClCompile Include="..\Renderer\Clipper.cpp"> 75 <Filter>Source Files\Renderer</Filter> 76 </ClCompile> 77 <ClCompile Include="..\Renderer\Color.cpp"> 78 <Filter>Source Files\Renderer</Filter> 79 </ClCompile> 80 <ClCompile Include="..\Renderer\Context.cpp"> 81 <Filter>Source Files\Renderer</Filter> 82 </ClCompile> 83 <ClCompile Include="..\Renderer\Matrix.cpp"> 84 <Filter>Source Files\Renderer</Filter> 85 </ClCompile> 86 <ClCompile Include="..\Renderer\PixelProcessor.cpp"> 87 <Filter>Source Files\Renderer</Filter> 88 </ClCompile> 89 <ClCompile Include="..\Renderer\Plane.cpp"> 90 <Filter>Source Files\Renderer</Filter> 91 </ClCompile> 92 <ClCompile Include="..\Renderer\Point.cpp"> 93 <Filter>Source Files\Renderer</Filter> 94 </ClCompile> 95 <ClCompile Include="..\Renderer\QuadRasterizer.cpp"> 96 <Filter>Source Files\Renderer</Filter> 97 </ClCompile> 98 <ClCompile Include="..\Renderer\Renderer.cpp"> 99 <Filter>Source Files\Renderer</Filter> 100 </ClCompile> 101 <ClCompile Include="..\Renderer\Sampler.cpp"> 102 <Filter>Source Files\Renderer</Filter> 103 </ClCompile> 104 <ClCompile Include="..\Renderer\SetupProcessor.cpp"> 105 <Filter>Source Files\Renderer</Filter> 106 </ClCompile> 107 <ClCompile Include="..\Renderer\Surface.cpp"> 108 <Filter>Source Files\Renderer</Filter> 109 </ClCompile> 110 <ClCompile Include="..\Renderer\TextureStage.cpp"> 111 <Filter>Source Files\Renderer</Filter> 112 </ClCompile> 113 <ClCompile Include="..\Renderer\Vector.cpp"> 114 <Filter>Source Files\Renderer</Filter> 115 </ClCompile> 116 <ClCompile Include="..\Renderer\VertexProcessor.cpp"> 117 <Filter>Source Files\Renderer</Filter> 118 </ClCompile> 119 <ClCompile Include="..\Main\FrameBuffer.cpp"> 120 <Filter>Source Files\Main</Filter> 121 </ClCompile> 122 <ClCompile Include="..\Main\FrameBufferDD.cpp"> 123 <Filter>Source Files\Main</Filter> 124 </ClCompile> 125 <ClCompile Include="..\Main\FrameBufferGDI.cpp"> 126 <Filter>Source Files\Main</Filter> 127 </ClCompile> 128 <ClCompile Include="..\Main\SwiftConfig.cpp"> 129 <Filter>Source Files\Main</Filter> 130 </ClCompile> 131 <ClCompile Include="..\Common\Configurator.cpp"> 132 <Filter>Source Files\Common</Filter> 133 </ClCompile> 134 <ClCompile Include="..\Common\CPUID.cpp"> 135 <Filter>Source Files\Common</Filter> 136 </ClCompile> 137 <ClCompile Include="..\Common\Debug.cpp"> 138 <Filter>Source Files\Common</Filter> 139 </ClCompile> 140 <ClCompile Include="..\Common\Half.cpp"> 141 <Filter>Source Files\Common</Filter> 142 </ClCompile> 143 <ClCompile Include="..\Common\Math.cpp"> 144 <Filter>Source Files\Common</Filter> 145 </ClCompile> 146 <ClCompile Include="..\Common\Memory.cpp"> 147 <Filter>Source Files\Common</Filter> 148 </ClCompile> 149 <ClCompile Include="..\Common\Resource.cpp"> 150 <Filter>Source Files\Common</Filter> 151 </ClCompile> 152 <ClCompile Include="..\Common\Timer.cpp"> 153 <Filter>Source Files\Common</Filter> 154 </ClCompile> 155 <ClCompile Include="..\Common\Thread.cpp"> 156 <Filter>Source Files\Common</Filter> 157 </ClCompile> 158 <ClCompile Include="..\Main\Config.cpp"> 159 <Filter>Source Files\Main</Filter> 160 </ClCompile> 161 <ClCompile Include="..\Common\Socket.cpp"> 162 <Filter>Source Files\Common</Filter> 163 </ClCompile> 164 <ClCompile Include="..\Main\FrameBufferWin.cpp"> 165 <Filter>Source Files\Main</Filter> 166 </ClCompile> 167 <ClCompile Include="..\Shader\PixelPipeline.cpp"> 168 <Filter>Source Files\Shader</Filter> 169 </ClCompile> 170 <ClCompile Include="..\Shader\PixelProgram.cpp"> 171 <Filter>Source Files\Shader</Filter> 172 </ClCompile> 173 <ClCompile Include="..\Renderer\ETC_Decoder.cpp"> 174 <Filter>Source Files\Renderer</Filter> 175 </ClCompile> 176 <ClCompile Include="..\Main\FrameBufferOzone.cpp"> 177 <Filter>Source Files\Main</Filter> 178 </ClCompile> 179 </ItemGroup> 180 <ItemGroup> 181 <ClInclude Include="..\Shader\Constants.hpp"> 182 <Filter>Header Files\Shader</Filter> 183 </ClInclude> 184 <ClInclude Include="..\Shader\PixelRoutine.hpp"> 185 <Filter>Header Files\Shader</Filter> 186 </ClInclude> 187 <ClInclude Include="..\Shader\PixelShader.hpp"> 188 <Filter>Header Files\Shader</Filter> 189 </ClInclude> 190 <ClInclude Include="..\Shader\SamplerCore.hpp"> 191 <Filter>Header Files\Shader</Filter> 192 </ClInclude> 193 <ClInclude Include="..\Shader\SetupRoutine.hpp"> 194 <Filter>Header Files\Shader</Filter> 195 </ClInclude> 196 <ClInclude Include="..\Shader\Shader.hpp"> 197 <Filter>Header Files\Shader</Filter> 198 </ClInclude> 199 <ClInclude Include="..\Shader\ShaderCore.hpp"> 200 <Filter>Header Files\Shader</Filter> 201 </ClInclude> 202 <ClInclude Include="..\Shader\VertexPipeline.hpp"> 203 <Filter>Header Files\Shader</Filter> 204 </ClInclude> 205 <ClInclude Include="..\Shader\VertexProgram.hpp"> 206 <Filter>Header Files\Shader</Filter> 207 </ClInclude> 208 <ClInclude Include="..\Shader\VertexRoutine.hpp"> 209 <Filter>Header Files\Shader</Filter> 210 </ClInclude> 211 <ClInclude Include="..\Shader\VertexShader.hpp"> 212 <Filter>Header Files\Shader</Filter> 213 </ClInclude> 214 <ClInclude Include="..\Renderer\Blitter.hpp"> 215 <Filter>Header Files\Renderer</Filter> 216 </ClInclude> 217 <ClInclude Include="..\Renderer\Clipper.hpp"> 218 <Filter>Header Files\Renderer</Filter> 219 </ClInclude> 220 <ClInclude Include="..\Renderer\Color.hpp"> 221 <Filter>Header Files\Renderer</Filter> 222 </ClInclude> 223 <ClInclude Include="..\Renderer\Context.hpp"> 224 <Filter>Header Files\Renderer</Filter> 225 </ClInclude> 226 <ClInclude Include="..\Renderer\LRUCache.hpp"> 227 <Filter>Header Files\Renderer</Filter> 228 </ClInclude> 229 <ClInclude Include="..\Renderer\Matrix.hpp"> 230 <Filter>Header Files\Renderer</Filter> 231 </ClInclude> 232 <ClInclude Include="..\Renderer\PixelProcessor.hpp"> 233 <Filter>Header Files\Renderer</Filter> 234 </ClInclude> 235 <ClInclude Include="..\Renderer\Plane.hpp"> 236 <Filter>Header Files\Renderer</Filter> 237 </ClInclude> 238 <ClInclude Include="..\Renderer\Point.hpp"> 239 <Filter>Header Files\Renderer</Filter> 240 </ClInclude> 241 <ClInclude Include="..\Renderer\Primitive.hpp"> 242 <Filter>Header Files\Renderer</Filter> 243 </ClInclude> 244 <ClInclude Include="..\Renderer\QuadRasterizer.hpp"> 245 <Filter>Header Files\Renderer</Filter> 246 </ClInclude> 247 <ClInclude Include="..\Renderer\Rasterizer.hpp"> 248 <Filter>Header Files\Renderer</Filter> 249 </ClInclude> 250 <ClInclude Include="..\Renderer\Renderer.hpp"> 251 <Filter>Header Files\Renderer</Filter> 252 </ClInclude> 253 <ClInclude Include="..\Renderer\Sampler.hpp"> 254 <Filter>Header Files\Renderer</Filter> 255 </ClInclude> 256 <ClInclude Include="..\Renderer\SetupProcessor.hpp"> 257 <Filter>Header Files\Renderer</Filter> 258 </ClInclude> 259 <ClInclude Include="..\Renderer\Stream.hpp"> 260 <Filter>Header Files\Renderer</Filter> 261 </ClInclude> 262 <ClInclude Include="..\Renderer\Surface.hpp"> 263 <Filter>Header Files\Renderer</Filter> 264 </ClInclude> 265 <ClInclude Include="..\Renderer\TextureStage.hpp"> 266 <Filter>Header Files\Renderer</Filter> 267 </ClInclude> 268 <ClInclude Include="..\Renderer\Vector.hpp"> 269 <Filter>Header Files\Renderer</Filter> 270 </ClInclude> 271 <ClInclude Include="..\Renderer\Vertex.hpp"> 272 <Filter>Header Files\Renderer</Filter> 273 </ClInclude> 274 <ClInclude Include="..\Renderer\VertexProcessor.hpp"> 275 <Filter>Header Files\Renderer</Filter> 276 </ClInclude> 277 <ClInclude Include="..\Main\Config.hpp"> 278 <Filter>Header Files\Main</Filter> 279 </ClInclude> 280 <ClInclude Include="..\Main\FrameBuffer.hpp"> 281 <Filter>Header Files\Main</Filter> 282 </ClInclude> 283 <ClInclude Include="..\Main\FrameBufferDD.hpp"> 284 <Filter>Header Files\Main</Filter> 285 </ClInclude> 286 <ClInclude Include="..\Main\FrameBufferGDI.hpp"> 287 <Filter>Header Files\Main</Filter> 288 </ClInclude> 289 <ClInclude Include="..\Main\SwiftConfig.hpp"> 290 <Filter>Header Files\Main</Filter> 291 </ClInclude> 292 <ClInclude Include="..\Common\Configurator.hpp"> 293 <Filter>Header Files\Common</Filter> 294 </ClInclude> 295 <ClInclude Include="..\Common\CPUID.hpp"> 296 <Filter>Header Files\Common</Filter> 297 </ClInclude> 298 <ClInclude Include="..\Common\Debug.hpp"> 299 <Filter>Header Files\Common</Filter> 300 </ClInclude> 301 <ClInclude Include="..\Common\Half.hpp"> 302 <Filter>Header Files\Common</Filter> 303 </ClInclude> 304 <ClInclude Include="..\Common\Math.hpp"> 305 <Filter>Header Files\Common</Filter> 306 </ClInclude> 307 <ClInclude Include="..\Common\Memory.hpp"> 308 <Filter>Header Files\Common</Filter> 309 </ClInclude> 310 <ClInclude Include="..\Common\MutexLock.hpp"> 311 <Filter>Header Files\Common</Filter> 312 </ClInclude> 313 <ClInclude Include="..\Common\Resource.hpp"> 314 <Filter>Header Files\Common</Filter> 315 </ClInclude> 316 <ClInclude Include="..\Common\Timer.hpp"> 317 <Filter>Header Files\Common</Filter> 318 </ClInclude> 319 <ClInclude Include="..\Common\Types.hpp"> 320 <Filter>Header Files\Common</Filter> 321 </ClInclude> 322 <ClInclude Include="..\Common\Thread.hpp"> 323 <Filter>Header Files\Common</Filter> 324 </ClInclude> 325 <ClInclude Include="..\Common\Version.h" /> 326 <ClInclude Include="..\Common\Socket.hpp"> 327 <Filter>Header Files\Common</Filter> 328 </ClInclude> 329 <ClInclude Include="..\Renderer\RoutineCache.hpp"> 330 <Filter>Header Files\Renderer</Filter> 331 </ClInclude> 332 <ClInclude Include="..\Main\FrameBufferWin.hpp"> 333 <Filter>Header Files\Main</Filter> 334 </ClInclude> 335 <ClInclude Include="..\Common\SharedLibrary.hpp"> 336 <Filter>Header Files\Common</Filter> 337 </ClInclude> 338 <ClInclude Include="..\Shader\PixelProgram.hpp"> 339 <Filter>Header Files\Shader</Filter> 340 </ClInclude> 341 <ClInclude Include="..\Shader\PixelPipeline.hpp"> 342 <Filter>Header Files\Shader</Filter> 343 </ClInclude> 344 <ClInclude Include="..\Renderer\ETC_Decoder.hpp"> 345 <Filter>Header Files\Renderer</Filter> 346 </ClInclude> 347 <ClInclude Include="..\Renderer\Polygon.hpp"> 348 <Filter>Header Files\Renderer</Filter> 349 </ClInclude> 350 </ItemGroup> 351 <ItemGroup> 352 <None Include="SwiftShader.ini" /> 353 </ItemGroup> 354 </Project>