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      5   <title>Building LLVM with CMake</title>
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      8 
      9 <h1>
     10   Building LLVM with CMake
     11 </h1>
     12 
     13 <ul>
     14   <li><a href="#intro">Introduction</a></li>
     15   <li><a href="#quickstart">Quick start</a></li>
     16   <li><a href="#usage">Basic CMake usage</a>
     17   <li><a href="#options">Options and variables</a>
     18     <ul>
     19     <li><a href="#freccmake">Frequently-used CMake variables</a></li>
     20     <li><a href="#llvmvars">LLVM-specific variables</a></li>
     21   </ul></li>
     22   <li><a href="#testing">Executing the test suite</a>
     23   <li><a href="#cross">Cross compiling</a>
     24   <li><a href="#embedding">Embedding LLVM in your project</a>
     25     <ul>
     26     <li><a href="#passdev">Developing LLVM pass out of source</a></li>
     27   </ul></li>
     28   <li><a href="#specifics">Compiler/Platform specific topics</a>
     29     <ul>
     30     <li><a href="#msvc">Microsoft Visual C++</a></li>
     31   </ul></li>
     32 </ul>
     33 
     34 <div class="doc_author">
     35 <p>Written by <a href="mailto:ofv (a] wanadoo.es">Oscar Fuentes</a></p>
     36 </div>
     37 
     38 <!-- *********************************************************************** -->
     39 <h2>
     40 <a name="intro">Introduction</a>
     41 </h2>
     42 <!-- *********************************************************************** -->
     43 
     44 <div>
     45 
     46   <p><a href="http://www.cmake.org/">CMake</a> is a cross-platform
     47     build-generator tool. CMake does not build the project, it generates
     48     the files needed by your build tool (GNU make, Visual Studio, etc) for
     49     building LLVM.</p>
     50 
     51   <p>If you are really anxious about getting a functional LLVM build,
     52     go to the <a href="#quickstart">Quick start</a> section. If you
     53     are a CMake novice, start on <a href="#usage">Basic CMake
     54       usage</a> and then go back to the <a href="#quickstart">Quick
     55       start</a> once you know what you are
     56     doing. The <a href="#options">Options and variables</a> section
     57     is a reference for customizing your build. If you already have
     58     experience with CMake, this is the recommended starting point.
     59 </div>
     60 
     61 <!-- *********************************************************************** -->
     62 <h2>
     63 <a name="quickstart">Quick start</a>
     64 </h2>
     65 <!-- *********************************************************************** -->
     66 
     67 <div>
     68 
     69 <p> We use here the command-line, non-interactive CMake interface </p>
     70 
     71 <ol>
     72 
     73   <li><p><a href="http://www.cmake.org/cmake/resources/software.html">Download</a>
     74       and install CMake. Version 2.8 is the minimum required.</p>
     75 
     76   <li><p>Open a shell. Your development tools must be reachable from this
     77       shell through the PATH environment variable.</p>
     78 
     79   <li><p>Create a directory for containing the build. It is not
     80       supported to build LLVM on the source directory. cd to this
     81       directory:</p>
     82     <div class="doc_code">
     83       <p><tt>mkdir mybuilddir</tt></p>
     84       <p><tt>cd mybuilddir</tt></p>
     85     </div>
     86 
     87   <li><p>Execute this command on the shell
     88       replacing <i>path/to/llvm/source/root</i> with the path to the
     89       root of your LLVM source tree:</p>
     90     <div class="doc_code">
     91       <p><tt>cmake path/to/llvm/source/root</tt></p>
     92     </div>
     93 
     94     <p>CMake will detect your development environment, perform a
     95       series of test and generate the files required for building
     96       LLVM. CMake will use default values for all build
     97       parameters. See the <a href="#options">Options and variables</a>
     98       section for fine-tuning your build</p>
     99 
    100     <p>This can fail if CMake can't detect your toolset, or if it
    101       thinks that the environment is not sane enough. On this case
    102       make sure that the toolset that you intend to use is the only
    103       one reachable from the shell and that the shell itself is the
    104       correct one for you development environment. CMake will refuse
    105       to build MinGW makefiles if you have a POSIX shell reachable
    106       through the PATH environment variable, for instance. You can
    107       force CMake to use a given build tool, see
    108       the <a href="#usage">Usage</a> section.</p>
    109 
    110 </ol>
    111 
    112 </div>
    113 
    114 <!-- *********************************************************************** -->
    115 <h2>
    116   <a name="usage">Basic CMake usage</a>
    117 </h2>
    118 <!-- *********************************************************************** -->
    119 
    120 <div>
    121 
    122   <p>This section explains basic aspects of CMake, mostly for
    123     explaining those options which you may need on your day-to-day
    124     usage.</p>
    125 
    126   <p>CMake comes with extensive documentation in the form of html
    127     files and on the cmake executable itself. Execute <i>cmake
    128     --help</i> for further help options.</p>
    129 
    130   <p>CMake requires to know for which build tool it shall generate
    131     files (GNU make, Visual Studio, Xcode, etc). If not specified on
    132     the command line, it tries to guess it based on you
    133     environment. Once identified the build tool, CMake uses the
    134     corresponding <i>Generator</i> for creating files for your build
    135     tool. You can explicitly specify the generator with the command
    136     line option <i>-G "Name of the generator"</i>. For knowing the
    137     available generators on your platform, execute</p>
    138 
    139     <div class="doc_code">
    140       <p><tt>cmake --help</tt></p>
    141     </div>
    142 
    143     <p>This will list the generator's names at the end of the help
    144       text. Generator's names are case-sensitive. Example:</p>
    145 
    146     <div class="doc_code">
    147       <p><tt>cmake -G "Visual Studio 8 2005" path/to/llvm/source/root</tt></p>
    148     </div>
    149 
    150     <p>For a given development platform there can be more than one
    151       adequate generator. If you use Visual Studio "NMake Makefiles"
    152       is a generator you can use for building with NMake. By default,
    153       CMake chooses the more specific generator supported by your
    154       development environment. If you want an alternative generator,
    155       you must tell this to CMake with the <i>-G</i> option.</p>
    156 
    157     <p>TODO: explain variables and cache. Move explanation here from
    158       #options section.</p>
    159 
    160 </div>
    161 
    162 <!-- *********************************************************************** -->
    163 <h2>
    164   <a name="options">Options and variables</a>
    165 </h2>
    166 <!-- *********************************************************************** -->
    167 
    168 <div>
    169 
    170   <p>Variables customize how the build will be generated. Options are
    171     boolean variables, with possible values ON/OFF. Options and
    172     variables are defined on the CMake command line like this:</p>
    173 
    174   <div class="doc_code">
    175     <p><tt>cmake -DVARIABLE=value path/to/llvm/source</tt></p>
    176   </div>
    177 
    178   <p>You can set a variable after the initial CMake invocation for
    179     changing its value. You can also undefine a variable:</p>
    180 
    181   <div class="doc_code">
    182     <p><tt>cmake -UVARIABLE path/to/llvm/source</tt></p>
    183   </div>
    184 
    185   <p>Variables are stored on the CMake cache. This is a file
    186     named <tt>CMakeCache.txt</tt> on the root of the build
    187     directory. Do not hand-edit it.</p>
    188 
    189   <p>Variables are listed here appending its type after a colon. It is
    190     correct to write the variable and the type on the CMake command
    191     line:</p>
    192 
    193   <div class="doc_code">
    194     <p><tt>cmake -DVARIABLE:TYPE=value path/to/llvm/source</tt></p>
    195   </div>
    196 
    197 <!-- ======================================================================= -->
    198 <h3>
    199   <a name="freccmake">Frequently-used CMake variables</a>
    200 </h3>
    201 
    202 <div>
    203 
    204 <p>Here are listed some of the CMake variables that are used often,
    205   along with a brief explanation and LLVM-specific notes. For full
    206   documentation, check the CMake docs or execute <i>cmake
    207   --help-variable VARIABLE_NAME</i>.</p>
    208 
    209 <dl>
    210   <dt><b>CMAKE_BUILD_TYPE</b>:STRING</dt>
    211 
    212   <dd>Sets the build type for <i>make</i> based generators. Possible
    213     values are Release, Debug, RelWithDebInfo and MinSizeRel. On
    214     systems like Visual Studio the user sets the build type with the IDE
    215     settings.</dd>
    216 
    217   <dt><b>CMAKE_INSTALL_PREFIX</b>:PATH</dt>
    218   <dd>Path where LLVM will be installed if "make install" is invoked
    219     or the "INSTALL" target is built.</dd>
    220 
    221   <dt><b>LLVM_LIBDIR_SUFFIX</b>:STRING</dt>
    222   <dd>Extra suffix to append to the directory where libraries are to
    223     be installed. On a 64-bit architecture, one could use
    224     -DLLVM_LIBDIR_SUFFIX=64 to install libraries to /usr/lib64.</dd>
    225 
    226   <dt><b>CMAKE_C_FLAGS</b>:STRING</dt>
    227   <dd>Extra flags to use when compiling C source files.</dd>
    228 
    229   <dt><b>CMAKE_CXX_FLAGS</b>:STRING</dt>
    230   <dd>Extra flags to use when compiling C++ source files.</dd>
    231 
    232   <dt><b>BUILD_SHARED_LIBS</b>:BOOL</dt>
    233   <dd>Flag indicating is shared libraries will be built. Its default
    234     value is OFF. Shared libraries are not supported on Windows and
    235     not recommended in the other OSes.</dd>
    236 </dl>
    237 
    238 </div>
    239 
    240 <!-- ======================================================================= -->
    241 <h3>
    242   <a name="llvmvars">LLVM-specific variables</a>
    243 </h3>
    244 
    245 <div>
    246 
    247 <dl>
    248   <dt><b>LLVM_TARGETS_TO_BUILD</b>:STRING</dt>
    249   <dd>Semicolon-separated list of targets to build, or <i>all</i> for
    250     building all targets. Case-sensitive. For Visual C++ defaults
    251     to <i>X86</i>. On the other cases defaults to <i>all</i>. Example:
    252     <i>-DLLVM_TARGETS_TO_BUILD="X86;PowerPC;Alpha"</i>.</dd>
    253 
    254   <dt><b>LLVM_BUILD_TOOLS</b>:BOOL</dt>
    255   <dd>Build LLVM tools. Defaults to ON. Targets for building each tool
    256     are generated in any case. You can build an tool separately by
    257     invoking its target. For example, you can build <i>llvm-as</i>
    258     with a makefile-based system executing <i>make llvm-as</i> on the
    259     root of your build directory.</dd>
    260 
    261   <dt><b>LLVM_INCLUDE_TOOLS</b>:BOOL</dt>
    262   <dd>Generate build targets for the LLVM tools. Defaults to
    263     ON. You can use that option for disabling the generation of build
    264     targets for the LLVM tools.</dd>
    265 
    266   <dt><b>LLVM_BUILD_EXAMPLES</b>:BOOL</dt>
    267   <dd>Build LLVM examples. Defaults to OFF. Targets for building each
    268     example are generated in any case. See documentation
    269     for <i>LLVM_BUILD_TOOLS</i> above for more details.</dd>
    270 
    271   <dt><b>LLVM_INCLUDE_EXAMPLES</b>:BOOL</dt>
    272   <dd>Generate build targets for the LLVM examples. Defaults to
    273     ON. You can use that option for disabling the generation of build
    274     targets for the LLVM examples.</dd>
    275 
    276   <dt><b>LLVM_BUILD_TESTS</b>:BOOL</dt>
    277   <dd>Build LLVM unit tests. Defaults to OFF. Targets for building
    278     each unit test are generated in any case. You can build a specific
    279     unit test with the target <i>UnitTestNameTests</i> (where at this
    280     time <i>UnitTestName</i> can be ADT, Analysis, ExecutionEngine,
    281     JIT, Support, Transform, VMCore; see the subdirectories
    282     of <i>unittests</i> for an updated list.) It is possible to build
    283     all unit tests with the target <i>UnitTests</i>.</dd>
    284 
    285   <dt><b>LLVM_INCLUDE_TESTS</b>:BOOL</dt>
    286   <dd>Generate build targets for the LLVM unit tests. Defaults to
    287     ON. You can use that option for disabling the generation of build
    288     targets for the LLVM unit tests.</dd>
    289 
    290   <dt><b>LLVM_APPEND_VC_REV</b>:BOOL</dt>
    291   <dd>Append version control revision info (svn revision number or git
    292     revision id) to LLVM version string (stored in the PACKAGE_VERSION
    293     macro). For this to work cmake must be invoked before the
    294     build. Defaults to OFF.</dd>
    295 
    296   <dt><b>LLVM_ENABLE_THREADS</b>:BOOL</dt>
    297   <dd>Build with threads support, if available. Defaults to ON.</dd>
    298 
    299   <dt><b>LLVM_ENABLE_ASSERTIONS</b>:BOOL</dt>
    300   <dd>Enables code assertions. Defaults to OFF if and only if
    301     CMAKE_BUILD_TYPE is <i>Release</i>.</dd>
    302 
    303   <dt><b>LLVM_ENABLE_PIC</b>:BOOL</dt>
    304   <dd>Add the <i>-fPIC</i> flag for the compiler command-line, if the
    305     compiler supports this flag. Some systems, like Windows, do not
    306     need this flag. Defaults to ON.</dd>
    307 
    308   <dt><b>LLVM_ENABLE_WARNINGS</b>:BOOL</dt>
    309   <dd>Enable all compiler warnings. Defaults to ON.</dd>
    310 
    311   <dt><b>LLVM_ENABLE_PEDANTIC</b>:BOOL</dt>
    312   <dd>Enable pedantic mode. This disable compiler specific extensions, is
    313     possible. Defaults to ON.</dd>
    314 
    315   <dt><b>LLVM_ENABLE_WERROR</b>:BOOL</dt>
    316   <dd>Stop and fail build, if a compiler warning is
    317     triggered. Defaults to OFF.</dd>
    318 
    319   <dt><b>LLVM_BUILD_32_BITS</b>:BOOL</dt>
    320   <dd>Build 32-bits executables and libraries on 64-bits systems. This
    321     option is available only on some 64-bits unix systems. Defaults to
    322     OFF.</dd>
    323 
    324   <dt><b>LLVM_TARGET_ARCH</b>:STRING</dt>
    325   <dd>LLVM target to use for native code generation. This is required
    326     for JIT generation. It defaults to "host", meaning that it shall
    327     pick the architecture of the machine where LLVM is being built. If
    328     you are cross-compiling, set it to the target architecture
    329     name.</dd>
    330 
    331   <dt><b>LLVM_TABLEGEN</b>:STRING</dt>
    332   <dd>Full path to a native TableGen executable (usually
    333     named <i>tblgen</i>). This is intented for cross-compiling: if the
    334     user sets this variable, no native TableGen will be created.</dd>
    335 
    336   <dt><b>LLVM_LIT_ARGS</b>:STRING</dt>
    337   <dd>Arguments given to lit.
    338     <tt>make check</tt> and <tt>make clang-test</tt> are affected.
    339     By default, <tt>&quot;-sv --no-progress-bar&quot;</tt>
    340     on Visual C++ and Xcode,
    341     <tt>&quot;-sv&quot;</tt> on others.</dd>
    342 
    343   <dt><b>LLVM_LIT_TOOLS_DIR</b>:PATH</dt>
    344   <dd>The path to GnuWin32 tools for tests. Valid on Windows host.
    345     Defaults to "", then Lit seeks tools according to %PATH%.
    346     Lit can find tools(eg. grep, sort, &amp;c) on LLVM_LIT_TOOLS_DIR at first,
    347     without specifying GnuWin32 to %PATH%.</dd>
    348 
    349   <dt><b>LLVM_ENABLE_FFI</b>:BOOL</dt>
    350   <dd>Indicates whether LLVM Interpreter will be linked with Foreign
    351     Function Interface library. If the library or its headers are
    352     installed on a custom location, you can set the variables
    353     FFI_INCLUDE_DIR and FFI_LIBRARY_DIR. Defaults to OFF.</dd>
    354 </dl>
    355 
    356 </div>
    357 
    358 </div>
    359 
    360 <!-- *********************************************************************** -->
    361 <h2>
    362   <a name="testing">Executing the test suite</a>
    363 </h2>
    364 <!-- *********************************************************************** -->
    365 
    366 <div>
    367 
    368 <p>Testing is performed when the <i>check</i> target is built. For
    369   instance, if you are using makefiles, execute this command while on
    370   the top level of your build directory:</p>
    371 
    372 <div class="doc_code">
    373   <p><tt>make check</tt></p>
    374 </div>
    375 
    376 <p>On Visual Studio, you may run tests to build the project "check".</p>
    377 
    378 </div>
    379 
    380 <!-- *********************************************************************** -->
    381 <h2>
    382   <a name="cross">Cross compiling</a>
    383 </h2>
    384 <!-- *********************************************************************** -->
    385 
    386 <div>
    387 
    388 <p>See <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling">this
    389     wiki page</a> for generic instructions on how to cross-compile
    390     with CMake. It goes into detailed explanations and may seem
    391     daunting, but it is not. On the wiki page there are several
    392     examples including toolchain files. Go directly to
    393     <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains">this
    394     section</a> for a quick solution.</p>
    395 
    396 <p>Also see the <a href="#llvmvars">LLVM-specific variables</a>
    397   section for variables used when cross-compiling.</p>
    398 
    399 </div>
    400 
    401 <!-- *********************************************************************** -->
    402 <h2>
    403   <a name="embedding">Embedding LLVM in your project</a>
    404 </h2>
    405 <!-- *********************************************************************** -->
    406 
    407 <div>
    408 
    409   <p>The most difficult part of adding LLVM to the build of a project
    410     is to determine the set of LLVM libraries corresponding to the set
    411     of required LLVM features. What follows is an example of how to
    412     obtain this information:</p>
    413 
    414   <div class="doc_code">
    415     <pre>
    416     <b># A convenience variable:</b>
    417     set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.")
    418     <b># A bit of a sanity check:</b>
    419     if( NOT EXISTS ${LLVM_ROOT}/include/llvm )
    420     message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install")
    421     endif()
    422     <b># We incorporate the CMake features provided by LLVM:</b>
    423     set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake")
    424     include(LLVMConfig)
    425     <b># Now set the header and library paths:</b>
    426     include_directories( ${LLVM_INCLUDE_DIRS} )
    427     link_directories( ${LLVM_LIBRARY_DIRS} )
    428     add_definitions( ${LLVM_DEFINITIONS} )
    429     <b># Let's suppose we want to build a JIT compiler with support for
    430     # binary code (no interpreter):</b>
    431     llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
    432     <b># Finally, we link the LLVM libraries to our executable:</b>
    433     target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
    434     </pre>
    435   </div>
    436 
    437   <p>This assumes that LLVM_ROOT points to an install of LLVM. The
    438     procedure works too for uninstalled builds although we need to take
    439     care to add an <i>include_directories</i> for the location of the
    440     headers on the LLVM source directory (if we are building
    441     out-of-source.)</p>
    442 
    443   <p>Alternativaly, you can utilize CMake's <i>find_package</i>
    444     functionality. Here is an equivalent variant of snippet shown above:</p>
    445 
    446   <div class="doc_code">
    447     <pre>
    448     find_package(LLVM)
    449 
    450     if( NOT LLVM_FOUND )
    451       message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.")
    452     endif()
    453 
    454     include_directories( ${LLVM_INCLUDE_DIRS} )
    455     link_directories( ${LLVM_LIBRARY_DIRS} )
    456 
    457     llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
    458 
    459     target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
    460     </pre>
    461   </div>
    462 
    463 <!-- ======================================================================= -->
    464 <h3>
    465   <a name="passdev">Developing LLVM pass out of source</a>
    466 </h3>
    467 
    468 <div>
    469 
    470   <p>It is possible to develop LLVM passes against installed LLVM.
    471      An example of project layout provided below:</p>
    472 
    473   <div class="doc_code">
    474     <pre>
    475       &lt;project dir&gt;/
    476           |
    477           CMakeLists.txt
    478           &lt;pass name&gt;/
    479               |
    480               CMakeLists.txt
    481               Pass.cpp
    482               ...
    483     </pre>
    484   </div>
    485 
    486   <p>Contents of &lt;project dir&gt;/CMakeLists.txt:</p>
    487 
    488   <div class="doc_code">
    489     <pre>
    490     find_package(LLVM)
    491 
    492     <b># Define add_llvm_* macro's.</b>
    493     include(AddLLVM)
    494 
    495     add_definitions(${LLVM_DEFINITIONS})
    496     include_directories(${LLVM_INCLUDE_DIRS})
    497     link_directories(${LLVM_LIBRARY_DIRS})
    498 
    499     add_subdirectory(&lt;pass name&gt;)
    500     </pre>
    501   </div>
    502 
    503   <p>Contents of &lt;project dir&gt;/&lt;pass name&gt;/CMakeLists.txt:</p>
    504 
    505   <div class="doc_code">
    506     <pre>
    507     add_llvm_loadable_module(LLVMPassname
    508       Pass.cpp
    509       )
    510     </pre>
    511   </div>
    512 
    513   <p>When you are done developing your pass, you may wish to integrate it
    514      into LLVM source tree. You can achieve it in two easy steps:<br>
    515      1. Copying &lt;pass name&gt; folder into &lt;LLVM root&gt;/lib/Transform directory.<br>
    516      2. Adding "add_subdirectory(&lt;pass name&gt;)" line into &lt;LLVM root&gt;/lib/Transform/CMakeLists.txt</p>
    517 </div>
    518 <!-- *********************************************************************** -->
    519 
    520 </div>
    521 
    522 <!-- *********************************************************************** -->
    523 <h2>
    524   <a name="specifics">Compiler/Platform specific topics</a>
    525 </h2>
    526 <!-- *********************************************************************** -->
    527 
    528 <div>
    529 
    530 <p>Notes for specific compilers and/or platforms.</p>
    531 
    532 <h3>
    533   <a name="msvc">Microsoft Visual C++</a>
    534 </h3>
    535 
    536 <div>
    537 
    538 <dl>
    539   <dt><b>LLVM_COMPILER_JOBS</b>:STRING</dt>
    540   <dd>Specifies the maximum number of parallell compiler jobs to use
    541     per project when building with msbuild or Visual Studio. Only supported for
    542     Visual Studio 2008 and Visual Studio 2010 CMake generators. 0 means use all
    543     processors. Default is 0.</dd>
    544 </dl>
    545 
    546 </div>
    547 
    548 </div>
    549 
    550 <!-- *********************************************************************** -->
    551 
    552 <hr>
    553 <address>
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    558 
    559   <a href="mailto:ofv (a] wanadoo.es">Oscar Fuentes</a><br>
    560   <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
    561   Last modified: $Date: 2010-08-09 03:59:36 +0100 (Mon, 9 Aug 2010) $
    562 </address>
    563 
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