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      1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This analysis computes the optimal spill code placement between basic blocks.
     11 //
     12 // The runOnMachineFunction() method only precomputes some profiling information
     13 // about the CFG. The real work is done by prepare(), addConstraints(), and
     14 // finish() which are called by the register allocator.
     15 //
     16 // Given a variable that is live across multiple basic blocks, and given
     17 // constraints on the basic blocks where the variable is live, determine which
     18 // edge bundles should have the variable in a register and which edge bundles
     19 // should have the variable in a stack slot.
     20 //
     21 // The returned bit vector can be used to place optimal spill code at basic
     22 // block entries and exits. Spill code placement inside a basic block is not
     23 // considered.
     24 //
     25 //===----------------------------------------------------------------------===//
     26 
     27 #ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
     28 #define LLVM_CODEGEN_SPILLPLACEMENT_H
     29 
     30 #include "llvm/ADT/ArrayRef.h"
     31 #include "llvm/ADT/SmallVector.h"
     32 #include "llvm/CodeGen/MachineFunctionPass.h"
     33 
     34 namespace llvm {
     35 
     36 class BitVector;
     37 class EdgeBundles;
     38 class MachineBasicBlock;
     39 class MachineLoopInfo;
     40 
     41 class SpillPlacement  : public MachineFunctionPass {
     42   struct Node;
     43   const MachineFunction *MF;
     44   const EdgeBundles *bundles;
     45   const MachineLoopInfo *loops;
     46   Node *nodes;
     47 
     48   // Nodes that are active in the current computation. Owned by the prepare()
     49   // caller.
     50   BitVector *ActiveNodes;
     51 
     52   // Nodes with active links. Populated by scanActiveBundles.
     53   SmallVector<unsigned, 8> Linked;
     54 
     55   // Nodes that went positive during the last call to scanActiveBundles or
     56   // iterate.
     57   SmallVector<unsigned, 8> RecentPositive;
     58 
     59   // Block frequencies are computed once. Indexed by block number.
     60   SmallVector<float, 4> BlockFrequency;
     61 
     62 public:
     63   static char ID; // Pass identification, replacement for typeid.
     64 
     65   SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
     66   ~SpillPlacement() { releaseMemory(); }
     67 
     68   /// BorderConstraint - A basic block has separate constraints for entry and
     69   /// exit.
     70   enum BorderConstraint {
     71     DontCare,  ///< Block doesn't care / variable not live.
     72     PrefReg,   ///< Block entry/exit prefers a register.
     73     PrefSpill, ///< Block entry/exit prefers a stack slot.
     74     PrefBoth,  ///< Block entry prefers both register and stack.
     75     MustSpill  ///< A register is impossible, variable must be spilled.
     76   };
     77 
     78   /// BlockConstraint - Entry and exit constraints for a basic block.
     79   struct BlockConstraint {
     80     unsigned Number;            ///< Basic block number (from MBB::getNumber()).
     81     BorderConstraint Entry : 8; ///< Constraint on block entry.
     82     BorderConstraint Exit : 8;  ///< Constraint on block exit.
     83 
     84     /// True when this block changes the value of the live range. This means
     85     /// the block has a non-PHI def.  When this is false, a live-in value on
     86     /// the stack can be live-out on the stack without inserting a spill.
     87     bool ChangesValue;
     88   };
     89 
     90   /// prepare - Reset state and prepare for a new spill placement computation.
     91   /// @param RegBundles Bit vector to receive the edge bundles where the
     92   ///                   variable should be kept in a register. Each bit
     93   ///                   corresponds to an edge bundle, a set bit means the
     94   ///                   variable should be kept in a register through the
     95   ///                   bundle. A clear bit means the variable should be
     96   ///                   spilled. This vector is retained.
     97   void prepare(BitVector &RegBundles);
     98 
     99   /// addConstraints - Add constraints and biases. This method may be called
    100   /// more than once to accumulate constraints.
    101   /// @param LiveBlocks Constraints for blocks that have the variable live in or
    102   ///                   live out.
    103   void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
    104 
    105   /// addPrefSpill - Add PrefSpill constraints to all blocks listed.  This is
    106   /// equivalent to calling addConstraint with identical BlockConstraints with
    107   /// Entry = Exit = PrefSpill, and ChangesValue = false.
    108   ///
    109   /// @param Blocks Array of block numbers that prefer to spill in and out.
    110   /// @param Strong When true, double the negative bias for these blocks.
    111   void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
    112 
    113   /// addLinks - Add transparent blocks with the given numbers.
    114   void addLinks(ArrayRef<unsigned> Links);
    115 
    116   /// scanActiveBundles - Perform an initial scan of all bundles activated by
    117   /// addConstraints and addLinks, updating their state. Add all the bundles
    118   /// that now prefer a register to RecentPositive.
    119   /// Prepare internal data structures for iterate.
    120   /// Return true is there are any positive nodes.
    121   bool scanActiveBundles();
    122 
    123   /// iterate - Update the network iteratively until convergence, or new bundles
    124   /// are found.
    125   void iterate();
    126 
    127   /// getRecentPositive - Return an array of bundles that became positive during
    128   /// the previous call to scanActiveBundles or iterate.
    129   ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
    130 
    131   /// finish - Compute the optimal spill code placement given the
    132   /// constraints. No MustSpill constraints will be violated, and the smallest
    133   /// possible number of PrefX constraints will be violated, weighted by
    134   /// expected execution frequencies.
    135   /// The selected bundles are returned in the bitvector passed to prepare().
    136   /// @return True if a perfect solution was found, allowing the variable to be
    137   ///         in a register through all relevant bundles.
    138   bool finish();
    139 
    140   /// getBlockFrequency - Return the estimated block execution frequency per
    141   /// function invocation.
    142   float getBlockFrequency(unsigned Number) const {
    143     return BlockFrequency[Number];
    144   }
    145 
    146 private:
    147   virtual bool runOnMachineFunction(MachineFunction&);
    148   virtual void getAnalysisUsage(AnalysisUsage&) const;
    149   virtual void releaseMemory();
    150 
    151   void activate(unsigned);
    152 };
    153 
    154 } // end namespace llvm
    155 
    156 #endif
    157