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      1 ; RUN: llc < %s -march=x86 | not grep pushf
      2 
      3 	%struct.gl_texture_image = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, i8* }
      4 	%struct.gl_texture_object = type { i32, i32, i32, float, [4 x i32], i32, i32, i32, i32, i32, float, [11 x %struct.gl_texture_image*], [1024 x i8], i32, i32, i32, i8, i8*, i8, void (%struct.gl_texture_object*, i32, float*, float*, float*, float*, i8*, i8*, i8*, i8*)*, %struct.gl_texture_object* }
      5 
      6 define fastcc void @sample_3d_linear(%struct.gl_texture_object* %tObj, %struct.gl_texture_image* %img, float %s, float %t, float %r, i8* %red, i8* %green, i8* %blue, i8* %alpha) {
      7 entry:
      8 	%tmp15 = load i32* null, align 4		; <i32> [#uses=1]
      9 	%tmp16 = icmp eq i32 %tmp15, 10497		; <i1> [#uses=1]
     10 	%tmp2152 = call float @floorf( float 0.000000e+00 )		; <float> [#uses=0]
     11 	br i1 %tmp16, label %cond_true, label %cond_false
     12 
     13 cond_true:		; preds = %entry
     14 	ret void
     15 
     16 cond_false:		; preds = %entry
     17 	ret void
     18 }
     19 
     20 declare float @floorf(float)
     21