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      1 // This file was created by Filewrap 1.1
      2 // Little endian mode
      3 // DO NOT EDIT
      4 
      5 #include "../PVRTMemoryFileSystem.h"
      6 
      7 // using 32 bit to guarantee alignment.
      8 #ifndef A32BIT
      9  #define A32BIT static const unsigned int
     10 #endif
     11 
     12 // ******** Start: VertShader.vsh ********
     13 
     14 // File data
     15 static const char _VertShader_vsh[] =
     16 	"#version 300 es\n"
     17 	"\n"
     18 	"#define VERTEX_ARRAY  0\n"
     19 	"#define TEXCOORD_ARRAY  1\n"
     20 	"\n"
     21 	"layout (location = VERTEX_ARRAY) in highp   vec4  inVertex;\n"
     22 	"layout (location = TEXCOORD_ARRAY) in mediump vec2  inTexCoord;\n"
     23 	"\n"
     24 	"out mediump    vec2  texCoords;\n"
     25 	"\t\t\n"
     26 	"void main() \n"
     27 	"{ \n"
     28 	"\tgl_Position  = inVertex;\n"
     29 	"\ttexCoords    = inTexCoord;\n"
     30 	"} \n";
     31 
     32 // Register VertShader.vsh in memory file system at application startup time
     33 static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 301);
     34 
     35 // ******** End: VertShader.vsh ********
     36 
     37