1 // This file was created by Filewrap 1.1 2 // Little endian mode 3 // DO NOT EDIT 4 5 #include "../PVRTMemoryFileSystem.h" 6 7 // using 32 bit to guarantee alignment. 8 #ifndef A32BIT 9 #define A32BIT static const unsigned int 10 #endif 11 12 // ******** Start: VertShader.vsh ******** 13 14 // File data 15 static const char _VertShader_vsh[] = 16 "#version 300 es\n" 17 "\n" 18 "#define VERTEX_ARRAY 0\n" 19 "#define TEXCOORD_ARRAY 1\n" 20 "\n" 21 "layout (location = VERTEX_ARRAY) in highp vec4 inVertex;\n" 22 "layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord;\n" 23 "\n" 24 "out mediump vec2 texCoords;\n" 25 "\t\t\n" 26 "void main() \n" 27 "{ \n" 28 "\tgl_Position = inVertex;\n" 29 "\ttexCoords = inTexCoord;\n" 30 "} \n"; 31 32 // Register VertShader.vsh in memory file system at application startup time 33 static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 301); 34 35 // ******** End: VertShader.vsh ******** 36 37