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      1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file implements the StringMap class.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #include "llvm/ADT/StringMap.h"
     15 #include "llvm/ADT/StringExtras.h"
     16 #include "llvm/Support/Compiler.h"
     17 #include "llvm/Support/MathExtras.h"
     18 #include <cassert>
     19 
     20 using namespace llvm;
     21 
     22 /// Returns the number of buckets to allocate to ensure that the DenseMap can
     23 /// accommodate \p NumEntries without need to grow().
     24 static unsigned getMinBucketToReserveForEntries(unsigned NumEntries) {
     25   // Ensure that "NumEntries * 4 < NumBuckets * 3"
     26   if (NumEntries == 0)
     27     return 0;
     28   // +1 is required because of the strict equality.
     29   // For example if NumEntries is 48, we need to return 401.
     30   return NextPowerOf2(NumEntries * 4 / 3 + 1);
     31 }
     32 
     33 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
     34   ItemSize = itemSize;
     35 
     36   // If a size is specified, initialize the table with that many buckets.
     37   if (InitSize) {
     38     // The table will grow when the number of entries reach 3/4 of the number of
     39     // buckets. To guarantee that "InitSize" number of entries can be inserted
     40     // in the table without growing, we allocate just what is needed here.
     41     init(getMinBucketToReserveForEntries(InitSize));
     42     return;
     43   }
     44 
     45   // Otherwise, initialize it with zero buckets to avoid the allocation.
     46   TheTable = nullptr;
     47   NumBuckets = 0;
     48   NumItems = 0;
     49   NumTombstones = 0;
     50 }
     51 
     52 void StringMapImpl::init(unsigned InitSize) {
     53   assert((InitSize & (InitSize-1)) == 0 &&
     54          "Init Size must be a power of 2 or zero!");
     55   NumBuckets = InitSize ? InitSize : 16;
     56   NumItems = 0;
     57   NumTombstones = 0;
     58 
     59   TheTable = (StringMapEntryBase **)calloc(NumBuckets+1,
     60                                            sizeof(StringMapEntryBase **) +
     61                                            sizeof(unsigned));
     62 
     63   // Allocate one extra bucket, set it to look filled so the iterators stop at
     64   // end.
     65   TheTable[NumBuckets] = (StringMapEntryBase*)2;
     66 }
     67 
     68 /// LookupBucketFor - Look up the bucket that the specified string should end
     69 /// up in.  If it already exists as a key in the map, the Item pointer for the
     70 /// specified bucket will be non-null.  Otherwise, it will be null.  In either
     71 /// case, the FullHashValue field of the bucket will be set to the hash value
     72 /// of the string.
     73 unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
     74   unsigned HTSize = NumBuckets;
     75   if (HTSize == 0) {  // Hash table unallocated so far?
     76     init(16);
     77     HTSize = NumBuckets;
     78   }
     79   unsigned FullHashValue = HashString(Name);
     80   unsigned BucketNo = FullHashValue & (HTSize-1);
     81   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
     82 
     83   unsigned ProbeAmt = 1;
     84   int FirstTombstone = -1;
     85   while (true) {
     86     StringMapEntryBase *BucketItem = TheTable[BucketNo];
     87     // If we found an empty bucket, this key isn't in the table yet, return it.
     88     if (LLVM_LIKELY(!BucketItem)) {
     89       // If we found a tombstone, we want to reuse the tombstone instead of an
     90       // empty bucket.  This reduces probing.
     91       if (FirstTombstone != -1) {
     92         HashTable[FirstTombstone] = FullHashValue;
     93         return FirstTombstone;
     94       }
     95 
     96       HashTable[BucketNo] = FullHashValue;
     97       return BucketNo;
     98     }
     99 
    100     if (BucketItem == getTombstoneVal()) {
    101       // Skip over tombstones.  However, remember the first one we see.
    102       if (FirstTombstone == -1) FirstTombstone = BucketNo;
    103     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
    104       // If the full hash value matches, check deeply for a match.  The common
    105       // case here is that we are only looking at the buckets (for item info
    106       // being non-null and for the full hash value) not at the items.  This
    107       // is important for cache locality.
    108 
    109       // Do the comparison like this because Name isn't necessarily
    110       // null-terminated!
    111       char *ItemStr = (char*)BucketItem+ItemSize;
    112       if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
    113         // We found a match!
    114         return BucketNo;
    115       }
    116     }
    117 
    118     // Okay, we didn't find the item.  Probe to the next bucket.
    119     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
    120 
    121     // Use quadratic probing, it has fewer clumping artifacts than linear
    122     // probing and has good cache behavior in the common case.
    123     ++ProbeAmt;
    124   }
    125 }
    126 
    127 /// FindKey - Look up the bucket that contains the specified key. If it exists
    128 /// in the map, return the bucket number of the key.  Otherwise return -1.
    129 /// This does not modify the map.
    130 int StringMapImpl::FindKey(StringRef Key) const {
    131   unsigned HTSize = NumBuckets;
    132   if (HTSize == 0) return -1;  // Really empty table?
    133   unsigned FullHashValue = HashString(Key);
    134   unsigned BucketNo = FullHashValue & (HTSize-1);
    135   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
    136 
    137   unsigned ProbeAmt = 1;
    138   while (true) {
    139     StringMapEntryBase *BucketItem = TheTable[BucketNo];
    140     // If we found an empty bucket, this key isn't in the table yet, return.
    141     if (LLVM_LIKELY(!BucketItem))
    142       return -1;
    143 
    144     if (BucketItem == getTombstoneVal()) {
    145       // Ignore tombstones.
    146     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
    147       // If the full hash value matches, check deeply for a match.  The common
    148       // case here is that we are only looking at the buckets (for item info
    149       // being non-null and for the full hash value) not at the items.  This
    150       // is important for cache locality.
    151 
    152       // Do the comparison like this because NameStart isn't necessarily
    153       // null-terminated!
    154       char *ItemStr = (char*)BucketItem+ItemSize;
    155       if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
    156         // We found a match!
    157         return BucketNo;
    158       }
    159     }
    160 
    161     // Okay, we didn't find the item.  Probe to the next bucket.
    162     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
    163 
    164     // Use quadratic probing, it has fewer clumping artifacts than linear
    165     // probing and has good cache behavior in the common case.
    166     ++ProbeAmt;
    167   }
    168 }
    169 
    170 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
    171 /// delete it.  This aborts if the value isn't in the table.
    172 void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
    173   const char *VStr = (char*)V + ItemSize;
    174   StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
    175   (void)V2;
    176   assert(V == V2 && "Didn't find key?");
    177 }
    178 
    179 /// RemoveKey - Remove the StringMapEntry for the specified key from the
    180 /// table, returning it.  If the key is not in the table, this returns null.
    181 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
    182   int Bucket = FindKey(Key);
    183   if (Bucket == -1) return nullptr;
    184 
    185   StringMapEntryBase *Result = TheTable[Bucket];
    186   TheTable[Bucket] = getTombstoneVal();
    187   --NumItems;
    188   ++NumTombstones;
    189   assert(NumItems + NumTombstones <= NumBuckets);
    190 
    191   return Result;
    192 }
    193 
    194 /// RehashTable - Grow the table, redistributing values into the buckets with
    195 /// the appropriate mod-of-hashtable-size.
    196 unsigned StringMapImpl::RehashTable(unsigned BucketNo) {
    197   unsigned NewSize;
    198   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
    199 
    200   // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
    201   // the buckets are empty (meaning that many are filled with tombstones),
    202   // grow/rehash the table.
    203   if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) {
    204     NewSize = NumBuckets*2;
    205   } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <=
    206                            NumBuckets / 8)) {
    207     NewSize = NumBuckets;
    208   } else {
    209     return BucketNo;
    210   }
    211 
    212   unsigned NewBucketNo = BucketNo;
    213   // Allocate one extra bucket which will always be non-empty.  This allows the
    214   // iterators to stop at end.
    215   StringMapEntryBase **NewTableArray =
    216     (StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) +
    217                                              sizeof(unsigned));
    218   unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
    219   NewTableArray[NewSize] = (StringMapEntryBase*)2;
    220 
    221   // Rehash all the items into their new buckets.  Luckily :) we already have
    222   // the hash values available, so we don't have to rehash any strings.
    223   for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
    224     StringMapEntryBase *Bucket = TheTable[I];
    225     if (Bucket && Bucket != getTombstoneVal()) {
    226       // Fast case, bucket available.
    227       unsigned FullHash = HashTable[I];
    228       unsigned NewBucket = FullHash & (NewSize-1);
    229       if (!NewTableArray[NewBucket]) {
    230         NewTableArray[FullHash & (NewSize-1)] = Bucket;
    231         NewHashArray[FullHash & (NewSize-1)] = FullHash;
    232         if (I == BucketNo)
    233           NewBucketNo = NewBucket;
    234         continue;
    235       }
    236 
    237       // Otherwise probe for a spot.
    238       unsigned ProbeSize = 1;
    239       do {
    240         NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
    241       } while (NewTableArray[NewBucket]);
    242 
    243       // Finally found a slot.  Fill it in.
    244       NewTableArray[NewBucket] = Bucket;
    245       NewHashArray[NewBucket] = FullHash;
    246       if (I == BucketNo)
    247         NewBucketNo = NewBucket;
    248     }
    249   }
    250 
    251   free(TheTable);
    252 
    253   TheTable = NewTableArray;
    254   NumBuckets = NewSize;
    255   NumTombstones = 0;
    256   return NewBucketNo;
    257 }
    258