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      1 /*
      2 ** $Id: luaconf.h,v 1.176.1.1 2013/04/12 18:48:47 roberto Exp $
      3 ** Configuration file for Lua
      4 ** See Copyright Notice in lua.h
      5 */
      6 
      7 
      8 #ifndef lconfig_h
      9 #define lconfig_h
     10 
     11 #include <limits.h>
     12 #include <stddef.h>
     13 
     14 
     15 /*
     16 ** ==================================================================
     17 ** Search for "@@" to find all configurable definitions.
     18 ** ===================================================================
     19 */
     20 
     21 
     22 /*
     23 @@ LUA_ANSI controls the use of non-ansi features.
     24 ** CHANGE it (define it) if you want Lua to avoid the use of any
     25 ** non-ansi feature or library.
     26 */
     27 #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
     28 #define LUA_ANSI
     29 #endif
     30 
     31 
     32 #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
     33 #define LUA_WIN		/* enable goodies for regular Windows platforms */
     34 #endif
     35 
     36 #if defined(LUA_WIN)
     37 #define LUA_DL_DLL
     38 #define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */
     39 #endif
     40 
     41 
     42 
     43 #if defined(LUA_USE_LINUX)
     44 #define LUA_USE_POSIX
     45 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
     46 #define LUA_USE_READLINE	/* needs some extra libraries */
     47 #define LUA_USE_STRTODHEX	/* assume 'strtod' handles hex formats */
     48 #define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */
     49 #define LUA_USE_LONGLONG	/* assume support for long long */
     50 #endif
     51 
     52 #if defined(LUA_USE_MACOSX)
     53 #define LUA_USE_POSIX
     54 #define LUA_USE_DLOPEN		/* does not need -ldl */
     55 #define LUA_USE_READLINE	/* needs an extra library: -lreadline */
     56 #define LUA_USE_STRTODHEX	/* assume 'strtod' handles hex formats */
     57 #define LUA_USE_AFORMAT		/* assume 'printf' handles 'aA' specifiers */
     58 #define LUA_USE_LONGLONG	/* assume support for long long */
     59 #endif
     60 
     61 
     62 
     63 /*
     64 @@ LUA_USE_POSIX includes all functionality listed as X/Open System
     65 @* Interfaces Extension (XSI).
     66 ** CHANGE it (define it) if your system is XSI compatible.
     67 */
     68 #if defined(LUA_USE_POSIX)
     69 #define LUA_USE_MKSTEMP
     70 #define LUA_USE_ISATTY
     71 #define LUA_USE_POPEN
     72 #define LUA_USE_ULONGJMP
     73 #define LUA_USE_GMTIME_R
     74 #endif
     75 
     76 
     77 
     78 /*
     79 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
     80 @* Lua libraries.
     81 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
     82 @* C libraries.
     83 ** CHANGE them if your machine has a non-conventional directory
     84 ** hierarchy or if you want to install your libraries in
     85 ** non-conventional directories.
     86 */
     87 #if defined(_WIN32)	/* { */
     88 /*
     89 ** In Windows, any exclamation mark ('!') in the path is replaced by the
     90 ** path of the directory of the executable file of the current process.
     91 */
     92 #define LUA_LDIR	"!\\lua\\"
     93 #define LUA_CDIR	"!\\"
     94 #define LUA_PATH_DEFAULT  \
     95 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
     96 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" ".\\?.lua"
     97 #define LUA_CPATH_DEFAULT \
     98 		LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
     99 
    100 #elif defined(SYSLINUX)
    101 /* Extensions for converting the Syslinux path into package load paths */
    102 #define LUA_PATH_DEFAULT  ".lua"
    103 #define LUA_CPATH_DEFAULT ".c32"
    104 #else			/* }{ */
    105 
    106 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
    107 #define LUA_ROOT	"/usr/local/"
    108 #define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR
    109 #define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR
    110 #define LUA_PATH_DEFAULT  \
    111 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
    112 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" "./?.lua"
    113 #define LUA_CPATH_DEFAULT \
    114 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
    115 #endif			/* } */
    116 
    117 
    118 /*
    119 @@ LUA_DIRSEP is the directory separator (for submodules).
    120 ** CHANGE it if your machine does not use "/" as the directory separator
    121 ** and is not Windows. (On Windows Lua automatically uses "\".)
    122 */
    123 #if defined(_WIN32)
    124 #define LUA_DIRSEP	"\\"
    125 #else
    126 #define LUA_DIRSEP	"/"
    127 #endif
    128 
    129 
    130 /*
    131 @@ LUA_ENV is the name of the variable that holds the current
    132 @@ environment, used to access global names.
    133 ** CHANGE it if you do not like this name.
    134 */
    135 #define LUA_ENV		"_ENV"
    136 
    137 
    138 /*
    139 @@ LUA_API is a mark for all core API functions.
    140 @@ LUALIB_API is a mark for all auxiliary library functions.
    141 @@ LUAMOD_API is a mark for all standard library opening functions.
    142 ** CHANGE them if you need to define those functions in some special way.
    143 ** For instance, if you want to create one Windows DLL with the core and
    144 ** the libraries, you may want to use the following definition (define
    145 ** LUA_BUILD_AS_DLL to get it).
    146 */
    147 #if defined(LUA_BUILD_AS_DLL)	/* { */
    148 
    149 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
    150 #define LUA_API __declspec(dllexport)
    151 #else						/* }{ */
    152 #define LUA_API __declspec(dllimport)
    153 #endif						/* } */
    154 
    155 #else				/* }{ */
    156 
    157 #define LUA_API		extern
    158 
    159 #endif				/* } */
    160 
    161 
    162 /* more often than not the libs go together with the core */
    163 #define LUALIB_API	LUA_API
    164 #define LUAMOD_API	LUALIB_API
    165 
    166 
    167 /*
    168 @@ LUAI_FUNC is a mark for all extern functions that are not to be
    169 @* exported to outside modules.
    170 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
    171 @* that are not to be exported to outside modules (LUAI_DDEF for
    172 @* definitions and LUAI_DDEC for declarations).
    173 ** CHANGE them if you need to mark them in some special way. Elf/gcc
    174 ** (versions 3.2 and later) mark them as "hidden" to optimize access
    175 ** when Lua is compiled as a shared library. Not all elf targets support
    176 ** this attribute. Unfortunately, gcc does not offer a way to check
    177 ** whether the target offers that support, and those without support
    178 ** give a warning about it. To avoid these warnings, change to the
    179 ** default definition.
    180 */
    181 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
    182     defined(__ELF__)		/* { */
    183 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
    184 #define LUAI_DDEC	LUAI_FUNC
    185 #define LUAI_DDEF	/* empty */
    186 
    187 #else				/* }{ */
    188 #define LUAI_FUNC	extern
    189 #define LUAI_DDEC	extern
    190 #define LUAI_DDEF	/* empty */
    191 #endif				/* } */
    192 
    193 
    194 
    195 /*
    196 @@ LUA_QL describes how error messages quote program elements.
    197 ** CHANGE it if you want a different appearance.
    198 */
    199 #define LUA_QL(x)	"'" x "'"
    200 #define LUA_QS		LUA_QL("%s")
    201 
    202 
    203 /*
    204 @@ LUA_IDSIZE gives the maximum size for the description of the source
    205 @* of a function in debug information.
    206 ** CHANGE it if you want a different size.
    207 */
    208 #define LUA_IDSIZE	60
    209 
    210 
    211 /*
    212 @@ luai_writestring/luai_writeline define how 'print' prints its results.
    213 ** They are only used in libraries and the stand-alone program. (The #if
    214 ** avoids including 'stdio.h' everywhere.)
    215 */
    216 #if defined(LUA_LIB) || defined(lua_c)
    217 #include <stdio.h>
    218 #define luai_writestring(s,l)	fwrite((s), sizeof(char), (l), stdout)
    219 #define luai_writeline()	(luai_writestring("\n", 1), fflush(stdout))
    220 #endif
    221 
    222 /*
    223 @@ luai_writestringerror defines how to print error messages.
    224 ** (A format string with one argument is enough for Lua...)
    225 */
    226 #define luai_writestringerror(s,p) \
    227 	(fprintf(stderr, (s), (p)), fflush(stderr))
    228 
    229 
    230 /*
    231 @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
    232 ** strings that are internalized. (Cannot be smaller than reserved words
    233 ** or tags for metamethods, as these strings must be internalized;
    234 ** #("function") = 8, #("__newindex") = 10.)
    235 */
    236 #define LUAI_MAXSHORTLEN        40
    237 
    238 
    239 
    240 /*
    241 ** {==================================================================
    242 ** Compatibility with previous versions
    243 ** ===================================================================
    244 */
    245 
    246 /*
    247 @@ LUA_COMPAT_ALL controls all compatibility options.
    248 ** You can define it to get all options, or change specific options
    249 ** to fit your specific needs.
    250 */
    251 #if defined(LUA_COMPAT_ALL)	/* { */
    252 
    253 /*
    254 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
    255 ** You can replace it with 'table.unpack'.
    256 */
    257 #define LUA_COMPAT_UNPACK
    258 
    259 /*
    260 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
    261 ** You can replace it with 'package.searchers'.
    262 */
    263 #define LUA_COMPAT_LOADERS
    264 
    265 /*
    266 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
    267 ** You can call your C function directly (with light C functions).
    268 */
    269 #define lua_cpcall(L,f,u)  \
    270 	(lua_pushcfunction(L, (f)), \
    271 	 lua_pushlightuserdata(L,(u)), \
    272 	 lua_pcall(L,1,0,0))
    273 
    274 
    275 /*
    276 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
    277 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
    278 */
    279 #define LUA_COMPAT_LOG10
    280 
    281 /*
    282 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
    283 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
    284 */
    285 #define LUA_COMPAT_LOADSTRING
    286 
    287 /*
    288 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
    289 */
    290 #define LUA_COMPAT_MAXN
    291 
    292 /*
    293 @@ The following macros supply trivial compatibility for some
    294 ** changes in the API. The macros themselves document how to
    295 ** change your code to avoid using them.
    296 */
    297 #define lua_strlen(L,i)		lua_rawlen(L, (i))
    298 
    299 #define lua_objlen(L,i)		lua_rawlen(L, (i))
    300 
    301 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
    302 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
    303 
    304 /*
    305 @@ LUA_COMPAT_MODULE controls compatibility with previous
    306 ** module functions 'module' (Lua) and 'luaL_register' (C).
    307 */
    308 #define LUA_COMPAT_MODULE
    309 
    310 #endif				/* } */
    311 
    312 /* }================================================================== */
    313 
    314 
    315 
    316 /*
    317 @@ LUAI_BITSINT defines the number of bits in an int.
    318 ** CHANGE here if Lua cannot automatically detect the number of bits of
    319 ** your machine. Probably you do not need to change this.
    320 */
    321 /* avoid overflows in comparison */
    322 #if INT_MAX-20 < 32760		/* { */
    323 #define LUAI_BITSINT	16
    324 #elif INT_MAX > 2147483640L	/* }{ */
    325 /* int has at least 32 bits */
    326 #define LUAI_BITSINT	32
    327 #else				/* }{ */
    328 #error "you must define LUA_BITSINT with number of bits in an integer"
    329 #endif				/* } */
    330 
    331 
    332 /*
    333 @@ LUA_INT32 is an signed integer with exactly 32 bits.
    334 @@ LUAI_UMEM is an unsigned integer big enough to count the total
    335 @* memory used by Lua.
    336 @@ LUAI_MEM is a signed integer big enough to count the total memory
    337 @* used by Lua.
    338 ** CHANGE here if for some weird reason the default definitions are not
    339 ** good enough for your machine. Probably you do not need to change
    340 ** this.
    341 */
    342 #if LUAI_BITSINT >= 32		/* { */
    343 #define LUA_INT32	int
    344 #define LUAI_UMEM	size_t
    345 #define LUAI_MEM	ptrdiff_t
    346 #else				/* }{ */
    347 /* 16-bit ints */
    348 #define LUA_INT32	long
    349 #define LUAI_UMEM	unsigned long
    350 #define LUAI_MEM	long
    351 #endif				/* } */
    352 
    353 
    354 /*
    355 @@ LUAI_MAXSTACK limits the size of the Lua stack.
    356 ** CHANGE it if you need a different limit. This limit is arbitrary;
    357 ** its only purpose is to stop Lua to consume unlimited stack
    358 ** space (and to reserve some numbers for pseudo-indices).
    359 */
    360 #if LUAI_BITSINT >= 32
    361 #define LUAI_MAXSTACK		1000000
    362 #else
    363 #define LUAI_MAXSTACK		15000
    364 #endif
    365 
    366 /* reserve some space for error handling */
    367 #define LUAI_FIRSTPSEUDOIDX	(-LUAI_MAXSTACK - 1000)
    368 
    369 
    370 
    371 
    372 /*
    373 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
    374 ** CHANGE it if it uses too much C-stack space.
    375 */
    376 #define LUAL_BUFFERSIZE		BUFSIZ
    377 
    378 
    379 
    380 
    381 /*
    382 ** {==================================================================
    383 @@ LUA_NUMBER is the type of numbers in Lua.
    384 ** CHANGE the following definitions only if you want to build Lua
    385 ** with a number type different from double. You may also need to
    386 ** change lua_number2int & lua_number2integer.
    387 ** ===================================================================
    388 */
    389 
    390 /* Define LUA_NUMBER_INTEGRAL to produce a system that uses no
    391    floating point operations by changing the type of Lua numbers from
    392    double to long.  It implements division and modulus so that
    393 
    394    x == (x / y) * y + x % y.
    395 
    396    The exponentiation function returns zero for negative exponents.
    397    Defining LUA_NUMBER_INTEGRAL also removes the difftime function,
    398    and the math module should not be used.  The string.format function
    399    no longer handles the floating point directives %e, %E, %f, %g, and
    400    %G. */
    401 
    402 #define LUA_NUMBER_INTEGRAL
    403 #ifdef LUA_NUMBER_INTEGRAL
    404 #define LUA_NUMBER	long
    405 #else
    406 #define LUA_NUMBER_DOUBLE
    407 #define LUA_NUMBER	double
    408 #endif
    409 
    410 /*
    411 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
    412 @* over a number.
    413 */
    414 #define LUAI_UACNUMBER	LUA_NUMBER
    415 
    416 
    417 /*
    418 @@ LUA_NUMBER_SCAN is the format for reading numbers.
    419 @@ LUA_NUMBER_FMT is the format for writing numbers.
    420 @@ lua_number2str converts a number to a string.
    421 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
    422 */
    423 #ifdef LUA_NUMBER_INTEGRAL
    424 #define LUA_NUMBER_SCAN		"%ld"
    425 #define LUA_NUMBER_FMT		"%ld"
    426 #else
    427 #define LUA_NUMBER_SCAN		"%lf"
    428 #define LUA_NUMBER_FMT		"%.14g"
    429 #endif
    430 #define lua_number2str(s,n)	sprintf((s), LUA_NUMBER_FMT, (n))
    431 #define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */
    432 
    433 
    434 /*
    435 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations
    436 */
    437 #define l_mathop(x)		(x)
    438 
    439 
    440 /*
    441 @@ lua_str2number converts a decimal numeric string to a number.
    442 @@ lua_strx2number converts an hexadecimal numeric string to a number.
    443 ** In C99, 'strtod' does both conversions. C89, however, has no function
    444 ** to convert floating hexadecimal strings to numbers. For these
    445 ** systems, you can leave 'lua_strx2number' undefined and Lua will
    446 ** provide its own implementation.
    447 */
    448 #ifdef LUA_NUMBER_INTEGRAL
    449 #define lua_str2number(s,p)	strtol((s), (p), 10)
    450 #else
    451 #define lua_str2number(s,p)	strtod((s), (p))
    452 #endif
    453 
    454 #ifdef SYSLINUX
    455 #define lua_strx2number(s,p)	strtol((s), (p), 16)
    456 #endif
    457 
    458 
    459 /*
    460 @@ The luai_num* macros define the primitive operations over numbers.
    461 */
    462 
    463 #ifndef LUA_NUMBER_INTEGRAL
    464 /* the following operations need the math library */
    465 #if defined(lobject_c) || defined(lvm_c)
    466 #include <math.h>
    467 #define luai_nummod(L,a,b)	((a) - l_mathop(floor)((a)/(b))*(b))
    468 #define luai_numpow(L,a,b)	(l_mathop(pow)(a,b))
    469 #endif
    470 #endif
    471 
    472 /* these are quite standard operations */
    473 #if defined(LUA_CORE)
    474 #define luai_numadd(L,a,b)	((a)+(b))
    475 #define luai_numsub(L,a,b)	((a)-(b))
    476 #define luai_nummul(L,a,b)	((a)*(b))
    477 #ifdef LUA_NUMBER_INTEGRAL
    478 #define luai_numdiv(L,a,b)		\
    479   (-1/2?				\
    480    (a)/(b):				\
    481    (((a)<0)==((b)<0)||(a)%(b)==0?	\
    482     (a)/(b):				\
    483     (a)/(b)-1))
    484 #define luai_nummod(L,a,b)		\
    485   (-1/2?				\
    486    (a)%(b):				\
    487    (((a)<0)==((b)<0)||(a)%(b)==0?	\
    488     (a)%(b):				\
    489     (a)%(b)+(b)))
    490 #define luai_lnumdiv(L,a,b)		\
    491   ((b)==0?				\
    492    (luaG_runerror(L,"divide by zero"),0): \
    493    luai_numdiv(a,b))
    494 #define luai_lnummod(L,a,b)		\
    495   ((b)==0?				\
    496    (luaG_runerror(L,"modulo by zero"),0): \
    497    luai_nummod(a,b))
    498 LUA_NUMBER luai_ipow(void *L, LUA_NUMBER, LUA_NUMBER);
    499 #define luai_numpow(L,a,b)	(luai_ipow(L,a,b))
    500 #else
    501 #define luai_numdiv(L,a,b)	((a)/(b))
    502 #endif
    503 #define luai_numunm(L,a)	(-(a))
    504 #define luai_numeq(a,b)		((a)==(b))
    505 #define luai_numlt(L,a,b)	((a)<(b))
    506 #define luai_numle(L,a,b)	((a)<=(b))
    507 #define luai_numisnan(L,a)	(!luai_numeq((a), (a)))
    508 #endif
    509 
    510 
    511 
    512 /*
    513 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
    514 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
    515 ** machines, ptrdiff_t gives a good choice between int or long.)
    516 */
    517 #define LUA_INTEGER	long
    518 /* Changed to long for use with integral Lua numbers. */
    519 
    520 /*
    521 @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
    522 ** It must have at least 32 bits.
    523 */
    524 #define LUA_UNSIGNED	unsigned LUA_INT32
    525 
    526 
    527 
    528 /*
    529 ** Some tricks with doubles
    530 */
    531 
    532 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)	/* { */
    533 /*
    534 ** The next definitions activate some tricks to speed up the
    535 ** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
    536 **
    537 @@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
    538 ** DirectX idiosyncrasy.
    539 **
    540 @@ LUA_IEEE754TRICK uses a trick that should work on any machine
    541 ** using IEEE754 with a 32-bit integer type.
    542 **
    543 @@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
    544 ** defined when LUA_INTEGER is a 32-bit integer.
    545 **
    546 @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
    547 ** (0 for little endian, 1 for big endian); if not defined, Lua will
    548 ** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
    549 **
    550 @@ LUA_NANTRICK controls the use of a trick to pack all types into
    551 ** a single double value, using NaN values to represent non-number
    552 ** values. The trick only works on 32-bit machines (ints and pointers
    553 ** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
    554 ** with conventional endianess (12345678 or 87654321), in CPUs that do
    555 ** not produce signaling NaN values (all NaNs are quiet).
    556 */
    557 
    558 /* Microsoft compiler on a Pentium (32 bit) ? */
    559 #if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86)	/* { */
    560 
    561 #define LUA_MSASMTRICK
    562 #define LUA_IEEEENDIAN		0
    563 #define LUA_NANTRICK
    564 
    565 
    566 /* pentium 32 bits? */
    567 #elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
    568 
    569 #define LUA_IEEE754TRICK
    570 #define LUA_IEEELL
    571 #define LUA_IEEEENDIAN		0
    572 #define LUA_NANTRICK
    573 
    574 /* pentium 64 bits? */
    575 #elif defined(__x86_64)						/* }{ */
    576 
    577 #define LUA_IEEE754TRICK
    578 #define LUA_IEEEENDIAN		0
    579 
    580 #elif defined(__POWERPC__) || defined(__ppc__)			/* }{ */
    581 
    582 #define LUA_IEEE754TRICK
    583 #define LUA_IEEEENDIAN		1
    584 
    585 #else								/* }{ */
    586 
    587 /* assume IEEE754 and a 32-bit integer type */
    588 #define LUA_IEEE754TRICK
    589 
    590 #endif								/* } */
    591 
    592 #endif							/* } */
    593 
    594 /* }================================================================== */
    595 
    596 
    597 
    598 
    599 /* =================================================================== */
    600 
    601 /*
    602 ** Local configuration. You can use this space to add your redefinitions
    603 ** without modifying the main part of the file.
    604 */
    605 
    606 
    607 
    608 #endif
    609 
    610