1 /* Copyright 2017 The TensorFlow Authors. All Rights Reserved. 2 Licensed under the Apache License, Version 2.0 (the "License"); 3 you may not use this file except in compliance with the License. 4 You may obtain a copy of the License at 5 6 http://www.apache.org/licenses/LICENSE-2.0 7 8 Unless required by applicable law or agreed to in writing, software 9 distributed under the License is distributed on an "AS IS" BASIS, 10 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 11 See the License for the specific language governing permissions and 12 limitations under the License. 13 ==============================================================================*/ 14 #ifndef TENSORFLOW_CORE_KERNELS_ADJUST_HSV_GPU_CU_H_ 15 #define TENSORFLOW_CORE_KERNELS_ADJUST_HSV_GPU_CU_H_ 16 17 #if GOOGLE_CUDA 18 19 #define EIGEN_USE_GPU 20 21 #include "tensorflow/core/framework/register_types.h" 22 #include "tensorflow/core/framework/types.h" 23 24 namespace tensorflow { 25 namespace internal { 26 27 typedef struct RgbTuple { 28 float r; 29 float g; 30 float b; 31 } RgbTuple; 32 33 typedef struct HsvTuple { 34 float h; 35 float s; 36 float v; 37 } HsvTuple; 38 39 inline __device__ HsvTuple rgb2hsv_cuda(const float r, const float g, 40 const float b) { 41 HsvTuple tuple; 42 const float M = fmaxf(r, fmaxf(g, b)); 43 const float m = fminf(r, fminf(g, b)); 44 const float chroma = M - m; 45 float h = 0.0f, s = 0.0f; 46 // hue 47 if (chroma > 0.0f) { 48 if (M == r) { 49 const float num = (g - b) / chroma; 50 const float sign = copysignf(1.0f, num); 51 h = ((sign < 0.0f) * 6.0f + sign * fmodf(sign * num, 6.0f)) / 6.0f; 52 } else if (M == g) { 53 h = ((b - r) / chroma + 2.0f) / 6.0f; 54 } else { 55 h = ((r - g) / chroma + 4.0f) / 6.0f; 56 } 57 } else { 58 h = 0.0f; 59 } 60 // saturation 61 if (M > 0.0) { 62 s = chroma / M; 63 } else { 64 s = 0.0f; 65 } 66 tuple.h = h; 67 tuple.s = s; 68 tuple.v = M; 69 return tuple; 70 } 71 72 inline __device__ RgbTuple hsv2rgb_cuda(const float h, const float s, 73 const float v) { 74 RgbTuple tuple; 75 const float new_h = h * 6.0f; 76 const float chroma = v * s; 77 const float x = chroma * (1.0f - fabsf(fmodf(new_h, 2.0f) - 1.0f)); 78 const float new_m = v - chroma; 79 const bool between_0_and_1 = new_h >= 0.0f && new_h < 1.0f; 80 const bool between_1_and_2 = new_h >= 1.0f && new_h < 2.0f; 81 const bool between_2_and_3 = new_h >= 2.0f && new_h < 3.0f; 82 const bool between_3_and_4 = new_h >= 3.0f && new_h < 4.0f; 83 const bool between_4_and_5 = new_h >= 4.0f && new_h < 5.0f; 84 const bool between_5_and_6 = new_h >= 5.0f && new_h < 6.0f; 85 tuple.r = chroma * (between_0_and_1 || between_5_and_6) + 86 x * (between_1_and_2 || between_4_and_5) + new_m; 87 tuple.g = chroma * (between_1_and_2 || between_2_and_3) + 88 x * (between_0_and_1 || between_3_and_4) + new_m; 89 tuple.b = chroma * (between_3_and_4 || between_4_and_5) + 90 x * (between_2_and_3 || between_5_and_6) + new_m; 91 return tuple; 92 } 93 94 template <bool AdjustHue, bool AdjustSaturation, bool AdjustV> 95 __global__ void adjust_hsv_nhwc(const int64 number_elements, 96 const float* const __restrict__ input, 97 float* const output, 98 const float* const hue_delta, 99 const float* const saturation_scale, 100 const float* const value_scale) { 101 // multiply by 3 since we're dealing with contiguous RGB bytes for each pixel 102 // (NHWC) 103 const int64 idx = (blockDim.x * blockIdx.x + threadIdx.x) * 3; 104 // bounds check 105 if (idx > number_elements - 1) { 106 return; 107 } 108 if (!AdjustHue && !AdjustSaturation && !AdjustV) { 109 output[idx] = input[idx]; 110 output[idx + 1] = input[idx + 1]; 111 output[idx + 2] = input[idx + 2]; 112 return; 113 } 114 const HsvTuple hsv = rgb2hsv_cuda(input[idx], input[idx + 1], input[idx + 2]); 115 float new_h = hsv.h; 116 float new_s = hsv.s; 117 float new_v = hsv.v; 118 // hue adjustment 119 if (AdjustHue) { 120 const float delta = *hue_delta; 121 new_h = fmodf(hsv.h + delta, 1.0f); 122 if (new_h < 0.0f) { 123 new_h = fmodf(1.0f + new_h, 1.0f); 124 } 125 } 126 // saturation adjustment 127 if (AdjustSaturation && saturation_scale != nullptr) { 128 const float scale = *saturation_scale; 129 new_s = fminf(1.0f, fmaxf(0.0f, hsv.s * scale)); 130 } 131 // value adjustment 132 if (AdjustV && value_scale != nullptr) { 133 const float scale = *value_scale; 134 new_v = hsv.v * scale; 135 } 136 const RgbTuple rgb = hsv2rgb_cuda(new_h, new_s, new_v); 137 output[idx] = rgb.r; 138 output[idx + 1] = rgb.g; 139 output[idx + 2] = rgb.b; 140 } 141 142 } // namespace internal 143 } // namespace tensorflow 144 145 #endif // GOOGLE_CUDA 146 #endif // TENSORFLOW_CORE_KERNELS_ADJUST_HSV_GPU_CU_H_ 147