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readme.md

      1 TinyXML-2
      2 =========
      3 
      4 [![TravisCI Status](https://travis-ci.org/leethomason/tinyxml2.svg?branch=master)](https://travis-ci.org/leethomason/tinyxml2) [![AppVeyor Status](https://ci.appveyor.com/api/projects/status/github/leethomason/tinyxml2?branch=master&svg=true)](https://ci.appveyor.com/project/leethomason/tinyxml2)
      5 
      6 ![TinyXML-2 Logo](http://www.grinninglizard.com/tinyxml2/TinyXML2_small.png)
      7 
      8 TinyXML-2 is a simple, small, efficient, C++ XML parser that can be 
      9 easily integrated into other programs.
     10 
     11 The master is hosted on github:
     12 https://github.com/leethomason/tinyxml2
     13 
     14 The online HTML version of these docs:
     15 http://leethomason.github.io/tinyxml2/
     16 
     17 Examples are in the "related pages" tab of the HTML docs.
     18 
     19 What it does.
     20 -------------
     21 	
     22 In brief, TinyXML-2 parses an XML document, and builds from that a 
     23 Document Object Model (DOM) that can be read, modified, and saved.
     24 
     25 XML stands for "eXtensible Markup Language." It is a general purpose
     26 human and machine readable markup language to describe arbitrary data.
     27 All those random file formats created to store application data can 
     28 all be replaced with XML. One parser for everything.
     29 
     30 http://en.wikipedia.org/wiki/XML
     31 
     32 There are different ways to access and interact with XML data.
     33 TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
     34 into a C++ objects that can be browsed and manipulated, and then 
     35 written to disk or another output stream. You can also construct an XML document 
     36 from scratch with C++ objects and write this to disk or another output
     37 stream. You can even use TinyXML-2 to stream XML programmatically from
     38 code without creating a document first.
     39 
     40 TinyXML-2 is designed to be easy and fast to learn. It is one header and
     41 one cpp file. Simply add these to your project and off you go. 
     42 There is an example file - xmltest.cpp - to get you started. 
     43 
     44 TinyXML-2 is released under the ZLib license, 
     45 so you can use it in open source or commercial code. The details
     46 of the license are at the top of every source file.
     47 
     48 TinyXML-2 attempts to be a flexible parser, but with truly correct and
     49 compliant XML output. TinyXML-2 should compile on any reasonably C++
     50 compliant system. It does not rely on exceptions, RTTI, or the STL.
     51 
     52 What it doesn't do.
     53 -------------------
     54 
     55 TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
     56 (eXtensible Stylesheet Language.) There are other parsers out there 
     57 that are much more fully featured. But they are also much bigger, 
     58 take longer to set up in your project, have a higher learning curve, 
     59 and often have a more restrictive license. If you are working with 
     60 browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
     61 
     62 TinyXML-1 vs. TinyXML-2
     63 -----------------------
     64 
     65 TinyXML-2 is now the focus of all development, well tested, and your
     66 best choice unless you have a requirement to maintain TinyXML-1 code.
     67 
     68 TinyXML-2 uses a similar API to TinyXML-1 and the same
     69 rich test cases. But the implementation of the parser is completely re-written
     70 to make it more appropriate for use in a game. It uses less memory, is faster,
     71 and uses far fewer memory allocations.
     72 
     73 TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
     74 strings are query and set as 'const char*'. This allows the use of internal 
     75 allocators, and keeps the code much simpler.
     76 
     77 Both parsers:
     78 
     79 1.  Simple to use with similar APIs.
     80 2.  DOM based parser.
     81 3.  UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
     82 
     83 Advantages of TinyXML-2
     84 
     85 1.  The focus of all future dev.
     86 2.  Many fewer memory allocation (1/10th to 1/100th), uses less memory
     87     (about 40% of TinyXML-1), and faster.
     88 3.  No STL requirement.
     89 4.  More modern C++, including a proper namespace.
     90 5.  Proper and useful handling of whitespace
     91 
     92 Advantages of TinyXML-1
     93 
     94 1.  Support for some C++ STL conventions: streams and strings
     95 2.  Very mature and well debugged code base.
     96 
     97 Features
     98 --------
     99 
    100 ### Memory Model
    101 
    102 An XMLDocument is a C++ object like any other, that can be on the stack, or
    103 new'd and deleted on the heap.
    104 
    105 However, any sub-node of the Document, XMLElement, XMLText, etc, can only
    106 be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
    107 method. Although you have pointers to these objects, they are still owned
    108 by the Document. When the Document is deleted, so are all the nodes it contains.
    109 
    110 ### White Space
    111 
    112 #### Whitespace Preservation (default)
    113 
    114 Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx
    115 
    116 By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost compliant with the
    117 spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.)
    118 
    119 As a first step, all newlines / carriage-returns / line-feeds are normalized to a
    120 line-feed character, as required by the XML spec.
    121 
    122 White space in text is preserved. For example:
    123 
    124 	<element> Hello,  World</element>
    125 
    126 The leading space before the "Hello" and the double space after the comma are 
    127 preserved. Line-feeds are preserved, as in this example:
    128 
    129 	<element> Hello again,  
    130 	          World</element>
    131 
    132 However, white space between elements is **not** preserved. Although not strictly 
    133 compliant, tracking and reporting inter-element space is awkward, and not normally
    134 valuable. TinyXML-2 sees these as the same XML:
    135 
    136 	<document>
    137 		<data>1</data>
    138 		<data>2</data>
    139 		<data>3</data>
    140 	</document>
    141 
    142 	<document><data>1</data><data>2</data><data>3</data></document>
    143 
    144 #### Whitespace Collapse
    145 
    146 For some applications, it is preferable to collapse whitespace. Collapsing
    147 whitespace gives you "HTML-like" behavior, which is sometimes more suitable
    148 for hand typed documents. 
    149 
    150 TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
    151 (The default is to preserve whitespace, as described above.)
    152 
    153 However, you may also use COLLAPSE_WHITESPACE, which will:
    154 
    155 * Remove leading and trailing whitespace
    156 * Convert newlines and line-feeds into a space character
    157 * Collapse a run of any number of space characters into a single space character
    158 
    159 Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE.
    160 It essentially causes the XML to be parsed twice.
    161 
    162 #### Error Reporting
    163 
    164 TinyXML-2 reports the line number of any errors in an XML document that
    165 cannot be parsed correctly. In addition, all nodes (elements, declarations,
    166 text, comments etc.) and attributes have a line number recorded as they are parsed.
    167 This allows an application that performs additional validation of the parsed
    168 XML document (e.g. application-implemented DTD validation) to report
    169 line number information in it's errors.
    170 
    171 ### Entities
    172 
    173 TinyXML-2 recognizes the pre-defined "character entities", meaning special
    174 characters. Namely:
    175 
    176 	&amp;	&
    177 	&lt;	<
    178 	&gt;	>
    179 	&quot;	"
    180 	&apos;	'
    181 
    182 These are recognized when the XML document is read, and translated to their
    183 UTF-8 equivalents. For instance, text with the XML of:
    184 
    185 	Far &amp; Away
    186 
    187 will have the Value() of "Far & Away" when queried from the XMLText object,
    188 and will be written back to the XML stream/file as an ampersand. 
    189 
    190 Additionally, any character can be specified by its Unicode code point:
    191 The syntax `&#xA0;` or `&#160;` are both to the non-breaking space character. 
    192 This is called a 'numeric character reference'. Any numeric character reference
    193 that isn't one of the special entities above, will be read, but written as a
    194 regular code point. The output is correct, but the entity syntax isn't preserved.
    195 
    196 ### Printing
    197 
    198 #### Print to file
    199 You can directly use the convenience function:
    200 
    201 	XMLDocument doc;
    202 	...
    203 	doc.SaveFile( "foo.xml" );
    204 
    205 Or the XMLPrinter class:
    206 
    207 	XMLPrinter printer( fp );
    208 	doc.Print( &printer );
    209 
    210 #### Print to memory
    211 Printing to memory is supported by the XMLPrinter.
    212 
    213 	XMLPrinter printer;
    214 	doc.Print( &printer );
    215 	// printer.CStr() has a const char* to the XML
    216 
    217 #### Print without an XMLDocument
    218 
    219 When loading, an XML parser is very useful. However, sometimes
    220 when saving, it just gets in the way. The code is often set up
    221 for streaming, and constructing the DOM is just overhead.
    222 
    223 The Printer supports the streaming case. The following code
    224 prints out a trivially simple XML file without ever creating
    225 an XML document.
    226 
    227 	XMLPrinter printer( fp );
    228 	printer.OpenElement( "foo" );
    229 	printer.PushAttribute( "foo", "bar" );
    230 	printer.CloseElement();
    231 
    232 Examples
    233 --------
    234 
    235 #### Load and parse an XML file.
    236 
    237 	/* ------ Example 1: Load and parse an XML file. ---- */	
    238 	{
    239 		XMLDocument doc;
    240 		doc.LoadFile( "dream.xml" );
    241 	}
    242 
    243 #### Lookup information.
    244 
    245 	/* ------ Example 2: Lookup information. ---- */	
    246 	{
    247 		XMLDocument doc;
    248 		doc.LoadFile( "dream.xml" );
    249 
    250 		// Structure of the XML file:
    251 		// - Element "PLAY"      the root Element, which is the 
    252 		//                       FirstChildElement of the Document
    253 		// - - Element "TITLE"   child of the root PLAY Element
    254 		// - - - Text            child of the TITLE Element
    255 		
    256 		// Navigate to the title, using the convenience function,
    257 		// with a dangerous lack of error checking.
    258 		const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
    259 		printf( "Name of play (1): %s\n", title );
    260 		
    261 		// Text is just another Node to TinyXML-2. The more
    262 		// general way to get to the XMLText:
    263 		XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
    264 		title = textNode->Value();
    265 		printf( "Name of play (2): %s\n", title );
    266 	}
    267 
    268 Using and Installing
    269 --------------------
    270 
    271 There are 2 files in TinyXML-2:
    272 * tinyxml2.cpp
    273 * tinyxml2.h
    274 
    275 And additionally a test file:
    276 * xmltest.cpp
    277 
    278 Simply compile and run. There is a visual studio 2015 project included, a simple Makefile, 
    279 an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you. 
    280 The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want 
    281 to use a build system.
    282 
    283 Versioning
    284 ----------
    285 
    286 TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.
    287 
    288 Note that the major version will (probably) change fairly rapidly. API changes are fairly
    289 common.
    290 
    291 Documentation
    292 -------------
    293 
    294 The documentation is build with Doxygen, using the 'dox' 
    295 configuration file.
    296 
    297 License
    298 -------
    299 
    300 TinyXML-2 is released under the zlib license:
    301 
    302 This software is provided 'as-is', without any express or implied 
    303 warranty. In no event will the authors be held liable for any 
    304 damages arising from the use of this software.
    305 
    306 Permission is granted to anyone to use this software for any 
    307 purpose, including commercial applications, and to alter it and 
    308 redistribute it freely, subject to the following restrictions:
    309 
    310 1. The origin of this software must not be misrepresented; you must 
    311 not claim that you wrote the original software. If you use this 
    312 software in a product, an acknowledgment in the product documentation 
    313 would be appreciated but is not required.
    314 2. Altered source versions must be plainly marked as such, and 
    315 must not be misrepresented as being the original software.
    316 3. This notice may not be removed or altered from any source 
    317 distribution.
    318 
    319 Contributors
    320 ------------
    321 
    322 Thanks very much to everyone who sends suggestions, bugs, ideas, and 
    323 encouragement. It all helps, and makes this project fun.
    324 
    325 The original TinyXML-1 has many contributors, who all deserve thanks
    326 in shaping what is a very successful library. Extra thanks to Yves
    327 Berquin and Andrew Ellerton who were key contributors.
    328 
    329 TinyXML-2 grew from that effort. Lee Thomason is the original author
    330 of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved
    331 by many contributors.
    332 
    333 Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo!
    334 
    335 
    336 

README.version

      1 URL: https://github.com/leethomason/tinyxml2/releases
      2 Version: 6.0.0
      3 BugComponent: 24950
      4 AllAdvisories: yes
      5