1 // Copyright 2016 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "src/builtins/builtins-utils.h" 6 #include "src/builtins/builtins.h" 7 #include "src/code-stub-assembler.h" 8 #include "src/counters.h" 9 #include "src/objects-inl.h" 10 11 namespace v8 { 12 namespace internal { 13 14 // ----------------------------------------------------------------------------- 15 // ES6 section 19.4 Symbol Objects 16 17 // ES6 section 19.4.1.1 Symbol ( [ description ] ) for the [[Call]] case. 18 BUILTIN(SymbolConstructor) { 19 HandleScope scope(isolate); 20 Handle<Symbol> result = isolate->factory()->NewSymbol(); 21 Handle<Object> description = args.atOrUndefined(isolate, 1); 22 if (!description->IsUndefined(isolate)) { 23 ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, description, 24 Object::ToString(isolate, description)); 25 result->set_name(*description); 26 } 27 return *result; 28 } 29 30 // ES6 section 19.4.1.1 Symbol ( [ description ] ) for the [[Construct]] case. 31 BUILTIN(SymbolConstructor_ConstructStub) { 32 HandleScope scope(isolate); 33 THROW_NEW_ERROR_RETURN_FAILURE( 34 isolate, NewTypeError(MessageTemplate::kNotConstructor, 35 isolate->factory()->Symbol_string())); 36 } 37 38 // ES6 section 19.4.2.1 Symbol.for. 39 BUILTIN(SymbolFor) { 40 HandleScope scope(isolate); 41 Handle<Object> key_obj = args.atOrUndefined(isolate, 1); 42 Handle<String> key; 43 ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, key, 44 Object::ToString(isolate, key_obj)); 45 return *isolate->SymbolFor(Heap::kPublicSymbolTableRootIndex, key, false); 46 } 47 48 // ES6 section 19.4.2.5 Symbol.keyFor. 49 BUILTIN(SymbolKeyFor) { 50 HandleScope scope(isolate); 51 Handle<Object> obj = args.atOrUndefined(isolate, 1); 52 if (!obj->IsSymbol()) { 53 THROW_NEW_ERROR_RETURN_FAILURE( 54 isolate, NewTypeError(MessageTemplate::kSymbolKeyFor, obj)); 55 } 56 Handle<Symbol> symbol = Handle<Symbol>::cast(obj); 57 DisallowHeapAllocation no_gc; 58 Object* result; 59 if (symbol->is_public()) { 60 result = symbol->name(); 61 DCHECK(result->IsString()); 62 } else { 63 result = isolate->heap()->undefined_value(); 64 } 65 DCHECK_EQ(isolate->heap()->public_symbol_table()->SlowReverseLookup(*symbol), 66 result); 67 return result; 68 } 69 70 // ES6 section 19.4.3.4 Symbol.prototype [ @@toPrimitive ] ( hint ) 71 void Builtins::Generate_SymbolPrototypeToPrimitive( 72 compiler::CodeAssemblerState* state) { 73 typedef compiler::Node Node; 74 CodeStubAssembler assembler(state); 75 76 Node* receiver = assembler.Parameter(0); 77 Node* context = assembler.Parameter(4); 78 79 Node* result = 80 assembler.ToThisValue(context, receiver, PrimitiveType::kSymbol, 81 "Symbol.prototype [ @@toPrimitive ]"); 82 assembler.Return(result); 83 } 84 85 // ES6 section 19.4.3.2 Symbol.prototype.toString ( ) 86 void Builtins::Generate_SymbolPrototypeToString( 87 compiler::CodeAssemblerState* state) { 88 typedef compiler::Node Node; 89 CodeStubAssembler assembler(state); 90 91 Node* receiver = assembler.Parameter(0); 92 Node* context = assembler.Parameter(3); 93 94 Node* value = assembler.ToThisValue(context, receiver, PrimitiveType::kSymbol, 95 "Symbol.prototype.toString"); 96 Node* result = 97 assembler.CallRuntime(Runtime::kSymbolDescriptiveString, context, value); 98 assembler.Return(result); 99 } 100 101 // ES6 section 19.4.3.3 Symbol.prototype.valueOf ( ) 102 void Builtins::Generate_SymbolPrototypeValueOf( 103 compiler::CodeAssemblerState* state) { 104 typedef compiler::Node Node; 105 CodeStubAssembler assembler(state); 106 107 Node* receiver = assembler.Parameter(0); 108 Node* context = assembler.Parameter(3); 109 110 Node* result = assembler.ToThisValue( 111 context, receiver, PrimitiveType::kSymbol, "Symbol.prototype.valueOf"); 112 assembler.Return(result); 113 } 114 115 } // namespace internal 116 } // namespace v8 117