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      1 // Copyright 2016 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COLLECTOR_H_
      6 #define V8_COLLECTOR_H_
      7 
      8 #include "src/checks.h"
      9 #include "src/list-inl.h"
     10 #include "src/vector.h"
     11 
     12 namespace v8 {
     13 namespace internal {
     14 
     15 /*
     16  * A class that collects values into a backing store.
     17  * Specialized versions of the class can allow access to the backing store
     18  * in different ways.
     19  * There is no guarantee that the backing store is contiguous (and, as a
     20  * consequence, no guarantees that consecutively added elements are adjacent
     21  * in memory). The collector may move elements unless it has guaranteed not
     22  * to.
     23  */
     24 template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
     25 class Collector {
     26  public:
     27   explicit Collector(int initial_capacity = kMinCapacity)
     28       : index_(0), size_(0) {
     29     current_chunk_ = Vector<T>::New(initial_capacity);
     30   }
     31 
     32   virtual ~Collector() {
     33     // Free backing store (in reverse allocation order).
     34     current_chunk_.Dispose();
     35     for (int i = chunks_.length() - 1; i >= 0; i--) {
     36       chunks_.at(i).Dispose();
     37     }
     38   }
     39 
     40   // Add a single element.
     41   inline void Add(T value) {
     42     if (index_ >= current_chunk_.length()) {
     43       Grow(1);
     44     }
     45     current_chunk_[index_] = value;
     46     index_++;
     47     size_++;
     48   }
     49 
     50   // Add a block of contiguous elements and return a Vector backed by the
     51   // memory area.
     52   // A basic Collector will keep this vector valid as long as the Collector
     53   // is alive.
     54   inline Vector<T> AddBlock(int size, T initial_value) {
     55     DCHECK(size > 0);
     56     if (size > current_chunk_.length() - index_) {
     57       Grow(size);
     58     }
     59     T* position = current_chunk_.start() + index_;
     60     index_ += size;
     61     size_ += size;
     62     for (int i = 0; i < size; i++) {
     63       position[i] = initial_value;
     64     }
     65     return Vector<T>(position, size);
     66   }
     67 
     68   // Add a contiguous block of elements and return a vector backed
     69   // by the added block.
     70   // A basic Collector will keep this vector valid as long as the Collector
     71   // is alive.
     72   inline Vector<T> AddBlock(Vector<const T> source) {
     73     if (source.length() > current_chunk_.length() - index_) {
     74       Grow(source.length());
     75     }
     76     T* position = current_chunk_.start() + index_;
     77     index_ += source.length();
     78     size_ += source.length();
     79     for (int i = 0; i < source.length(); i++) {
     80       position[i] = source[i];
     81     }
     82     return Vector<T>(position, source.length());
     83   }
     84 
     85   // Write the contents of the collector into the provided vector.
     86   void WriteTo(Vector<T> destination) {
     87     DCHECK(size_ <= destination.length());
     88     int position = 0;
     89     for (int i = 0; i < chunks_.length(); i++) {
     90       Vector<T> chunk = chunks_.at(i);
     91       for (int j = 0; j < chunk.length(); j++) {
     92         destination[position] = chunk[j];
     93         position++;
     94       }
     95     }
     96     for (int i = 0; i < index_; i++) {
     97       destination[position] = current_chunk_[i];
     98       position++;
     99     }
    100   }
    101 
    102   // Allocate a single contiguous vector, copy all the collected
    103   // elements to the vector, and return it.
    104   // The caller is responsible for freeing the memory of the returned
    105   // vector (e.g., using Vector::Dispose).
    106   Vector<T> ToVector() {
    107     Vector<T> new_store = Vector<T>::New(size_);
    108     WriteTo(new_store);
    109     return new_store;
    110   }
    111 
    112   // Resets the collector to be empty.
    113   virtual void Reset() {
    114     for (int i = chunks_.length() - 1; i >= 0; i--) {
    115       chunks_.at(i).Dispose();
    116     }
    117     chunks_.Rewind(0);
    118     index_ = 0;
    119     size_ = 0;
    120   }
    121 
    122   // Total number of elements added to collector so far.
    123   inline int size() { return size_; }
    124 
    125  protected:
    126   static const int kMinCapacity = 16;
    127   List<Vector<T> > chunks_;
    128   Vector<T> current_chunk_;  // Block of memory currently being written into.
    129   int index_;                // Current index in current chunk.
    130   int size_;                 // Total number of elements in collector.
    131 
    132   // Creates a new current chunk, and stores the old chunk in the chunks_ list.
    133   void Grow(int min_capacity) {
    134     DCHECK(growth_factor > 1);
    135     int new_capacity;
    136     int current_length = current_chunk_.length();
    137     if (current_length < kMinCapacity) {
    138       // The collector started out as empty.
    139       new_capacity = min_capacity * growth_factor;
    140       if (new_capacity < kMinCapacity) new_capacity = kMinCapacity;
    141     } else {
    142       int growth = current_length * (growth_factor - 1);
    143       if (growth > max_growth) {
    144         growth = max_growth;
    145       }
    146       new_capacity = current_length + growth;
    147       if (new_capacity < min_capacity) {
    148         new_capacity = min_capacity + growth;
    149       }
    150     }
    151     NewChunk(new_capacity);
    152     DCHECK(index_ + min_capacity <= current_chunk_.length());
    153   }
    154 
    155   // Before replacing the current chunk, give a subclass the option to move
    156   // some of the current data into the new chunk. The function may update
    157   // the current index_ value to represent data no longer in the current chunk.
    158   // Returns the initial index of the new chunk (after copied data).
    159   virtual void NewChunk(int new_capacity) {
    160     Vector<T> new_chunk = Vector<T>::New(new_capacity);
    161     if (index_ > 0) {
    162       chunks_.Add(current_chunk_.SubVector(0, index_));
    163     } else {
    164       current_chunk_.Dispose();
    165     }
    166     current_chunk_ = new_chunk;
    167     index_ = 0;
    168   }
    169 };
    170 
    171 /*
    172  * A collector that allows sequences of values to be guaranteed to
    173  * stay consecutive.
    174  * If the backing store grows while a sequence is active, the current
    175  * sequence might be moved, but after the sequence is ended, it will
    176  * not move again.
    177  * NOTICE: Blocks allocated using Collector::AddBlock(int) can move
    178  * as well, if inside an active sequence where another element is added.
    179  */
    180 template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
    181 class SequenceCollector : public Collector<T, growth_factor, max_growth> {
    182  public:
    183   explicit SequenceCollector(int initial_capacity)
    184       : Collector<T, growth_factor, max_growth>(initial_capacity),
    185         sequence_start_(kNoSequence) {}
    186 
    187   virtual ~SequenceCollector() {}
    188 
    189   void StartSequence() {
    190     DCHECK(sequence_start_ == kNoSequence);
    191     sequence_start_ = this->index_;
    192   }
    193 
    194   Vector<T> EndSequence() {
    195     DCHECK(sequence_start_ != kNoSequence);
    196     int sequence_start = sequence_start_;
    197     sequence_start_ = kNoSequence;
    198     if (sequence_start == this->index_) return Vector<T>();
    199     return this->current_chunk_.SubVector(sequence_start, this->index_);
    200   }
    201 
    202   // Drops the currently added sequence, and all collected elements in it.
    203   void DropSequence() {
    204     DCHECK(sequence_start_ != kNoSequence);
    205     int sequence_length = this->index_ - sequence_start_;
    206     this->index_ = sequence_start_;
    207     this->size_ -= sequence_length;
    208     sequence_start_ = kNoSequence;
    209   }
    210 
    211   virtual void Reset() {
    212     sequence_start_ = kNoSequence;
    213     this->Collector<T, growth_factor, max_growth>::Reset();
    214   }
    215 
    216  private:
    217   static const int kNoSequence = -1;
    218   int sequence_start_;
    219 
    220   // Move the currently active sequence to the new chunk.
    221   virtual void NewChunk(int new_capacity) {
    222     if (sequence_start_ == kNoSequence) {
    223       // Fall back on default behavior if no sequence has been started.
    224       this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity);
    225       return;
    226     }
    227     int sequence_length = this->index_ - sequence_start_;
    228     Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity);
    229     DCHECK(sequence_length < new_chunk.length());
    230     for (int i = 0; i < sequence_length; i++) {
    231       new_chunk[i] = this->current_chunk_[sequence_start_ + i];
    232     }
    233     if (sequence_start_ > 0) {
    234       this->chunks_.Add(this->current_chunk_.SubVector(0, sequence_start_));
    235     } else {
    236       this->current_chunk_.Dispose();
    237     }
    238     this->current_chunk_ = new_chunk;
    239     this->index_ = sequence_length;
    240     sequence_start_ = 0;
    241   }
    242 };
    243 
    244 }  // namespace internal
    245 }  // namespace v8
    246 
    247 #endif  // V8_COLLECTOR_H_
    248