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      1 // Copyright 2014 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_COMPILER_JUMP_THREADING_H_
      6 #define V8_COMPILER_JUMP_THREADING_H_
      7 
      8 #include "src/compiler/instruction.h"
      9 
     10 namespace v8 {
     11 namespace internal {
     12 namespace compiler {
     13 
     14 // Forwards jumps to empty basic blocks that end with a second jump to the
     15 // destination of the second jump, transitively.
     16 class JumpThreading {
     17  public:
     18   // Compute the forwarding map of basic blocks to their ultimate destination.
     19   // Returns {true} if there is at least one block that is forwarded.
     20   static bool ComputeForwarding(Zone* local_zone, ZoneVector<RpoNumber>& result,
     21                                 InstructionSequence* code, bool frame_at_start);
     22 
     23   // Rewrite the instructions to forward jumps and branches.
     24   // May also negate some branches.
     25   static void ApplyForwarding(ZoneVector<RpoNumber>& forwarding,
     26                               InstructionSequence* code);
     27 };
     28 
     29 }  // namespace compiler
     30 }  // namespace internal
     31 }  // namespace v8
     32 
     33 #endif  // V8_COMPILER_JUMP_THREADING_H
     34