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      1 // Copyright 2015 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_HEAP_SCAVENGE_JOB_H_
      6 #define V8_HEAP_SCAVENGE_JOB_H_
      7 
      8 #include "src/cancelable-task.h"
      9 #include "src/globals.h"
     10 #include "src/heap/gc-tracer.h"
     11 
     12 namespace v8 {
     13 namespace internal {
     14 
     15 class Heap;
     16 class Isolate;
     17 
     18 
     19 // This class posts idle tasks and performs scavenges in the idle tasks.
     20 class V8_EXPORT_PRIVATE ScavengeJob {
     21  public:
     22   class IdleTask : public CancelableIdleTask {
     23    public:
     24     explicit IdleTask(Isolate* isolate, ScavengeJob* job)
     25         : CancelableIdleTask(isolate), job_(job) {}
     26     // CancelableIdleTask overrides.
     27     void RunInternal(double deadline_in_seconds) override;
     28 
     29    private:
     30     ScavengeJob* job_;
     31   };
     32 
     33   ScavengeJob()
     34       : idle_task_pending_(false),
     35         idle_task_rescheduled_(false),
     36         bytes_allocated_since_the_last_task_(0) {}
     37 
     38   // Posts an idle task if the cumulative bytes allocated since the last
     39   // idle task exceed kBytesAllocatedBeforeNextIdleTask.
     40   void ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated);
     41 
     42   // Posts an idle task ignoring the bytes allocated, but makes sure
     43   // that the new idle task cannot reschedule again.
     44   // This prevents infinite rescheduling.
     45   void RescheduleIdleTask(Heap* heap);
     46 
     47   bool IdleTaskPending() { return idle_task_pending_; }
     48   void NotifyIdleTask() { idle_task_pending_ = false; }
     49   bool IdleTaskRescheduled() { return idle_task_rescheduled_; }
     50 
     51   static bool ReachedIdleAllocationLimit(double scavenge_speed_in_bytes_per_ms,
     52                                          size_t new_space_size,
     53                                          size_t new_space_capacity);
     54 
     55   static bool EnoughIdleTimeForScavenge(double idle_time_ms,
     56                                         double scavenge_speed_in_bytes_per_ms,
     57                                         size_t new_space_size);
     58 
     59   // If we haven't recorded any scavenger events yet, we use a conservative
     60   // lower bound for the scavenger speed.
     61   static const int kInitialScavengeSpeedInBytesPerMs = 256 * KB;
     62   // Estimate of the average idle time that an idle task gets.
     63   static const int kAverageIdleTimeMs = 5;
     64   // The number of bytes to be allocated in new space before the next idle
     65   // task is posted.
     66   static const size_t kBytesAllocatedBeforeNextIdleTask = 512 * KB;
     67   // The minimum size of allocated new space objects to trigger a scavenge.
     68   static const size_t kMinAllocationLimit = 512 * KB;
     69   // The allocation limit cannot exceed this fraction of the new space capacity.
     70   static const double kMaxAllocationLimitAsFractionOfNewSpace;
     71 
     72  private:
     73   void ScheduleIdleTask(Heap* heap);
     74   bool idle_task_pending_;
     75   bool idle_task_rescheduled_;
     76   int bytes_allocated_since_the_last_task_;
     77 };
     78 }  // namespace internal
     79 }  // namespace v8
     80 
     81 #endif  // V8_HEAP_SCAVENGE_JOB_H_
     82