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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref gtx_handed_coordinate_space
     24 /// @file glm/gtx/handed_coordinate_space.hpp
     25 /// @date 2005-12-21 / 2011-06-07
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see core (dependence)
     29 ///
     30 /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
     31 /// @ingroup gtx
     32 ///
     33 /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
     34 ///
     35 /// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
     36 ///////////////////////////////////////////////////////////////////////////////////
     37 
     38 #ifndef GLM_GTX_handed_coordinate_space
     39 #define GLM_GTX_handed_coordinate_space
     40 
     41 // Dependency:
     42 #include "../glm.hpp"
     43 
     44 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
     45 #	pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
     46 #endif
     47 
     48 namespace glm
     49 {
     50 	/// @addtogroup gtx_handed_coordinate_space
     51 	/// @{
     52 
     53 	//! Return if a trihedron right handed or not.
     54 	//! From GLM_GTX_handed_coordinate_space extension.
     55 	template <typename T, precision P>
     56 	GLM_FUNC_DECL bool rightHanded(
     57 		detail::tvec3<T, P> const & tangent,
     58 		detail::tvec3<T, P> const & binormal,
     59 		detail::tvec3<T, P> const & normal);
     60 
     61 	//! Return if a trihedron left handed or not.
     62 	//! From GLM_GTX_handed_coordinate_space extension.
     63 	template <typename T, precision P>
     64 	GLM_FUNC_DECL bool leftHanded(
     65 		detail::tvec3<T, P> const & tangent,
     66 		detail::tvec3<T, P> const & binormal,
     67 		detail::tvec3<T, P> const & normal);
     68 
     69 	/// @}
     70 }// namespace glm
     71 
     72 #include "handed_coordinate_space.inl"
     73 
     74 #endif//GLM_GTX_handed_coordinate_space
     75