1 /////////////////////////////////////////////////////////////////////////////////// 2 /// OpenGL Mathematics (glm.g-truc.net) 3 /// 4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5 /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 /// of this software and associated documentation files (the "Software"), to deal 7 /// in the Software without restriction, including without limitation the rights 8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 /// copies of the Software, and to permit persons to whom the Software is 10 /// furnished to do so, subject to the following conditions: 11 /// 12 /// The above copyright notice and this permission notice shall be included in 13 /// all copies or substantial portions of the Software. 14 /// 15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 /// THE SOFTWARE. 22 /// 23 /// @ref gtx_handed_coordinate_space 24 /// @file glm/gtx/handed_coordinate_space.hpp 25 /// @date 2005-12-21 / 2011-06-07 26 /// @author Christophe Riccio 27 /// 28 /// @see core (dependence) 29 /// 30 /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space 31 /// @ingroup gtx 32 /// 33 /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. 34 /// 35 /// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities. 36 /////////////////////////////////////////////////////////////////////////////////// 37 38 #ifndef GLM_GTX_handed_coordinate_space 39 #define GLM_GTX_handed_coordinate_space 40 41 // Dependency: 42 #include "../glm.hpp" 43 44 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 45 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") 46 #endif 47 48 namespace glm 49 { 50 /// @addtogroup gtx_handed_coordinate_space 51 /// @{ 52 53 //! Return if a trihedron right handed or not. 54 //! From GLM_GTX_handed_coordinate_space extension. 55 template <typename T, precision P> 56 GLM_FUNC_DECL bool rightHanded( 57 detail::tvec3<T, P> const & tangent, 58 detail::tvec3<T, P> const & binormal, 59 detail::tvec3<T, P> const & normal); 60 61 //! Return if a trihedron left handed or not. 62 //! From GLM_GTX_handed_coordinate_space extension. 63 template <typename T, precision P> 64 GLM_FUNC_DECL bool leftHanded( 65 detail::tvec3<T, P> const & tangent, 66 detail::tvec3<T, P> const & binormal, 67 detail::tvec3<T, P> const & normal); 68 69 /// @} 70 }// namespace glm 71 72 #include "handed_coordinate_space.inl" 73 74 #endif//GLM_GTX_handed_coordinate_space 75