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      1 /*
      2  *  Copyright 2012 The WebRTC Project Authors. All rights reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include "webrtc/base/gunit.h"
     12 #include "webrtc/base/nullsocketserver.h"
     13 
     14 namespace rtc {
     15 
     16 static const uint32_t kTimeout = 5000U;
     17 
     18 class NullSocketServerTest
     19     : public testing::Test,
     20       public MessageHandler {
     21  public:
     22   NullSocketServerTest() {}
     23  protected:
     24   virtual void OnMessage(Message* message) {
     25     ss_.WakeUp();
     26   }
     27   NullSocketServer ss_;
     28 };
     29 
     30 TEST_F(NullSocketServerTest, WaitAndSet) {
     31   Thread thread;
     32   EXPECT_TRUE(thread.Start());
     33   thread.Post(this, 0);
     34   // The process_io will be ignored.
     35   const bool process_io = true;
     36   EXPECT_TRUE_WAIT(ss_.Wait(SocketServer::kForever, process_io), kTimeout);
     37 }
     38 
     39 TEST_F(NullSocketServerTest, TestWait) {
     40   uint32_t start = Time();
     41   ss_.Wait(200, true);
     42   // The actual wait time is dependent on the resolution of the timer used by
     43   // the Event class. Allow for the event to signal ~20ms early.
     44   EXPECT_GE(TimeSince(start), 180);
     45 }
     46 
     47 }  // namespace rtc
     48