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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  *
     16  */
     17 
     18 #ifndef AUDIOPLAY_H_
     19 #define AUDIOPLAY_H_
     20 
     21 #include <string.h>
     22 
     23 namespace audioplay {
     24 
     25 // Initializes the engine with an example of the type of WAV clip to play.
     26 // All buffers passed to playClip are assumed to be in the same format.
     27 bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
     28 
     29 // Plays a WAV contained in buf.
     30 // Should not be called while a clip is still playing.
     31 bool playClip(const uint8_t* buf, int size);
     32 void setPlaying(bool isPlaying);
     33 void destroy();
     34 
     35 }
     36 
     37 #endif // AUDIOPLAY_H_
     38