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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.animation;
     18 
     19 import android.annotation.Nullable;
     20 import android.content.pm.ActivityInfo.Config;
     21 import android.content.res.ConstantState;
     22 
     23 import java.util.ArrayList;
     24 
     25 /**
     26  * This is the superclass for classes which provide basic support for animations which can be
     27  * started, ended, and have <code>AnimatorListeners</code> added to them.
     28  */
     29 public abstract class Animator implements Cloneable {
     30 
     31     /**
     32      * The value used to indicate infinite duration (e.g. when Animators repeat infinitely).
     33      */
     34     public static final long DURATION_INFINITE = -1;
     35     /**
     36      * The set of listeners to be sent events through the life of an animation.
     37      */
     38     ArrayList<AnimatorListener> mListeners = null;
     39 
     40     /**
     41      * The set of listeners to be sent pause/resume events through the life
     42      * of an animation.
     43      */
     44     ArrayList<AnimatorPauseListener> mPauseListeners = null;
     45 
     46     /**
     47      * Whether this animator is currently in a paused state.
     48      */
     49     boolean mPaused = false;
     50 
     51     /**
     52      * A set of flags which identify the type of configuration changes that can affect this
     53      * Animator. Used by the Animator cache.
     54      */
     55     @Config int mChangingConfigurations = 0;
     56 
     57     /**
     58      * If this animator is inflated from a constant state, keep a reference to it so that
     59      * ConstantState will not be garbage collected until this animator is collected
     60      */
     61     private AnimatorConstantState mConstantState;
     62 
     63     /**
     64      * Starts this animation. If the animation has a nonzero startDelay, the animation will start
     65      * running after that delay elapses. A non-delayed animation will have its initial
     66      * value(s) set immediately, followed by calls to
     67      * {@link AnimatorListener#onAnimationStart(Animator)} for any listeners of this animator.
     68      *
     69      * <p>The animation started by calling this method will be run on the thread that called
     70      * this method. This thread should have a Looper on it (a runtime exception will be thrown if
     71      * this is not the case). Also, if the animation will animate
     72      * properties of objects in the view hierarchy, then the calling thread should be the UI
     73      * thread for that view hierarchy.</p>
     74      *
     75      */
     76     public void start() {
     77     }
     78 
     79     /**
     80      * Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation to
     81      * stop in its tracks, sending an
     82      * {@link android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)} to
     83      * its listeners, followed by an
     84      * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} message.
     85      *
     86      * <p>This method must be called on the thread that is running the animation.</p>
     87      */
     88     public void cancel() {
     89     }
     90 
     91     /**
     92      * Ends the animation. This causes the animation to assign the end value of the property being
     93      * animated, then calling the
     94      * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} method on
     95      * its listeners.
     96      *
     97      * <p>This method must be called on the thread that is running the animation.</p>
     98      */
     99     public void end() {
    100     }
    101 
    102     /**
    103      * Pauses a running animation. This method should only be called on the same thread on
    104      * which the animation was started. If the animation has not yet been {@link
    105      * #isStarted() started} or has since ended, then the call is ignored. Paused
    106      * animations can be resumed by calling {@link #resume()}.
    107      *
    108      * @see #resume()
    109      * @see #isPaused()
    110      * @see AnimatorPauseListener
    111      */
    112     public void pause() {
    113         if (isStarted() && !mPaused) {
    114             mPaused = true;
    115             if (mPauseListeners != null) {
    116                 ArrayList<AnimatorPauseListener> tmpListeners =
    117                         (ArrayList<AnimatorPauseListener>) mPauseListeners.clone();
    118                 int numListeners = tmpListeners.size();
    119                 for (int i = 0; i < numListeners; ++i) {
    120                     tmpListeners.get(i).onAnimationPause(this);
    121                 }
    122             }
    123         }
    124     }
    125 
    126     /**
    127      * Resumes a paused animation, causing the animator to pick up where it left off
    128      * when it was paused. This method should only be called on the same thread on
    129      * which the animation was started. Calls to resume() on an animator that is
    130      * not currently paused will be ignored.
    131      *
    132      * @see #pause()
    133      * @see #isPaused()
    134      * @see AnimatorPauseListener
    135      */
    136     public void resume() {
    137         if (mPaused) {
    138             mPaused = false;
    139             if (mPauseListeners != null) {
    140                 ArrayList<AnimatorPauseListener> tmpListeners =
    141                         (ArrayList<AnimatorPauseListener>) mPauseListeners.clone();
    142                 int numListeners = tmpListeners.size();
    143                 for (int i = 0; i < numListeners; ++i) {
    144                     tmpListeners.get(i).onAnimationResume(this);
    145                 }
    146             }
    147         }
    148     }
    149 
    150     /**
    151      * Returns whether this animator is currently in a paused state.
    152      *
    153      * @return True if the animator is currently paused, false otherwise.
    154      *
    155      * @see #pause()
    156      * @see #resume()
    157      */
    158     public boolean isPaused() {
    159         return mPaused;
    160     }
    161 
    162     /**
    163      * The amount of time, in milliseconds, to delay processing the animation
    164      * after {@link #start()} is called.
    165      *
    166      * @return the number of milliseconds to delay running the animation
    167      */
    168     public abstract long getStartDelay();
    169 
    170     /**
    171      * The amount of time, in milliseconds, to delay processing the animation
    172      * after {@link #start()} is called.
    173 
    174      * @param startDelay The amount of the delay, in milliseconds
    175      */
    176     public abstract void setStartDelay(long startDelay);
    177 
    178     /**
    179      * Sets the duration of the animation.
    180      *
    181      * @param duration The length of the animation, in milliseconds.
    182      */
    183     public abstract Animator setDuration(long duration);
    184 
    185     /**
    186      * Gets the duration of the animation.
    187      *
    188      * @return The length of the animation, in milliseconds.
    189      */
    190     public abstract long getDuration();
    191 
    192     /**
    193      * Gets the total duration of the animation, accounting for animation sequences, start delay,
    194      * and repeating. Return {@link #DURATION_INFINITE} if the duration is infinite.
    195      *
    196      * @return  Total time an animation takes to finish, starting from the time {@link #start()}
    197      *          is called. {@link #DURATION_INFINITE} will be returned if the animation or any
    198      *          child animation repeats infinite times.
    199      */
    200     public long getTotalDuration() {
    201         long duration = getDuration();
    202         if (duration == DURATION_INFINITE) {
    203             return DURATION_INFINITE;
    204         } else {
    205             return getStartDelay() + duration;
    206         }
    207     }
    208 
    209     /**
    210      * The time interpolator used in calculating the elapsed fraction of the
    211      * animation. The interpolator determines whether the animation runs with
    212      * linear or non-linear motion, such as acceleration and deceleration. The
    213      * default value is {@link android.view.animation.AccelerateDecelerateInterpolator}.
    214      *
    215      * @param value the interpolator to be used by this animation
    216      */
    217     public abstract void setInterpolator(TimeInterpolator value);
    218 
    219     /**
    220      * Returns the timing interpolator that this animation uses.
    221      *
    222      * @return The timing interpolator for this animation.
    223      */
    224     public TimeInterpolator getInterpolator() {
    225         return null;
    226     }
    227 
    228     /**
    229      * Returns whether this Animator is currently running (having been started and gone past any
    230      * initial startDelay period and not yet ended).
    231      *
    232      * @return Whether the Animator is running.
    233      */
    234     public abstract boolean isRunning();
    235 
    236     /**
    237      * Returns whether this Animator has been started and not yet ended. For reusable
    238      * Animators (which most Animators are, apart from the one-shot animator produced by
    239      * {@link android.view.ViewAnimationUtils#createCircularReveal(
    240      * android.view.View, int, int, float, float) createCircularReveal()}),
    241      * this state is a superset of {@link #isRunning()}, because an Animator with a
    242      * nonzero {@link #getStartDelay() startDelay} will return true for {@link #isStarted()} during
    243      * the delay phase, whereas {@link #isRunning()} will return true only after the delay phase
    244      * is complete. Non-reusable animators will always return true after they have been
    245      * started, because they cannot return to a non-started state.
    246      *
    247      * @return Whether the Animator has been started and not yet ended.
    248      */
    249     public boolean isStarted() {
    250         // Default method returns value for isRunning(). Subclasses should override to return a
    251         // real value.
    252         return isRunning();
    253     }
    254 
    255     /**
    256      * Adds a listener to the set of listeners that are sent events through the life of an
    257      * animation, such as start, repeat, and end.
    258      *
    259      * @param listener the listener to be added to the current set of listeners for this animation.
    260      */
    261     public void addListener(AnimatorListener listener) {
    262         if (mListeners == null) {
    263             mListeners = new ArrayList<AnimatorListener>();
    264         }
    265         mListeners.add(listener);
    266     }
    267 
    268     /**
    269      * Removes a listener from the set listening to this animation.
    270      *
    271      * @param listener the listener to be removed from the current set of listeners for this
    272      *                 animation.
    273      */
    274     public void removeListener(AnimatorListener listener) {
    275         if (mListeners == null) {
    276             return;
    277         }
    278         mListeners.remove(listener);
    279         if (mListeners.size() == 0) {
    280             mListeners = null;
    281         }
    282     }
    283 
    284     /**
    285      * Gets the set of {@link android.animation.Animator.AnimatorListener} objects that are currently
    286      * listening for events on this <code>Animator</code> object.
    287      *
    288      * @return ArrayList<AnimatorListener> The set of listeners.
    289      */
    290     public ArrayList<AnimatorListener> getListeners() {
    291         return mListeners;
    292     }
    293 
    294     /**
    295      * Adds a pause listener to this animator.
    296      *
    297      * @param listener the listener to be added to the current set of pause listeners
    298      * for this animation.
    299      */
    300     public void addPauseListener(AnimatorPauseListener listener) {
    301         if (mPauseListeners == null) {
    302             mPauseListeners = new ArrayList<AnimatorPauseListener>();
    303         }
    304         mPauseListeners.add(listener);
    305     }
    306 
    307     /**
    308      * Removes a pause listener from the set listening to this animation.
    309      *
    310      * @param listener the listener to be removed from the current set of pause
    311      * listeners for this animation.
    312      */
    313     public void removePauseListener(AnimatorPauseListener listener) {
    314         if (mPauseListeners == null) {
    315             return;
    316         }
    317         mPauseListeners.remove(listener);
    318         if (mPauseListeners.size() == 0) {
    319             mPauseListeners = null;
    320         }
    321     }
    322 
    323     /**
    324      * Removes all {@link #addListener(android.animation.Animator.AnimatorListener) listeners}
    325      * and {@link #addPauseListener(android.animation.Animator.AnimatorPauseListener)
    326      * pauseListeners} from this object.
    327      */
    328     public void removeAllListeners() {
    329         if (mListeners != null) {
    330             mListeners.clear();
    331             mListeners = null;
    332         }
    333         if (mPauseListeners != null) {
    334             mPauseListeners.clear();
    335             mPauseListeners = null;
    336         }
    337     }
    338 
    339     /**
    340      * Return a mask of the configuration parameters for which this animator may change, requiring
    341      * that it should be re-created from Resources. The default implementation returns whatever
    342      * value was provided through setChangingConfigurations(int) or 0 by default.
    343      *
    344      * @return Returns a mask of the changing configuration parameters, as defined by
    345      * {@link android.content.pm.ActivityInfo}.
    346      * @see android.content.pm.ActivityInfo
    347      * @hide
    348      */
    349     public @Config int getChangingConfigurations() {
    350         return mChangingConfigurations;
    351     }
    352 
    353     /**
    354      * Set a mask of the configuration parameters for which this animator may change, requiring
    355      * that it be re-created from resource.
    356      *
    357      * @param configs A mask of the changing configuration parameters, as
    358      * defined by {@link android.content.pm.ActivityInfo}.
    359      *
    360      * @see android.content.pm.ActivityInfo
    361      * @hide
    362      */
    363     public void setChangingConfigurations(@Config int configs) {
    364         mChangingConfigurations = configs;
    365     }
    366 
    367     /**
    368      * Sets the changing configurations value to the union of the current changing configurations
    369      * and the provided configs.
    370      * This method is called while loading the animator.
    371      * @hide
    372      */
    373     public void appendChangingConfigurations(@Config int configs) {
    374         mChangingConfigurations |= configs;
    375     }
    376 
    377     /**
    378      * Return a {@link android.content.res.ConstantState} instance that holds the shared state of
    379      * this Animator.
    380      * <p>
    381      * This constant state is used to create new instances of this animator when needed, instead
    382      * of re-loading it from resources. Default implementation creates a new
    383      * {@link AnimatorConstantState}. You can override this method to provide your custom logic or
    384      * return null if you don't want this animator to be cached.
    385      *
    386      * @return The ConfigurationBoundResourceCache.BaseConstantState associated to this Animator.
    387      * @see android.content.res.ConstantState
    388      * @see #clone()
    389      * @hide
    390      */
    391     public ConstantState<Animator> createConstantState() {
    392         return new AnimatorConstantState(this);
    393     }
    394 
    395     @Override
    396     public Animator clone() {
    397         try {
    398             final Animator anim = (Animator) super.clone();
    399             if (mListeners != null) {
    400                 anim.mListeners = new ArrayList<AnimatorListener>(mListeners);
    401             }
    402             if (mPauseListeners != null) {
    403                 anim.mPauseListeners = new ArrayList<AnimatorPauseListener>(mPauseListeners);
    404             }
    405             return anim;
    406         } catch (CloneNotSupportedException e) {
    407            throw new AssertionError();
    408         }
    409     }
    410 
    411     /**
    412      * This method tells the object to use appropriate information to extract
    413      * starting values for the animation. For example, a AnimatorSet object will pass
    414      * this call to its child objects to tell them to set up the values. A
    415      * ObjectAnimator object will use the information it has about its target object
    416      * and PropertyValuesHolder objects to get the start values for its properties.
    417      * A ValueAnimator object will ignore the request since it does not have enough
    418      * information (such as a target object) to gather these values.
    419      */
    420     public void setupStartValues() {
    421     }
    422 
    423     /**
    424      * This method tells the object to use appropriate information to extract
    425      * ending values for the animation. For example, a AnimatorSet object will pass
    426      * this call to its child objects to tell them to set up the values. A
    427      * ObjectAnimator object will use the information it has about its target object
    428      * and PropertyValuesHolder objects to get the start values for its properties.
    429      * A ValueAnimator object will ignore the request since it does not have enough
    430      * information (such as a target object) to gather these values.
    431      */
    432     public void setupEndValues() {
    433     }
    434 
    435     /**
    436      * Sets the target object whose property will be animated by this animation. Not all subclasses
    437      * operate on target objects (for example, {@link ValueAnimator}, but this method
    438      * is on the superclass for the convenience of dealing generically with those subclasses
    439      * that do handle targets.
    440      * <p>
    441      * <strong>Note:</strong> The target is stored as a weak reference internally to avoid leaking
    442      * resources by having animators directly reference old targets. Therefore, you should
    443      * ensure that animator targets always have a hard reference elsewhere.
    444      *
    445      * @param target The object being animated
    446      */
    447     public void setTarget(@Nullable Object target) {
    448     }
    449 
    450     // Hide reverse() and canReverse() for now since reverse() only work for simple
    451     // cases, like we don't support sequential, neither startDelay.
    452     // TODO: make reverse() works for all the Animators.
    453     /**
    454      * @hide
    455      */
    456     public boolean canReverse() {
    457         return false;
    458     }
    459 
    460     /**
    461      * @hide
    462      */
    463     public void reverse() {
    464         throw new IllegalStateException("Reverse is not supported");
    465     }
    466 
    467     // Pulse an animation frame into the animation.
    468     boolean pulseAnimationFrame(long frameTime) {
    469         // TODO: Need to find a better signal than this. There's a bug in SystemUI that's preventing
    470         // returning !isStarted() from working.
    471         return false;
    472     }
    473 
    474     /**
    475      * Internal use only.
    476      * This call starts the animation in regular or reverse direction without requiring them to
    477      * register frame callbacks. The caller will be responsible for all the subsequent animation
    478      * pulses. Specifically, the caller needs to call doAnimationFrame(...) for the animation on
    479      * every frame.
    480      *
    481      * @param inReverse whether the animation should play in reverse direction
    482      */
    483     void startWithoutPulsing(boolean inReverse) {
    484         if (inReverse) {
    485             reverse();
    486         } else {
    487             start();
    488         }
    489     }
    490 
    491     /**
    492      * Internal use only.
    493      * Skips the animation value to end/start, depending on whether the play direction is forward
    494      * or backward.
    495      *
    496      * @param inReverse whether the end value is based on a reverse direction. If yes, this is
    497      *                  equivalent to skip to start value in a forward playing direction.
    498      */
    499     void skipToEndValue(boolean inReverse) {}
    500 
    501 
    502     /**
    503      * Internal use only.
    504      *
    505      * Returns whether the animation has start/end values setup. For most of the animations, this
    506      * should always be true. For ObjectAnimators, the start values are setup in the initialization
    507      * of the animation.
    508      */
    509     boolean isInitialized() {
    510         return true;
    511     }
    512 
    513     /**
    514      * Internal use only.
    515      */
    516     void animateBasedOnPlayTime(long currentPlayTime, long lastPlayTime, boolean inReverse) {}
    517 
    518     /**
    519      * <p>An animation listener receives notifications from an animation.
    520      * Notifications indicate animation related events, such as the end or the
    521      * repetition of the animation.</p>
    522      */
    523     public static interface AnimatorListener {
    524 
    525         /**
    526          * <p>Notifies the start of the animation as well as the animation's overall play direction.
    527          * This method's default behavior is to call {@link #onAnimationStart(Animator)}. This
    528          * method can be overridden, though not required, to get the additional play direction info
    529          * when an animation starts. Skipping calling super when overriding this method results in
    530          * {@link #onAnimationStart(Animator)} not getting called.
    531          *
    532          * @param animation The started animation.
    533          * @param isReverse Whether the animation is playing in reverse.
    534          */
    535         default void onAnimationStart(Animator animation, boolean isReverse) {
    536             onAnimationStart(animation);
    537         }
    538 
    539         /**
    540          * <p>Notifies the end of the animation. This callback is not invoked
    541          * for animations with repeat count set to INFINITE.</p>
    542          *
    543          * <p>This method's default behavior is to call {@link #onAnimationEnd(Animator)}. This
    544          * method can be overridden, though not required, to get the additional play direction info
    545          * when an animation ends. Skipping calling super when overriding this method results in
    546          * {@link #onAnimationEnd(Animator)} not getting called.
    547          *
    548          * @param animation The animation which reached its end.
    549          * @param isReverse Whether the animation is playing in reverse.
    550          */
    551         default void onAnimationEnd(Animator animation, boolean isReverse) {
    552             onAnimationEnd(animation);
    553         }
    554 
    555         /**
    556          * <p>Notifies the start of the animation.</p>
    557          *
    558          * @param animation The started animation.
    559          */
    560         void onAnimationStart(Animator animation);
    561 
    562         /**
    563          * <p>Notifies the end of the animation. This callback is not invoked
    564          * for animations with repeat count set to INFINITE.</p>
    565          *
    566          * @param animation The animation which reached its end.
    567          */
    568         void onAnimationEnd(Animator animation);
    569 
    570         /**
    571          * <p>Notifies the cancellation of the animation. This callback is not invoked
    572          * for animations with repeat count set to INFINITE.</p>
    573          *
    574          * @param animation The animation which was canceled.
    575          */
    576         void onAnimationCancel(Animator animation);
    577 
    578         /**
    579          * <p>Notifies the repetition of the animation.</p>
    580          *
    581          * @param animation The animation which was repeated.
    582          */
    583         void onAnimationRepeat(Animator animation);
    584     }
    585 
    586     /**
    587      * A pause listener receives notifications from an animation when the
    588      * animation is {@link #pause() paused} or {@link #resume() resumed}.
    589      *
    590      * @see #addPauseListener(AnimatorPauseListener)
    591      */
    592     public static interface AnimatorPauseListener {
    593         /**
    594          * <p>Notifies that the animation was paused.</p>
    595          *
    596          * @param animation The animaton being paused.
    597          * @see #pause()
    598          */
    599         void onAnimationPause(Animator animation);
    600 
    601         /**
    602          * <p>Notifies that the animation was resumed, after being
    603          * previously paused.</p>
    604          *
    605          * @param animation The animation being resumed.
    606          * @see #resume()
    607          */
    608         void onAnimationResume(Animator animation);
    609     }
    610 
    611     /**
    612      * <p>Whether or not the Animator is allowed to run asynchronously off of
    613      * the UI thread. This is a hint that informs the Animator that it is
    614      * OK to run the animation off-thread, however the Animator may decide
    615      * that it must run the animation on the UI thread anyway.
    616      *
    617      * <p>Regardless of whether or not the animation runs asynchronously, all
    618      * listener callbacks will be called on the UI thread.</p>
    619      *
    620      * <p>To be able to use this hint the following must be true:</p>
    621      * <ol>
    622      * <li>The animator is immutable while {@link #isStarted()} is true. Requests
    623      *    to change duration, delay, etc... may be ignored.</li>
    624      * <li>Lifecycle callback events may be asynchronous. Events such as
    625      *    {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or
    626      *    {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
    627      *    as they must be posted back to the UI thread, and any actions performed
    628      *    by those callbacks (such as starting new animations) will not happen
    629      *    in the same frame.</li>
    630      * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
    631      *    may be asynchronous. It is guaranteed that all state changes that are
    632      *    performed on the UI thread in the same frame will be applied as a single
    633      *    atomic update, however that frame may be the current frame,
    634      *    the next frame, or some future frame. This will also impact the observed
    635      *    state of the Animator. For example, {@link #isStarted()} may still return true
    636      *    after a call to {@link #end()}. Using the lifecycle callbacks is preferred over
    637      *    queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()}
    638      *    for this reason.</li>
    639      * </ol>
    640      * @hide
    641      */
    642     public void setAllowRunningAsynchronously(boolean mayRunAsync) {
    643         // It is up to subclasses to support this, if they can.
    644     }
    645 
    646     /**
    647      * Creates a {@link ConstantState} which holds changing configurations information associated
    648      * with the given Animator.
    649      * <p>
    650      * When {@link #newInstance()} is called, default implementation clones the Animator.
    651      */
    652     private static class AnimatorConstantState extends ConstantState<Animator> {
    653 
    654         final Animator mAnimator;
    655         @Config int mChangingConf;
    656 
    657         public AnimatorConstantState(Animator animator) {
    658             mAnimator = animator;
    659             // ensure a reference back to here so that constante state is not gc'ed.
    660             mAnimator.mConstantState = this;
    661             mChangingConf = mAnimator.getChangingConfigurations();
    662         }
    663 
    664         @Override
    665         public @Config int getChangingConfigurations() {
    666             return mChangingConf;
    667         }
    668 
    669         @Override
    670         public Animator newInstance() {
    671             final Animator clone = mAnimator.clone();
    672             clone.mConstantState = this;
    673             return clone;
    674         }
    675     }
    676 }
    677