1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.widget; 18 19 import android.content.Context; 20 import android.hardware.SensorManager; 21 import android.util.Log; 22 import android.view.ViewConfiguration; 23 import android.view.animation.AnimationUtils; 24 import android.view.animation.Interpolator; 25 26 /** 27 * This class encapsulates scrolling with the ability to overshoot the bounds 28 * of a scrolling operation. This class is a drop-in replacement for 29 * {@link android.widget.Scroller} in most cases. 30 */ 31 public class OverScroller { 32 private int mMode; 33 34 private final SplineOverScroller mScrollerX; 35 private final SplineOverScroller mScrollerY; 36 37 private Interpolator mInterpolator; 38 39 private final boolean mFlywheel; 40 41 private static final int DEFAULT_DURATION = 250; 42 private static final int SCROLL_MODE = 0; 43 private static final int FLING_MODE = 1; 44 45 /** 46 * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel. 47 * @param context 48 */ 49 public OverScroller(Context context) { 50 this(context, null); 51 } 52 53 /** 54 * Creates an OverScroller with flywheel enabled. 55 * @param context The context of this application. 56 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 57 * be used. 58 */ 59 public OverScroller(Context context, Interpolator interpolator) { 60 this(context, interpolator, true); 61 } 62 63 /** 64 * Creates an OverScroller. 65 * @param context The context of this application. 66 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 67 * be used. 68 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 69 * @hide 70 */ 71 public OverScroller(Context context, Interpolator interpolator, boolean flywheel) { 72 if (interpolator == null) { 73 mInterpolator = new Scroller.ViscousFluidInterpolator(); 74 } else { 75 mInterpolator = interpolator; 76 } 77 mFlywheel = flywheel; 78 mScrollerX = new SplineOverScroller(context); 79 mScrollerY = new SplineOverScroller(context); 80 } 81 82 /** 83 * Creates an OverScroller with flywheel enabled. 84 * @param context The context of this application. 85 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 86 * be used. 87 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 88 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 89 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 90 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 91 * behavior is no longer supported and this coefficient has no effect. 92 * @deprecated Use {@link #OverScroller(Context, Interpolator)} instead. 93 */ 94 @Deprecated 95 public OverScroller(Context context, Interpolator interpolator, 96 float bounceCoefficientX, float bounceCoefficientY) { 97 this(context, interpolator, true); 98 } 99 100 /** 101 * Creates an OverScroller. 102 * @param context The context of this application. 103 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 104 * be used. 105 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 106 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 107 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 108 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 109 * behavior is no longer supported and this coefficient has no effect. 110 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 111 * @deprecated Use {@link #OverScroller(Context, Interpolator)} instead. 112 */ 113 @Deprecated 114 public OverScroller(Context context, Interpolator interpolator, 115 float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) { 116 this(context, interpolator, flywheel); 117 } 118 119 void setInterpolator(Interpolator interpolator) { 120 if (interpolator == null) { 121 mInterpolator = new Scroller.ViscousFluidInterpolator(); 122 } else { 123 mInterpolator = interpolator; 124 } 125 } 126 127 /** 128 * The amount of friction applied to flings. The default value 129 * is {@link ViewConfiguration#getScrollFriction}. 130 * 131 * @param friction A scalar dimension-less value representing the coefficient of 132 * friction. 133 */ 134 public final void setFriction(float friction) { 135 mScrollerX.setFriction(friction); 136 mScrollerY.setFriction(friction); 137 } 138 139 /** 140 * 141 * Returns whether the scroller has finished scrolling. 142 * 143 * @return True if the scroller has finished scrolling, false otherwise. 144 */ 145 public final boolean isFinished() { 146 return mScrollerX.mFinished && mScrollerY.mFinished; 147 } 148 149 /** 150 * Force the finished field to a particular value. Contrary to 151 * {@link #abortAnimation()}, forcing the animation to finished 152 * does NOT cause the scroller to move to the final x and y 153 * position. 154 * 155 * @param finished The new finished value. 156 */ 157 public final void forceFinished(boolean finished) { 158 mScrollerX.mFinished = mScrollerY.mFinished = finished; 159 } 160 161 /** 162 * Returns the current X offset in the scroll. 163 * 164 * @return The new X offset as an absolute distance from the origin. 165 */ 166 public final int getCurrX() { 167 return mScrollerX.mCurrentPosition; 168 } 169 170 /** 171 * Returns the current Y offset in the scroll. 172 * 173 * @return The new Y offset as an absolute distance from the origin. 174 */ 175 public final int getCurrY() { 176 return mScrollerY.mCurrentPosition; 177 } 178 179 /** 180 * Returns the absolute value of the current velocity. 181 * 182 * @return The original velocity less the deceleration, norm of the X and Y velocity vector. 183 */ 184 public float getCurrVelocity() { 185 return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity); 186 } 187 188 /** 189 * Returns the start X offset in the scroll. 190 * 191 * @return The start X offset as an absolute distance from the origin. 192 */ 193 public final int getStartX() { 194 return mScrollerX.mStart; 195 } 196 197 /** 198 * Returns the start Y offset in the scroll. 199 * 200 * @return The start Y offset as an absolute distance from the origin. 201 */ 202 public final int getStartY() { 203 return mScrollerY.mStart; 204 } 205 206 /** 207 * Returns where the scroll will end. Valid only for "fling" scrolls. 208 * 209 * @return The final X offset as an absolute distance from the origin. 210 */ 211 public final int getFinalX() { 212 return mScrollerX.mFinal; 213 } 214 215 /** 216 * Returns where the scroll will end. Valid only for "fling" scrolls. 217 * 218 * @return The final Y offset as an absolute distance from the origin. 219 */ 220 public final int getFinalY() { 221 return mScrollerY.mFinal; 222 } 223 224 /** 225 * Returns how long the scroll event will take, in milliseconds. 226 * 227 * @return The duration of the scroll in milliseconds. 228 * 229 * @hide Pending removal once nothing depends on it 230 * @deprecated OverScrollers don't necessarily have a fixed duration. 231 * This function will lie to the best of its ability. 232 */ 233 @Deprecated 234 public final int getDuration() { 235 return Math.max(mScrollerX.mDuration, mScrollerY.mDuration); 236 } 237 238 /** 239 * Extend the scroll animation. This allows a running animation to scroll 240 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 241 * 242 * @param extend Additional time to scroll in milliseconds. 243 * @see #setFinalX(int) 244 * @see #setFinalY(int) 245 * 246 * @hide Pending removal once nothing depends on it 247 * @deprecated OverScrollers don't necessarily have a fixed duration. 248 * Instead of setting a new final position and extending 249 * the duration of an existing scroll, use startScroll 250 * to begin a new animation. 251 */ 252 @Deprecated 253 public void extendDuration(int extend) { 254 mScrollerX.extendDuration(extend); 255 mScrollerY.extendDuration(extend); 256 } 257 258 /** 259 * Sets the final position (X) for this scroller. 260 * 261 * @param newX The new X offset as an absolute distance from the origin. 262 * @see #extendDuration(int) 263 * @see #setFinalY(int) 264 * 265 * @hide Pending removal once nothing depends on it 266 * @deprecated OverScroller's final position may change during an animation. 267 * Instead of setting a new final position and extending 268 * the duration of an existing scroll, use startScroll 269 * to begin a new animation. 270 */ 271 @Deprecated 272 public void setFinalX(int newX) { 273 mScrollerX.setFinalPosition(newX); 274 } 275 276 /** 277 * Sets the final position (Y) for this scroller. 278 * 279 * @param newY The new Y offset as an absolute distance from the origin. 280 * @see #extendDuration(int) 281 * @see #setFinalX(int) 282 * 283 * @hide Pending removal once nothing depends on it 284 * @deprecated OverScroller's final position may change during an animation. 285 * Instead of setting a new final position and extending 286 * the duration of an existing scroll, use startScroll 287 * to begin a new animation. 288 */ 289 @Deprecated 290 public void setFinalY(int newY) { 291 mScrollerY.setFinalPosition(newY); 292 } 293 294 /** 295 * Call this when you want to know the new location. If it returns true, the 296 * animation is not yet finished. 297 */ 298 public boolean computeScrollOffset() { 299 if (isFinished()) { 300 return false; 301 } 302 303 switch (mMode) { 304 case SCROLL_MODE: 305 long time = AnimationUtils.currentAnimationTimeMillis(); 306 // Any scroller can be used for time, since they were started 307 // together in scroll mode. We use X here. 308 final long elapsedTime = time - mScrollerX.mStartTime; 309 310 final int duration = mScrollerX.mDuration; 311 if (elapsedTime < duration) { 312 final float q = mInterpolator.getInterpolation(elapsedTime / (float) duration); 313 mScrollerX.updateScroll(q); 314 mScrollerY.updateScroll(q); 315 } else { 316 abortAnimation(); 317 } 318 break; 319 320 case FLING_MODE: 321 if (!mScrollerX.mFinished) { 322 if (!mScrollerX.update()) { 323 if (!mScrollerX.continueWhenFinished()) { 324 mScrollerX.finish(); 325 } 326 } 327 } 328 329 if (!mScrollerY.mFinished) { 330 if (!mScrollerY.update()) { 331 if (!mScrollerY.continueWhenFinished()) { 332 mScrollerY.finish(); 333 } 334 } 335 } 336 337 break; 338 } 339 340 return true; 341 } 342 343 /** 344 * Start scrolling by providing a starting point and the distance to travel. 345 * The scroll will use the default value of 250 milliseconds for the 346 * duration. 347 * 348 * @param startX Starting horizontal scroll offset in pixels. Positive 349 * numbers will scroll the content to the left. 350 * @param startY Starting vertical scroll offset in pixels. Positive numbers 351 * will scroll the content up. 352 * @param dx Horizontal distance to travel. Positive numbers will scroll the 353 * content to the left. 354 * @param dy Vertical distance to travel. Positive numbers will scroll the 355 * content up. 356 */ 357 public void startScroll(int startX, int startY, int dx, int dy) { 358 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 359 } 360 361 /** 362 * Start scrolling by providing a starting point and the distance to travel. 363 * 364 * @param startX Starting horizontal scroll offset in pixels. Positive 365 * numbers will scroll the content to the left. 366 * @param startY Starting vertical scroll offset in pixels. Positive numbers 367 * will scroll the content up. 368 * @param dx Horizontal distance to travel. Positive numbers will scroll the 369 * content to the left. 370 * @param dy Vertical distance to travel. Positive numbers will scroll the 371 * content up. 372 * @param duration Duration of the scroll in milliseconds. 373 */ 374 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 375 mMode = SCROLL_MODE; 376 mScrollerX.startScroll(startX, dx, duration); 377 mScrollerY.startScroll(startY, dy, duration); 378 } 379 380 /** 381 * Call this when you want to 'spring back' into a valid coordinate range. 382 * 383 * @param startX Starting X coordinate 384 * @param startY Starting Y coordinate 385 * @param minX Minimum valid X value 386 * @param maxX Maximum valid X value 387 * @param minY Minimum valid Y value 388 * @param maxY Minimum valid Y value 389 * @return true if a springback was initiated, false if startX and startY were 390 * already within the valid range. 391 */ 392 public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) { 393 mMode = FLING_MODE; 394 395 // Make sure both methods are called. 396 final boolean spingbackX = mScrollerX.springback(startX, minX, maxX); 397 final boolean spingbackY = mScrollerY.springback(startY, minY, maxY); 398 return spingbackX || spingbackY; 399 } 400 401 public void fling(int startX, int startY, int velocityX, int velocityY, 402 int minX, int maxX, int minY, int maxY) { 403 fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); 404 } 405 406 /** 407 * Start scrolling based on a fling gesture. The distance traveled will 408 * depend on the initial velocity of the fling. 409 * 410 * @param startX Starting point of the scroll (X) 411 * @param startY Starting point of the scroll (Y) 412 * @param velocityX Initial velocity of the fling (X) measured in pixels per 413 * second. 414 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 415 * second 416 * @param minX Minimum X value. The scroller will not scroll past this point 417 * unless overX > 0. If overfling is allowed, it will use minX as 418 * a springback boundary. 419 * @param maxX Maximum X value. The scroller will not scroll past this point 420 * unless overX > 0. If overfling is allowed, it will use maxX as 421 * a springback boundary. 422 * @param minY Minimum Y value. The scroller will not scroll past this point 423 * unless overY > 0. If overfling is allowed, it will use minY as 424 * a springback boundary. 425 * @param maxY Maximum Y value. The scroller will not scroll past this point 426 * unless overY > 0. If overfling is allowed, it will use maxY as 427 * a springback boundary. 428 * @param overX Overfling range. If > 0, horizontal overfling in either 429 * direction will be possible. 430 * @param overY Overfling range. If > 0, vertical overfling in either 431 * direction will be possible. 432 */ 433 public void fling(int startX, int startY, int velocityX, int velocityY, 434 int minX, int maxX, int minY, int maxY, int overX, int overY) { 435 // Continue a scroll or fling in progress 436 if (mFlywheel && !isFinished()) { 437 float oldVelocityX = mScrollerX.mCurrVelocity; 438 float oldVelocityY = mScrollerY.mCurrVelocity; 439 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 440 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 441 velocityX += oldVelocityX; 442 velocityY += oldVelocityY; 443 } 444 } 445 446 mMode = FLING_MODE; 447 mScrollerX.fling(startX, velocityX, minX, maxX, overX); 448 mScrollerY.fling(startY, velocityY, minY, maxY, overY); 449 } 450 451 /** 452 * Notify the scroller that we've reached a horizontal boundary. 453 * Normally the information to handle this will already be known 454 * when the animation is started, such as in a call to one of the 455 * fling functions. However there are cases where this cannot be known 456 * in advance. This function will transition the current motion and 457 * animate from startX to finalX as appropriate. 458 * 459 * @param startX Starting/current X position 460 * @param finalX Desired final X position 461 * @param overX Magnitude of overscroll allowed. This should be the maximum 462 * desired distance from finalX. Absolute value - must be positive. 463 */ 464 public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { 465 mScrollerX.notifyEdgeReached(startX, finalX, overX); 466 } 467 468 /** 469 * Notify the scroller that we've reached a vertical boundary. 470 * Normally the information to handle this will already be known 471 * when the animation is started, such as in a call to one of the 472 * fling functions. However there are cases where this cannot be known 473 * in advance. This function will animate a parabolic motion from 474 * startY to finalY. 475 * 476 * @param startY Starting/current Y position 477 * @param finalY Desired final Y position 478 * @param overY Magnitude of overscroll allowed. This should be the maximum 479 * desired distance from finalY. Absolute value - must be positive. 480 */ 481 public void notifyVerticalEdgeReached(int startY, int finalY, int overY) { 482 mScrollerY.notifyEdgeReached(startY, finalY, overY); 483 } 484 485 /** 486 * Returns whether the current Scroller is currently returning to a valid position. 487 * Valid bounds were provided by the 488 * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. 489 * 490 * One should check this value before calling 491 * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress 492 * to restore a valid position will then be stopped. The caller has to take into account 493 * the fact that the started scroll will start from an overscrolled position. 494 * 495 * @return true when the current position is overscrolled and in the process of 496 * interpolating back to a valid value. 497 */ 498 public boolean isOverScrolled() { 499 return ((!mScrollerX.mFinished && 500 mScrollerX.mState != SplineOverScroller.SPLINE) || 501 (!mScrollerY.mFinished && 502 mScrollerY.mState != SplineOverScroller.SPLINE)); 503 } 504 505 /** 506 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 507 * aborting the animating causes the scroller to move to the final x and y 508 * positions. 509 * 510 * @see #forceFinished(boolean) 511 */ 512 public void abortAnimation() { 513 mScrollerX.finish(); 514 mScrollerY.finish(); 515 } 516 517 /** 518 * Returns the time elapsed since the beginning of the scrolling. 519 * 520 * @return The elapsed time in milliseconds. 521 * 522 * @hide 523 */ 524 public int timePassed() { 525 final long time = AnimationUtils.currentAnimationTimeMillis(); 526 final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime); 527 return (int) (time - startTime); 528 } 529 530 /** 531 * @hide 532 */ 533 public boolean isScrollingInDirection(float xvel, float yvel) { 534 final int dx = mScrollerX.mFinal - mScrollerX.mStart; 535 final int dy = mScrollerY.mFinal - mScrollerY.mStart; 536 return !isFinished() && Math.signum(xvel) == Math.signum(dx) && 537 Math.signum(yvel) == Math.signum(dy); 538 } 539 540 static class SplineOverScroller { 541 // Initial position 542 private int mStart; 543 544 // Current position 545 private int mCurrentPosition; 546 547 // Final position 548 private int mFinal; 549 550 // Initial velocity 551 private int mVelocity; 552 553 // Current velocity 554 private float mCurrVelocity; 555 556 // Constant current deceleration 557 private float mDeceleration; 558 559 // Animation starting time, in system milliseconds 560 private long mStartTime; 561 562 // Animation duration, in milliseconds 563 private int mDuration; 564 565 // Duration to complete spline component of animation 566 private int mSplineDuration; 567 568 // Distance to travel along spline animation 569 private int mSplineDistance; 570 571 // Whether the animation is currently in progress 572 private boolean mFinished; 573 574 // The allowed overshot distance before boundary is reached. 575 private int mOver; 576 577 // Fling friction 578 private float mFlingFriction = ViewConfiguration.getScrollFriction(); 579 580 // Current state of the animation. 581 private int mState = SPLINE; 582 583 // Constant gravity value, used in the deceleration phase. 584 private static final float GRAVITY = 2000.0f; 585 586 // A context-specific coefficient adjusted to physical values. 587 private float mPhysicalCoeff; 588 589 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); 590 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) 591 private static final float START_TENSION = 0.5f; 592 private static final float END_TENSION = 1.0f; 593 private static final float P1 = START_TENSION * INFLEXION; 594 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); 595 596 private static final int NB_SAMPLES = 100; 597 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; 598 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; 599 600 private static final int SPLINE = 0; 601 private static final int CUBIC = 1; 602 private static final int BALLISTIC = 2; 603 604 static { 605 float x_min = 0.0f; 606 float y_min = 0.0f; 607 for (int i = 0; i < NB_SAMPLES; i++) { 608 final float alpha = (float) i / NB_SAMPLES; 609 610 float x_max = 1.0f; 611 float x, tx, coef; 612 while (true) { 613 x = x_min + (x_max - x_min) / 2.0f; 614 coef = 3.0f * x * (1.0f - x); 615 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; 616 if (Math.abs(tx - alpha) < 1E-5) break; 617 if (tx > alpha) x_max = x; 618 else x_min = x; 619 } 620 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; 621 622 float y_max = 1.0f; 623 float y, dy; 624 while (true) { 625 y = y_min + (y_max - y_min) / 2.0f; 626 coef = 3.0f * y * (1.0f - y); 627 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; 628 if (Math.abs(dy - alpha) < 1E-5) break; 629 if (dy > alpha) y_max = y; 630 else y_min = y; 631 } 632 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; 633 } 634 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; 635 } 636 637 void setFriction(float friction) { 638 mFlingFriction = friction; 639 } 640 641 SplineOverScroller(Context context) { 642 mFinished = true; 643 final float ppi = context.getResources().getDisplayMetrics().density * 160.0f; 644 mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2) 645 * 39.37f // inch/meter 646 * ppi 647 * 0.84f; // look and feel tuning 648 } 649 650 void updateScroll(float q) { 651 mCurrentPosition = mStart + Math.round(q * (mFinal - mStart)); 652 } 653 654 /* 655 * Get a signed deceleration that will reduce the velocity. 656 */ 657 static private float getDeceleration(int velocity) { 658 return velocity > 0 ? -GRAVITY : GRAVITY; 659 } 660 661 /* 662 * Modifies mDuration to the duration it takes to get from start to newFinal using the 663 * spline interpolation. The previous duration was needed to get to oldFinal. 664 */ 665 private void adjustDuration(int start, int oldFinal, int newFinal) { 666 final int oldDistance = oldFinal - start; 667 final int newDistance = newFinal - start; 668 final float x = Math.abs((float) newDistance / oldDistance); 669 final int index = (int) (NB_SAMPLES * x); 670 if (index < NB_SAMPLES) { 671 final float x_inf = (float) index / NB_SAMPLES; 672 final float x_sup = (float) (index + 1) / NB_SAMPLES; 673 final float t_inf = SPLINE_TIME[index]; 674 final float t_sup = SPLINE_TIME[index + 1]; 675 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf); 676 mDuration *= timeCoef; 677 } 678 } 679 680 void startScroll(int start, int distance, int duration) { 681 mFinished = false; 682 683 mCurrentPosition = mStart = start; 684 mFinal = start + distance; 685 686 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 687 mDuration = duration; 688 689 // Unused 690 mDeceleration = 0.0f; 691 mVelocity = 0; 692 } 693 694 void finish() { 695 mCurrentPosition = mFinal; 696 // Not reset since WebView relies on this value for fast fling. 697 // TODO: restore when WebView uses the fast fling implemented in this class. 698 // mCurrVelocity = 0.0f; 699 mFinished = true; 700 } 701 702 void setFinalPosition(int position) { 703 mFinal = position; 704 mFinished = false; 705 } 706 707 void extendDuration(int extend) { 708 final long time = AnimationUtils.currentAnimationTimeMillis(); 709 final int elapsedTime = (int) (time - mStartTime); 710 mDuration = elapsedTime + extend; 711 mFinished = false; 712 } 713 714 boolean springback(int start, int min, int max) { 715 mFinished = true; 716 717 mCurrentPosition = mStart = mFinal = start; 718 mVelocity = 0; 719 720 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 721 mDuration = 0; 722 723 if (start < min) { 724 startSpringback(start, min, 0); 725 } else if (start > max) { 726 startSpringback(start, max, 0); 727 } 728 729 return !mFinished; 730 } 731 732 private void startSpringback(int start, int end, int velocity) { 733 // mStartTime has been set 734 mFinished = false; 735 mState = CUBIC; 736 mCurrentPosition = mStart = start; 737 mFinal = end; 738 final int delta = start - end; 739 mDeceleration = getDeceleration(delta); 740 // TODO take velocity into account 741 mVelocity = -delta; // only sign is used 742 mOver = Math.abs(delta); 743 mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration)); 744 } 745 746 void fling(int start, int velocity, int min, int max, int over) { 747 mOver = over; 748 mFinished = false; 749 mCurrVelocity = mVelocity = velocity; 750 mDuration = mSplineDuration = 0; 751 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 752 mCurrentPosition = mStart = start; 753 754 if (start > max || start < min) { 755 startAfterEdge(start, min, max, velocity); 756 return; 757 } 758 759 mState = SPLINE; 760 double totalDistance = 0.0; 761 762 if (velocity != 0) { 763 mDuration = mSplineDuration = getSplineFlingDuration(velocity); 764 totalDistance = getSplineFlingDistance(velocity); 765 } 766 767 mSplineDistance = (int) (totalDistance * Math.signum(velocity)); 768 mFinal = start + mSplineDistance; 769 770 // Clamp to a valid final position 771 if (mFinal < min) { 772 adjustDuration(mStart, mFinal, min); 773 mFinal = min; 774 } 775 776 if (mFinal > max) { 777 adjustDuration(mStart, mFinal, max); 778 mFinal = max; 779 } 780 } 781 782 private double getSplineDeceleration(int velocity) { 783 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); 784 } 785 786 private double getSplineFlingDistance(int velocity) { 787 final double l = getSplineDeceleration(velocity); 788 final double decelMinusOne = DECELERATION_RATE - 1.0; 789 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); 790 } 791 792 /* Returns the duration, expressed in milliseconds */ 793 private int getSplineFlingDuration(int velocity) { 794 final double l = getSplineDeceleration(velocity); 795 final double decelMinusOne = DECELERATION_RATE - 1.0; 796 return (int) (1000.0 * Math.exp(l / decelMinusOne)); 797 } 798 799 private void fitOnBounceCurve(int start, int end, int velocity) { 800 // Simulate a bounce that started from edge 801 final float durationToApex = - velocity / mDeceleration; 802 // The float cast below is necessary to avoid integer overflow. 803 final float velocitySquared = (float) velocity * velocity; 804 final float distanceToApex = velocitySquared / 2.0f / Math.abs(mDeceleration); 805 final float distanceToEdge = Math.abs(end - start); 806 final float totalDuration = (float) Math.sqrt( 807 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); 808 mStartTime -= (int) (1000.0f * (totalDuration - durationToApex)); 809 mCurrentPosition = mStart = end; 810 mVelocity = (int) (- mDeceleration * totalDuration); 811 } 812 813 private void startBounceAfterEdge(int start, int end, int velocity) { 814 mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity); 815 fitOnBounceCurve(start, end, velocity); 816 onEdgeReached(); 817 } 818 819 private void startAfterEdge(int start, int min, int max, int velocity) { 820 if (start > min && start < max) { 821 Log.e("OverScroller", "startAfterEdge called from a valid position"); 822 mFinished = true; 823 return; 824 } 825 final boolean positive = start > max; 826 final int edge = positive ? max : min; 827 final int overDistance = start - edge; 828 boolean keepIncreasing = overDistance * velocity >= 0; 829 if (keepIncreasing) { 830 // Will result in a bounce or a to_boundary depending on velocity. 831 startBounceAfterEdge(start, edge, velocity); 832 } else { 833 final double totalDistance = getSplineFlingDistance(velocity); 834 if (totalDistance > Math.abs(overDistance)) { 835 fling(start, velocity, positive ? min : start, positive ? start : max, mOver); 836 } else { 837 startSpringback(start, edge, velocity); 838 } 839 } 840 } 841 842 void notifyEdgeReached(int start, int end, int over) { 843 // mState is used to detect successive notifications 844 if (mState == SPLINE) { 845 mOver = over; 846 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 847 // We were in fling/scroll mode before: current velocity is such that distance to 848 // edge is increasing. This ensures that startAfterEdge will not start a new fling. 849 startAfterEdge(start, end, end, (int) mCurrVelocity); 850 } 851 } 852 853 private void onEdgeReached() { 854 // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. 855 // The float cast below is necessary to avoid integer overflow. 856 final float velocitySquared = (float) mVelocity * mVelocity; 857 float distance = velocitySquared / (2.0f * Math.abs(mDeceleration)); 858 final float sign = Math.signum(mVelocity); 859 860 if (distance > mOver) { 861 // Default deceleration is not sufficient to slow us down before boundary 862 mDeceleration = - sign * velocitySquared / (2.0f * mOver); 863 distance = mOver; 864 } 865 866 mOver = (int) distance; 867 mState = BALLISTIC; 868 mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance); 869 mDuration = - (int) (1000.0f * mVelocity / mDeceleration); 870 } 871 872 boolean continueWhenFinished() { 873 switch (mState) { 874 case SPLINE: 875 // Duration from start to null velocity 876 if (mDuration < mSplineDuration) { 877 // If the animation was clamped, we reached the edge 878 mCurrentPosition = mStart = mFinal; 879 // TODO Better compute speed when edge was reached 880 mVelocity = (int) mCurrVelocity; 881 mDeceleration = getDeceleration(mVelocity); 882 mStartTime += mDuration; 883 onEdgeReached(); 884 } else { 885 // Normal stop, no need to continue 886 return false; 887 } 888 break; 889 case BALLISTIC: 890 mStartTime += mDuration; 891 startSpringback(mFinal, mStart, 0); 892 break; 893 case CUBIC: 894 return false; 895 } 896 897 update(); 898 return true; 899 } 900 901 /* 902 * Update the current position and velocity for current time. Returns 903 * true if update has been done and false if animation duration has been 904 * reached. 905 */ 906 boolean update() { 907 final long time = AnimationUtils.currentAnimationTimeMillis(); 908 final long currentTime = time - mStartTime; 909 910 if (currentTime == 0) { 911 // Skip work but report that we're still going if we have a nonzero duration. 912 return mDuration > 0; 913 } 914 if (currentTime > mDuration) { 915 return false; 916 } 917 918 double distance = 0.0; 919 switch (mState) { 920 case SPLINE: { 921 final float t = (float) currentTime / mSplineDuration; 922 final int index = (int) (NB_SAMPLES * t); 923 float distanceCoef = 1.f; 924 float velocityCoef = 0.f; 925 if (index < NB_SAMPLES) { 926 final float t_inf = (float) index / NB_SAMPLES; 927 final float t_sup = (float) (index + 1) / NB_SAMPLES; 928 final float d_inf = SPLINE_POSITION[index]; 929 final float d_sup = SPLINE_POSITION[index + 1]; 930 velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); 931 distanceCoef = d_inf + (t - t_inf) * velocityCoef; 932 } 933 934 distance = distanceCoef * mSplineDistance; 935 mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f; 936 break; 937 } 938 939 case BALLISTIC: { 940 final float t = currentTime / 1000.0f; 941 mCurrVelocity = mVelocity + mDeceleration * t; 942 distance = mVelocity * t + mDeceleration * t * t / 2.0f; 943 break; 944 } 945 946 case CUBIC: { 947 final float t = (float) (currentTime) / mDuration; 948 final float t2 = t * t; 949 final float sign = Math.signum(mVelocity); 950 distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2); 951 mCurrVelocity = sign * mOver * 6.0f * (- t + t2); 952 break; 953 } 954 } 955 956 mCurrentPosition = mStart + (int) Math.round(distance); 957 958 return true; 959 } 960 } 961 } 962