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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "BenchmarkHelpers.h"
     18 
     19 #include "android-base/stringprintf.h"
     20 #include "androidfw/AssetManager.h"
     21 #include "androidfw/AssetManager2.h"
     22 
     23 namespace android {
     24 
     25 void GetResourceBenchmarkOld(const std::vector<std::string>& paths, const ResTable_config* config,
     26                              uint32_t resid, benchmark::State& state) {
     27   AssetManager assetmanager;
     28   for (const std::string& path : paths) {
     29     if (!assetmanager.addAssetPath(String8(path.c_str()), nullptr /* cookie */,
     30                                    false /* appAsLib */, false /* isSystemAssets */)) {
     31       state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str());
     32       return;
     33     }
     34   }
     35 
     36   // Make sure to force creation of the ResTable first, or else the configuration doesn't get set.
     37   const ResTable& table = assetmanager.getResources(true);
     38   if (config != nullptr) {
     39     assetmanager.setConfiguration(*config);
     40   }
     41 
     42   Res_value value;
     43   ResTable_config selected_config;
     44   uint32_t flags;
     45   uint32_t last_ref = 0u;
     46 
     47   while (state.KeepRunning()) {
     48     ssize_t block = table.getResource(resid, &value, false /*may_be_bag*/, 0u /*density*/, &flags,
     49                                       &selected_config);
     50     table.resolveReference(&value, block, &last_ref, &flags, &selected_config);
     51   }
     52 }
     53 
     54 void GetResourceBenchmark(const std::vector<std::string>& paths, const ResTable_config* config,
     55                           uint32_t resid, benchmark::State& state) {
     56   std::vector<std::unique_ptr<const ApkAssets>> apk_assets;
     57   std::vector<const ApkAssets*> apk_assets_ptrs;
     58   for (const std::string& path : paths) {
     59     std::unique_ptr<const ApkAssets> apk = ApkAssets::Load(path);
     60     if (apk == nullptr) {
     61       state.SkipWithError(base::StringPrintf("Failed to load assets %s", path.c_str()).c_str());
     62       return;
     63     }
     64     apk_assets_ptrs.push_back(apk.get());
     65     apk_assets.push_back(std::move(apk));
     66   }
     67 
     68   AssetManager2 assetmanager;
     69   assetmanager.SetApkAssets(apk_assets_ptrs);
     70   if (config != nullptr) {
     71     assetmanager.SetConfiguration(*config);
     72   }
     73 
     74   Res_value value;
     75   ResTable_config selected_config;
     76   uint32_t flags;
     77   uint32_t last_id = 0u;
     78 
     79   while (state.KeepRunning()) {
     80     ApkAssetsCookie cookie = assetmanager.GetResource(
     81         resid, false /* may_be_bag */, 0u /* density_override */, &value, &selected_config, &flags);
     82     assetmanager.ResolveReference(cookie, &value, &selected_config, &flags, &last_id);
     83   }
     84 }
     85 
     86 }  // namespace android
     87