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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_DEBUG_H
     18 #define ANDROID_HWUI_DEBUG_H
     19 
     20 #define DEBUG_LEVEL_HIGH 3
     21 #define DEBUG_LEVEL_MODERATE 2
     22 #define DEBUG_LEVEL_LOW 1
     23 #define DEBUG_LEVEL_NONE 0
     24 
     25 // Turn on to check for OpenGL errors on each frame
     26 // Note DEBUG_LEVEL_HIGH for DEBUG_OPENGL is only setable by enabling
     27 // HWUI_ENABLE_OPENGL_VALIDATION when building HWUI. Similarly if
     28 // HWUI_ENABLE_OPENGL_VALIDATION is set then this is always DEBUG_LEVEL_HIGH
     29 #ifndef DEBUG_OPENGL
     30 #define DEBUG_OPENGL DEBUG_LEVEL_LOW
     31 #endif
     32 
     33 // Turn on to enable initialization information
     34 #define DEBUG_INIT 0
     35 
     36 // Turn on to enable memory usage summary on each frame
     37 #define DEBUG_MEMORY_USAGE 0
     38 
     39 // Turn on to enable debugging of cache flushes
     40 #define DEBUG_CACHE_FLUSH 0
     41 
     42 // Turn on to enable layers debugging when rendered as regions
     43 #define DEBUG_LAYERS_AS_REGIONS 0
     44 
     45 // Turn on to enable debugging when the clip is not a rect
     46 #define DEBUG_CLIP_REGIONS 0
     47 
     48 // Turn on to display debug info about vertex/fragment shaders
     49 #define DEBUG_PROGRAMS 0
     50 
     51 // Turn on to display info about layers
     52 #define DEBUG_LAYERS 0
     53 
     54 // Turn on to display info about render buffers
     55 #define DEBUG_RENDER_BUFFERS 0
     56 
     57 // Turn on to make stencil operations easier to debug
     58 // (writes 255 instead of 1 in the buffer, forces 8 bit stencil)
     59 #define DEBUG_STENCIL 0
     60 
     61 // Turn on to display debug info about 9patch objects
     62 #define DEBUG_PATCHES 0
     63 // Turn on to display vertex and tex coords data about 9patch objects
     64 // This flag requires DEBUG_PATCHES to be turned on
     65 #define DEBUG_PATCHES_VERTICES 0
     66 // Turn on to display vertex and tex coords data used by empty quads
     67 // in 9patch objects
     68 // This flag requires DEBUG_PATCHES to be turned on
     69 #define DEBUG_PATCHES_EMPTY_VERTICES 0
     70 
     71 // Turn on to display debug info about shapes
     72 #define DEBUG_PATHS 0
     73 
     74 // Turn on to display debug info about textures
     75 #define DEBUG_TEXTURES 0
     76 
     77 // Turn on to display debug info about the layer renderer
     78 #define DEBUG_LAYER_RENDERER 0
     79 
     80 // Turn on to enable additional debugging in the font renderers
     81 #define DEBUG_FONT_RENDERER 0
     82 
     83 // Turn on to log draw operation batching and deferral information
     84 #define DEBUG_DEFER 0
     85 
     86 // Turn on to dump display list state
     87 #define DEBUG_DISPLAY_LIST 0
     88 
     89 // Turn on to insert an event marker for each display list op
     90 #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0
     91 
     92 // Turn on to insert detailed event markers
     93 #define DEBUG_DETAILED_EVENTS 0
     94 
     95 // Turn on to highlight drawing batches and merged batches with different colors
     96 #define DEBUG_MERGE_BEHAVIOR 0
     97 
     98 // Turn on to enable debugging shadow
     99 #define DEBUG_SHADOW 0
    100 
    101 // Turn on to enable debugging vector drawable
    102 #define DEBUG_VECTOR_DRAWABLE 0
    103 
    104 #if DEBUG_INIT
    105 #define INIT_LOGD(...) ALOGD(__VA_ARGS__)
    106 #else
    107 #define INIT_LOGD(...)
    108 #endif
    109 
    110 #endif  // ANDROID_HWUI_DEBUG_H
    111