Home | History | Annotate | Download | only in unit
      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <Rect.h>
     18 #include <gtest/gtest.h>
     19 #include <renderstate/OffscreenBufferPool.h>
     20 
     21 #include <tests/common/TestUtils.h>
     22 
     23 using namespace android::uirenderer;
     24 
     25 TEST(OffscreenBuffer, computeIdealDimension) {
     26     EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(1));
     27     EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(31));
     28     EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(33));
     29     EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(64));
     30     EXPECT_EQ(1024u, OffscreenBuffer::computeIdealDimension(1000));
     31 }
     32 
     33 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, construct) {
     34     OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u);
     35     EXPECT_EQ(49u, layer.viewportWidth);
     36     EXPECT_EQ(149u, layer.viewportHeight);
     37 
     38     EXPECT_EQ(64u, layer.texture.width());
     39     EXPECT_EQ(192u, layer.texture.height());
     40 
     41     EXPECT_EQ(64u * 192u * 4u, layer.getSizeInBytes());
     42 }
     43 
     44 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, constructWideColorGamut) {
     45     OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u, true);
     46     EXPECT_EQ(49u, layer.viewportWidth);
     47     EXPECT_EQ(149u, layer.viewportHeight);
     48 
     49     EXPECT_EQ(64u, layer.texture.width());
     50     EXPECT_EQ(192u, layer.texture.height());
     51 
     52     EXPECT_TRUE(layer.wideColorGamut);
     53 
     54     EXPECT_EQ(64u * 192u * 8u, layer.getSizeInBytes());
     55 }
     56 
     57 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, getTextureCoordinates) {
     58     OffscreenBuffer layerAligned(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
     59     EXPECT_EQ(Rect(0, 1, 1, 0), layerAligned.getTextureCoordinates());
     60 
     61     OffscreenBuffer layerUnaligned(renderThread.renderState(), Caches::getInstance(), 200u, 225u);
     62     EXPECT_EQ(Rect(0, 225.0f / 256.0f, 200.0f / 256.0f, 0), layerUnaligned.getTextureCoordinates());
     63 }
     64 
     65 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, dirty) {
     66     OffscreenBuffer buffer(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
     67     buffer.dirty(Rect(-100, -100, 100, 100));
     68     EXPECT_EQ(android::Rect(100, 100), buffer.region.getBounds());
     69 }
     70 
     71 RENDERTHREAD_TEST(OffscreenBufferPool, construct) {
     72     OffscreenBufferPool pool;
     73     EXPECT_EQ(0u, pool.getCount()) << "pool must be created empty";
     74     EXPECT_EQ(0u, pool.getSize()) << "pool must be created empty";
     75     // TODO: Does this really make sense as a test?
     76     EXPECT_EQ(DeviceInfo::multiplyByResolution(4 * 4), pool.getMaxSize());
     77 }
     78 
     79 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClear) {
     80     OffscreenBufferPool pool;
     81 
     82     auto layer = pool.get(renderThread.renderState(), 100u, 200u);
     83     EXPECT_EQ(100u, layer->viewportWidth);
     84     EXPECT_EQ(200u, layer->viewportHeight);
     85 
     86     ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize());
     87 
     88     pool.putOrDelete(layer);
     89     ASSERT_EQ(layer->getSizeInBytes(), pool.getSize());
     90 
     91     auto layer2 = pool.get(renderThread.renderState(), 102u, 202u);
     92     EXPECT_EQ(layer, layer2) << "layer should be recycled";
     93     ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer";
     94 
     95     pool.putOrDelete(layer);
     96     EXPECT_EQ(1u, pool.getCount());
     97     pool.clear();
     98     EXPECT_EQ(0u, pool.getSize());
     99     EXPECT_EQ(0u, pool.getCount());
    100 }
    101 
    102 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClearWideColorGamut) {
    103     OffscreenBufferPool pool;
    104 
    105     auto layer = pool.get(renderThread.renderState(), 100u, 200u, true);
    106     EXPECT_EQ(100u, layer->viewportWidth);
    107     EXPECT_EQ(200u, layer->viewportHeight);
    108     EXPECT_TRUE(layer->wideColorGamut);
    109 
    110     ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize());
    111 
    112     pool.putOrDelete(layer);
    113     ASSERT_EQ(layer->getSizeInBytes(), pool.getSize());
    114 
    115     auto layer2 = pool.get(renderThread.renderState(), 102u, 202u, true);
    116     EXPECT_EQ(layer, layer2) << "layer should be recycled";
    117     ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer";
    118 
    119     pool.putOrDelete(layer2);
    120     EXPECT_EQ(1u, pool.getCount());
    121     pool.clear();
    122     EXPECT_EQ(0u, pool.getSize());
    123     EXPECT_EQ(0u, pool.getCount());
    124 
    125     // add non wide gamut layer
    126     auto layer3 = pool.get(renderThread.renderState(), 100u, 200u);
    127     EXPECT_FALSE(layer3->wideColorGamut);
    128     pool.putOrDelete(layer3);
    129     EXPECT_EQ(1u, pool.getCount());
    130 
    131     auto layer4 = pool.get(renderThread.renderState(), 100u, 200u, true);
    132     EXPECT_TRUE(layer4->wideColorGamut);
    133     EXPECT_EQ(1u, pool.getCount());
    134     ASSERT_NE(layer3, layer4);
    135 
    136     pool.putOrDelete(layer4);
    137 
    138     pool.clear();
    139     EXPECT_EQ(0u, pool.getSize());
    140     EXPECT_EQ(0u, pool.getCount());
    141 }
    142 
    143 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resize) {
    144     OffscreenBufferPool pool;
    145 
    146     auto layer = pool.get(renderThread.renderState(), 64u, 64u);
    147     layer->dirty(Rect(64, 64));
    148 
    149     // resize in place
    150     ASSERT_EQ(layer, pool.resize(layer, 60u, 55u));
    151     EXPECT_TRUE(layer->region.isEmpty()) << "In place resize should clear usage region";
    152     EXPECT_EQ(60u, layer->viewportWidth);
    153     EXPECT_EQ(55u, layer->viewportHeight);
    154     EXPECT_EQ(64u, layer->texture.width());
    155     EXPECT_EQ(64u, layer->texture.height());
    156 
    157     // resized to use different object in pool
    158     auto layer2 = pool.get(renderThread.renderState(), 128u, 128u);
    159     layer2->dirty(Rect(128, 128));
    160     EXPECT_FALSE(layer2->region.isEmpty());
    161     pool.putOrDelete(layer2);
    162     ASSERT_EQ(1u, pool.getCount());
    163 
    164     ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u));
    165     EXPECT_TRUE(layer2->region.isEmpty()) << "Swap resize should clear usage region";
    166     EXPECT_EQ(120u, layer2->viewportWidth);
    167     EXPECT_EQ(125u, layer2->viewportHeight);
    168     EXPECT_EQ(128u, layer2->texture.width());
    169     EXPECT_EQ(128u, layer2->texture.height());
    170 
    171     // original allocation now only thing in pool
    172     EXPECT_EQ(1u, pool.getCount());
    173     EXPECT_EQ(layer->getSizeInBytes(), pool.getSize());
    174 
    175     pool.putOrDelete(layer2);
    176 }
    177 
    178 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resizeWideColorGamut) {
    179     OffscreenBufferPool pool;
    180 
    181     auto layer = pool.get(renderThread.renderState(), 64u, 64u, true);
    182 
    183     // resize in place
    184     ASSERT_EQ(layer, pool.resize(layer, 60u, 55u));
    185     EXPECT_EQ(60u, layer->viewportWidth);
    186     EXPECT_EQ(55u, layer->viewportHeight);
    187     EXPECT_EQ(64u, layer->texture.width());
    188     EXPECT_EQ(64u, layer->texture.height());
    189 
    190     EXPECT_TRUE(layer->wideColorGamut);
    191     EXPECT_EQ(64u * 64u * 8u, layer->getSizeInBytes());
    192 
    193     // resized to use different object in pool
    194     auto layer2 = pool.get(renderThread.renderState(), 128u, 128u, true);
    195     pool.putOrDelete(layer2);
    196     ASSERT_EQ(1u, pool.getCount());
    197 
    198     // add a non-wide gamut layer
    199     auto layer3 = pool.get(renderThread.renderState(), 128u, 128u);
    200     pool.putOrDelete(layer3);
    201     ASSERT_EQ(2u, pool.getCount());
    202 
    203     ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u));
    204     EXPECT_EQ(120u, layer2->viewportWidth);
    205     EXPECT_EQ(125u, layer2->viewportHeight);
    206     EXPECT_EQ(128u, layer2->texture.width());
    207     EXPECT_EQ(128u, layer2->texture.height());
    208 
    209     EXPECT_TRUE(layer2->wideColorGamut);
    210     EXPECT_EQ(128u * 128u * 8u, layer2->getSizeInBytes());
    211 
    212     pool.putOrDelete(layer2);
    213 }
    214 
    215 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, putAndDestroy) {
    216     OffscreenBufferPool pool;
    217     // layer too big to return to the pool
    218     // Note: this relies on the fact that the pool won't reject based on max texture size
    219     auto hugeLayer = pool.get(renderThread.renderState(), pool.getMaxSize() / 64, 64);
    220     EXPECT_GT(hugeLayer->getSizeInBytes(), pool.getMaxSize());
    221     pool.putOrDelete(hugeLayer);
    222     EXPECT_EQ(0u, pool.getCount());  // failed to put (so was destroyed instead)
    223 }
    224 
    225 RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, clear) {
    226     EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
    227     OffscreenBufferPool pool;
    228 
    229     // Create many buffers, with several at each size
    230     std::vector<OffscreenBuffer*> buffers;
    231     for (int size = 32; size <= 128; size += 32) {
    232         for (int i = 0; i < 10; i++) {
    233             buffers.push_back(pool.get(renderThread.renderState(), size, size));
    234         }
    235     }
    236     EXPECT_EQ(0u, pool.getCount()) << "Expect nothing inside";
    237     for (auto& buffer : buffers) pool.putOrDelete(buffer);
    238     EXPECT_EQ(40u, pool.getCount()) << "Expect all items added";
    239     EXPECT_EQ(40, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
    240     pool.clear();
    241     EXPECT_EQ(0u, pool.getCount()) << "Expect all items cleared";
    242 
    243     EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
    244 }
    245