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      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.renderscript;
     18 
     19 
     20 /**
     21  * @hide
     22  * @deprecated in API 16
     23  * <p>The RenderScript fragment program, also known as fragment shader is responsible
     24  * for manipulating pixel data in a user defined way. It's constructed from a GLSL
     25  * shader string containing the program body, textures inputs, and a Type object
     26  * that describes the constants used by the program. Similar to the vertex programs,
     27  * when an allocation with constant input values is bound to the shader, its values
     28  * are sent to the graphics program automatically.</p>
     29  * <p> The values inside the allocation are not explicitly tracked. If they change between two draw
     30  * calls using the same program object, the runtime needs to be notified of that
     31  * change by calling rsgAllocationSyncAll so it could send the new values to hardware.
     32  * Communication between the vertex and fragment programs is handled internally in the
     33  * GLSL code. For example, if the fragment program is expecting a varying input called
     34  * varTex0, the GLSL code inside the program vertex must provide it.
     35  * </p>
     36  *
     37  **/
     38 public class ProgramFragment extends Program {
     39     ProgramFragment(long id, RenderScript rs) {
     40         super(id, rs);
     41     }
     42 
     43     /**
     44      * @deprecated in API 16
     45      */
     46     public static class Builder extends BaseProgramBuilder {
     47         /**
     48          * @deprecated in API 16
     49          * Create a builder object.
     50          *
     51          * @param rs Context to which the program will belong.
     52          */
     53         public Builder(RenderScript rs) {
     54             super(rs);
     55         }
     56 
     57         /**
     58          * @deprecated in API 16
     59          * Creates ProgramFragment from the current state of the builder
     60          *
     61          * @return  ProgramFragment
     62          */
     63         public ProgramFragment create() {
     64             mRS.validate();
     65             long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
     66             String[] texNames = new String[mTextureCount];
     67             int idx = 0;
     68 
     69             for (int i=0; i < mInputCount; i++) {
     70                 tmp[idx++] = ProgramParam.INPUT.mID;
     71                 tmp[idx++] = mInputs[i].getID(mRS);
     72             }
     73             for (int i=0; i < mOutputCount; i++) {
     74                 tmp[idx++] = ProgramParam.OUTPUT.mID;
     75                 tmp[idx++] = mOutputs[i].getID(mRS);
     76             }
     77             for (int i=0; i < mConstantCount; i++) {
     78                 tmp[idx++] = ProgramParam.CONSTANT.mID;
     79                 tmp[idx++] = mConstants[i].getID(mRS);
     80             }
     81             for (int i=0; i < mTextureCount; i++) {
     82                 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
     83                 tmp[idx++] = mTextureTypes[i].mID;
     84                 texNames[i] = mTextureNames[i];
     85             }
     86 
     87             long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp);
     88             ProgramFragment pf = new ProgramFragment(id, mRS);
     89             initProgram(pf);
     90             return pf;
     91         }
     92     }
     93 }
     94 
     95 
     96 
     97