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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 // Native function to extract contrast ratio from image (handed down as ByteBuffer).
     18 
     19 #include "contrast.h"
     20 
     21 #include <math.h>
     22 #include <string.h>
     23 #include <jni.h>
     24 #include <unistd.h>
     25 #include <android/log.h>
     26 
     27 jfloat
     28 Java_androidx_media_filterfw_samples_simplecamera_ContrastRatioFilter_contrastOperator(
     29     JNIEnv* env, jclass clazz, jint width, jint height, jobject imageBuffer) {
     30 
     31     if (imageBuffer == 0) {
     32       return 0.0f;
     33     }
     34     float total = 0;
     35     const int numPixels = width * height;
     36     unsigned char* srcPtr = static_cast<unsigned char*>(env->GetDirectBufferAddress(imageBuffer));
     37     float* lumArray = new float[numPixels];
     38     for (int i = 0; i < numPixels; i++) {
     39         lumArray[i] = (0.2126f * *(srcPtr + 4 * i) + 0.7152f *
     40             *(srcPtr + 4 * i + 1) + 0.0722f * *(srcPtr + 4 * i + 2)) / 255;
     41         total += lumArray[i];
     42     }
     43     const float avg = total / numPixels;
     44     float sum = 0;
     45 
     46     for (int i = 0; i < numPixels; i++) {
     47         sum += (lumArray[i] - avg) * (lumArray[i] - avg);
     48     }
     49     delete[] lumArray;
     50     return ((float) sqrt(sum / numPixels));
     51 }
     52