Home | History | Annotate | Download | only in graphics
      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 import com.android.ide.common.rendering.api.LayoutLog;
     20 import com.android.layoutlib.bridge.Bridge;
     21 import com.android.layoutlib.bridge.impl.DelegateManager;
     22 import com.android.tools.layoutlib.annotations.LayoutlibDelegate;
     23 
     24 import android.graphics.Shader.TileMode;
     25 
     26 import java.awt.PaintContext;
     27 import java.awt.Rectangle;
     28 import java.awt.RenderingHints;
     29 import java.awt.geom.AffineTransform;
     30 import java.awt.geom.NoninvertibleTransformException;
     31 import java.awt.geom.Rectangle2D;
     32 import java.awt.image.BufferedImage;
     33 import java.awt.image.ColorModel;
     34 import java.awt.image.DataBufferInt;
     35 import java.awt.image.Raster;
     36 import java.awt.image.SampleModel;
     37 
     38 /**
     39  * Delegate implementing the native methods of android.graphics.BitmapShader
     40  *
     41  * Through the layoutlib_create tool, the original native methods of BitmapShader have been
     42  * replaced by calls to methods of the same name in this delegate class.
     43  *
     44  * This class behaves like the original native implementation, but in Java, keeping previously
     45  * native data into its own objects and mapping them to int that are sent back and forth between
     46  * it and the original BitmapShader class.
     47  *
     48  * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager},
     49  * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
     50  *
     51  * @see Shader_Delegate
     52  *
     53  */
     54 public class BitmapShader_Delegate extends Shader_Delegate {
     55 
     56     // ---- delegate data ----
     57     private java.awt.Paint mJavaPaint;
     58 
     59     // ---- Public Helper methods ----
     60 
     61     @Override
     62     public java.awt.Paint getJavaPaint() {
     63         return mJavaPaint;
     64     }
     65 
     66     @Override
     67     public boolean isSupported() {
     68         return true;
     69     }
     70 
     71     @Override
     72     public String getSupportMessage() {
     73         // no message since isSupported returns true;
     74         return null;
     75     }
     76 
     77     // ---- native methods ----
     78 
     79     @LayoutlibDelegate
     80     /*package*/ static long nativeCreate(long nativeMatrix, Bitmap androidBitmap,
     81             int shaderTileModeX, int shaderTileModeY) {
     82         Bitmap_Delegate bitmap = Bitmap_Delegate.getDelegate(androidBitmap);
     83         if (bitmap == null) {
     84             return 0;
     85         }
     86 
     87         BitmapShader_Delegate newDelegate = new BitmapShader_Delegate(nativeMatrix,
     88                 bitmap.getImage(),
     89                 Shader_Delegate.getTileMode(shaderTileModeX),
     90                 Shader_Delegate.getTileMode(shaderTileModeY));
     91         return sManager.addNewDelegate(newDelegate);
     92     }
     93 
     94     // ---- Private delegate/helper methods ----
     95 
     96     private BitmapShader_Delegate(long matrix, BufferedImage image,
     97             TileMode tileModeX, TileMode tileModeY) {
     98         super(matrix);
     99         mJavaPaint = new BitmapShaderPaint(image, tileModeX, tileModeY);
    100     }
    101 
    102     private class BitmapShaderPaint implements java.awt.Paint {
    103         private final BufferedImage mImage;
    104         private final TileMode mTileModeX;
    105         private final TileMode mTileModeY;
    106 
    107         BitmapShaderPaint(BufferedImage image,
    108                 TileMode tileModeX, TileMode tileModeY) {
    109             mImage = image;
    110             mTileModeX = tileModeX;
    111             mTileModeY = tileModeY;
    112         }
    113 
    114         @Override
    115         public PaintContext createContext(ColorModel colorModel, Rectangle deviceBounds,
    116                 Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) {
    117             AffineTransform canvasMatrix;
    118             try {
    119                 canvasMatrix = xform.createInverse();
    120             } catch (NoninvertibleTransformException e) {
    121                 Bridge.getLog().fidelityWarning(LayoutLog.TAG_MATRIX_INVERSE,
    122                         "Unable to inverse matrix in BitmapShader", e, null /*data*/);
    123                 canvasMatrix = new AffineTransform();
    124             }
    125 
    126             AffineTransform localMatrix = getLocalMatrix();
    127             try {
    128                 localMatrix = localMatrix.createInverse();
    129             } catch (NoninvertibleTransformException e) {
    130                 Bridge.getLog().fidelityWarning(LayoutLog.TAG_MATRIX_INVERSE,
    131                         "Unable to inverse matrix in BitmapShader", e, null /*data*/);
    132                 localMatrix = new AffineTransform();
    133             }
    134 
    135             if (!colorModel.isCompatibleRaster(mImage.getRaster())) {
    136                 // Fallback to the default ARGB color model
    137                 colorModel = ColorModel.getRGBdefault();
    138             }
    139 
    140             return new BitmapShaderContext(canvasMatrix, localMatrix, colorModel);
    141         }
    142 
    143         private class BitmapShaderContext implements PaintContext {
    144 
    145             private final AffineTransform mCanvasMatrix;
    146             private final AffineTransform mLocalMatrix;
    147             private final ColorModel mColorModel;
    148 
    149             public BitmapShaderContext(
    150                     AffineTransform canvasMatrix,
    151                     AffineTransform localMatrix,
    152                     ColorModel colorModel) {
    153                 mCanvasMatrix = canvasMatrix;
    154                 mLocalMatrix = localMatrix;
    155                 mColorModel = colorModel;
    156             }
    157 
    158             @Override
    159             public void dispose() {
    160             }
    161 
    162             @Override
    163             public ColorModel getColorModel() {
    164                 return mColorModel;
    165             }
    166 
    167             @Override
    168             public Raster getRaster(int x, int y, int w, int h) {
    169                 BufferedImage image = new BufferedImage(
    170                     mColorModel, mColorModel.createCompatibleWritableRaster(w, h),
    171                     mColorModel.isAlphaPremultiplied(), null);
    172 
    173                 int[] data = new int[w*h];
    174 
    175                 int index = 0;
    176                 float[] pt1 = new float[2];
    177                 float[] pt2 = new float[2];
    178                 for (int iy = 0 ; iy < h ; iy++) {
    179                     for (int ix = 0 ; ix < w ; ix++) {
    180                         // handle the canvas transform
    181                         pt1[0] = x + ix;
    182                         pt1[1] = y + iy;
    183                         mCanvasMatrix.transform(pt1, 0, pt2, 0, 1);
    184 
    185                         // handle the local matrix.
    186                         pt1[0] = pt2[0];
    187                         pt1[1] = pt2[1];
    188                         mLocalMatrix.transform(pt1, 0, pt2, 0, 1);
    189 
    190                         data[index++] = getColor(pt2[0], pt2[1]);
    191                     }
    192                 }
    193 
    194                 DataBufferInt dataBuffer = new DataBufferInt(data, data.length);
    195                 SampleModel colorModel = mColorModel.createCompatibleSampleModel(w, h);
    196                 return Raster.createWritableRaster(colorModel, dataBuffer, null);
    197             }
    198         }
    199 
    200         /**
    201          * Returns a color for an arbitrary point.
    202          */
    203         private int getColor(float fx, float fy) {
    204             int x = getCoordinate(Math.round(fx), mImage.getWidth(), mTileModeX);
    205             int y = getCoordinate(Math.round(fy), mImage.getHeight(), mTileModeY);
    206 
    207             return mImage.getRGB(x, y);
    208         }
    209 
    210         private int getCoordinate(int i, int size, TileMode mode) {
    211             if (i < 0) {
    212                 switch (mode) {
    213                     case CLAMP:
    214                         i = 0;
    215                         break;
    216                     case REPEAT:
    217                         i = size - 1 - (-i % size);
    218                         break;
    219                     case MIRROR:
    220                         // this is the same as the positive side, just make the value positive
    221                         // first.
    222                         i = -i;
    223                         int count = i / size;
    224                         i = i % size;
    225 
    226                         if ((count % 2) == 1) {
    227                             i = size - 1 - i;
    228                         }
    229                         break;
    230                 }
    231             } else if (i >= size) {
    232                 switch (mode) {
    233                     case CLAMP:
    234                         i = size - 1;
    235                         break;
    236                     case REPEAT:
    237                         i = i % size;
    238                         break;
    239                     case MIRROR:
    240                         int count = i / size;
    241                         i = i % size;
    242 
    243                         if ((count % 2) == 1) {
    244                             i = size - 1 - i;
    245                         }
    246                         break;
    247                 }
    248             }
    249 
    250             return i;
    251         }
    252 
    253 
    254         @Override
    255         public int getTransparency() {
    256             return java.awt.Paint.TRANSLUCENT;
    257         }
    258     }
    259 }
    260