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      1 /*
      2  * Copyright 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 // This source file is automatically generated
     18 
     19 package android.opengl;
     20 
     21 public class GLES31Ext {
     22 
     23     // GL_KHR_blend_equation_advanced
     24     public static final int GL_BLEND_ADVANCED_COHERENT_KHR                          = 0x9285;
     25     public static final int GL_MULTIPLY_KHR                                         = 0x9294;
     26     public static final int GL_SCREEN_KHR                                           = 0x9295;
     27     public static final int GL_OVERLAY_KHR                                          = 0x9296;
     28     public static final int GL_DARKEN_KHR                                           = 0x9297;
     29     public static final int GL_LIGHTEN_KHR                                          = 0x9298;
     30     public static final int GL_COLORDODGE_KHR                                       = 0x9299;
     31     public static final int GL_COLORBURN_KHR                                        = 0x929A;
     32     public static final int GL_HARDLIGHT_KHR                                        = 0x929B;
     33     public static final int GL_SOFTLIGHT_KHR                                        = 0x929C;
     34     public static final int GL_DIFFERENCE_KHR                                       = 0x929E;
     35     public static final int GL_EXCLUSION_KHR                                        = 0x92A0;
     36     public static final int GL_HSL_HUE_KHR                                          = 0x92AD;
     37     public static final int GL_HSL_SATURATION_KHR                                   = 0x92AE;
     38     public static final int GL_HSL_COLOR_KHR                                        = 0x92AF;
     39     public static final int GL_HSL_LUMINOSITY_KHR                                   = 0x92B0;
     40 
     41     // GL_KHR_debug
     42     public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR                         = 0x8242;
     43     public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                 = 0x8243;
     44     public static final int GL_DEBUG_CALLBACK_FUNCTION_KHR                          = 0x8244;
     45     public static final int GL_DEBUG_CALLBACK_USER_PARAM_KHR                        = 0x8245;
     46     public static final int GL_DEBUG_SOURCE_API_KHR                                 = 0x8246;
     47     public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR                       = 0x8247;
     48     public static final int GL_DEBUG_SOURCE_SHADER_COMPILER_KHR                     = 0x8248;
     49     public static final int GL_DEBUG_SOURCE_THIRD_PARTY_KHR                         = 0x8249;
     50     public static final int GL_DEBUG_SOURCE_APPLICATION_KHR                         = 0x824A;
     51     public static final int GL_DEBUG_SOURCE_OTHER_KHR                               = 0x824B;
     52     public static final int GL_DEBUG_TYPE_ERROR_KHR                                 = 0x824C;
     53     public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                   = 0x824D;
     54     public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                    = 0x824E;
     55     public static final int GL_DEBUG_TYPE_PORTABILITY_KHR                           = 0x824F;
     56     public static final int GL_DEBUG_TYPE_PERFORMANCE_KHR                           = 0x8250;
     57     public static final int GL_DEBUG_TYPE_OTHER_KHR                                 = 0x8251;
     58     public static final int GL_DEBUG_TYPE_MARKER_KHR                                = 0x8268;
     59     public static final int GL_DEBUG_TYPE_PUSH_GROUP_KHR                            = 0x8269;
     60     public static final int GL_DEBUG_TYPE_POP_GROUP_KHR                             = 0x826A;
     61     public static final int GL_DEBUG_SEVERITY_NOTIFICATION_KHR                      = 0x826B;
     62     public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR                      = 0x826C;
     63     public static final int GL_DEBUG_GROUP_STACK_DEPTH_KHR                          = 0x826D;
     64     public static final int GL_BUFFER_KHR                                           = 0x82E0;
     65     public static final int GL_SHADER_KHR                                           = 0x82E1;
     66     public static final int GL_PROGRAM_KHR                                          = 0x82E2;
     67     public static final int GL_VERTEX_ARRAY_KHR                                     = 0x8074;
     68     public static final int GL_QUERY_KHR                                            = 0x82E3;
     69     public static final int GL_SAMPLER_KHR                                          = 0x82E6;
     70     public static final int GL_MAX_LABEL_LENGTH_KHR                                 = 0x82E8;
     71     public static final int GL_MAX_DEBUG_MESSAGE_LENGTH_KHR                         = 0x9143;
     72     public static final int GL_MAX_DEBUG_LOGGED_MESSAGES_KHR                        = 0x9144;
     73     public static final int GL_DEBUG_LOGGED_MESSAGES_KHR                            = 0x9145;
     74     public static final int GL_DEBUG_SEVERITY_HIGH_KHR                              = 0x9146;
     75     public static final int GL_DEBUG_SEVERITY_MEDIUM_KHR                            = 0x9147;
     76     public static final int GL_DEBUG_SEVERITY_LOW_KHR                               = 0x9148;
     77     public static final int GL_DEBUG_OUTPUT_KHR                                     = 0x92E0;
     78     public static final int GL_CONTEXT_FLAG_DEBUG_BIT_KHR                           = 0x00000002;
     79     public static final int GL_STACK_OVERFLOW_KHR                                   = 0x0503;
     80     public static final int GL_STACK_UNDERFLOW_KHR                                  = 0x0504;
     81 
     82     // GL_KHR_texture_compression_astc_ldr
     83     public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         = 0x93B0;
     84     public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         = 0x93B1;
     85     public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         = 0x93B2;
     86     public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         = 0x93B3;
     87     public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         = 0x93B4;
     88     public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         = 0x93B5;
     89     public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         = 0x93B6;
     90     public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         = 0x93B7;
     91     public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        = 0x93B8;
     92     public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        = 0x93B9;
     93     public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        = 0x93BA;
     94     public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       = 0x93BB;
     95     public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       = 0x93BC;
     96     public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       = 0x93BD;
     97     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 = 0x93D0;
     98     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 = 0x93D1;
     99     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 = 0x93D2;
    100     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 = 0x93D3;
    101     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 = 0x93D4;
    102     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 = 0x93D5;
    103     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 = 0x93D6;
    104     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 = 0x93D7;
    105     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                = 0x93D8;
    106     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                = 0x93D9;
    107     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                = 0x93DA;
    108     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               = 0x93DB;
    109     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               = 0x93DC;
    110     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               = 0x93DD;
    111 
    112     // GL_OES_sample_shading
    113     public static final int GL_SAMPLE_SHADING_OES                                   = 0x8C36;
    114     public static final int GL_MIN_SAMPLE_SHADING_VALUE_OES                         = 0x8C37;
    115 
    116     // GL_OES_shader_multisample_interpolation
    117     public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES                = 0x8E5B;
    118     public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES                = 0x8E5C;
    119     public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES               = 0x8E5D;
    120 
    121     // GL_OES_texture_stencil8
    122     public static final int GL_STENCIL_INDEX_OES                                    = 0x1901;
    123     public static final int GL_STENCIL_INDEX8_OES                                   = 0x8D48;
    124 
    125     // GL_OES_texture_storage_multisample_2d_array
    126     public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES                     = 0x9102;
    127     public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES             = 0x9105;
    128     public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES                     = 0x910B;
    129     public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES                 = 0x910C;
    130     public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES        = 0x910D;
    131 
    132     // GL_EXT_geometry_shader
    133     public static final int GL_GEOMETRY_SHADER_EXT                                  = 0x8DD9;
    134     public static final int GL_GEOMETRY_SHADER_BIT_EXT                              = 0x00000004;
    135     public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_EXT                     = 0x8916;
    136     public static final int GL_GEOMETRY_LINKED_INPUT_TYPE_EXT                       = 0x8917;
    137     public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT                      = 0x8918;
    138     public static final int GL_GEOMETRY_SHADER_INVOCATIONS_EXT                      = 0x887F;
    139     public static final int GL_LAYER_PROVOKING_VERTEX_EXT                           = 0x825E;
    140     public static final int GL_LINES_ADJACENCY_EXT                                  = 0x000A;
    141     public static final int GL_LINE_STRIP_ADJACENCY_EXT                             = 0x000B;
    142     public static final int GL_TRIANGLES_ADJACENCY_EXT                              = 0x000C;
    143     public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT                         = 0x000D;
    144     public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT                  = 0x8DDF;
    145     public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT                      = 0x8A2C;
    146     public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT         = 0x8A32;
    147     public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT                    = 0x9123;
    148     public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT                   = 0x9124;
    149     public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT                     = 0x8DE0;
    150     public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT             = 0x8DE1;
    151     public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT                  = 0x8E5A;
    152     public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT                 = 0x8C29;
    153     public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT              = 0x92CF;
    154     public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT                     = 0x92D5;
    155     public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT                      = 0x90CD;
    156     public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT               = 0x90D7;
    157     public static final int GL_FIRST_VERTEX_CONVENTION_EXT                          = 0x8E4D;
    158     public static final int GL_LAST_VERTEX_CONVENTION_EXT                           = 0x8E4E;
    159     public static final int GL_UNDEFINED_VERTEX_EXT                                 = 0x8260;
    160     public static final int GL_PRIMITIVES_GENERATED_EXT                             = 0x8C87;
    161     public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT                       = 0x9312;
    162     public static final int GL_MAX_FRAMEBUFFER_LAYERS_EXT                           = 0x9317;
    163     public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT             = 0x8DA8;
    164     public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT                   = 0x8DA7;
    165     public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_EXT                    = 0x9309;
    166 
    167     // GL_EXT_primitive_bounding_box
    168     public static final int GL_PRIMITIVE_BOUNDING_BOX_EXT                           = 0x92BE;
    169 
    170     // GL_EXT_tessellation_shader
    171     public static final int GL_PATCHES_EXT                                          = 0x000E;
    172     public static final int GL_PATCH_VERTICES_EXT                                   = 0x8E72;
    173     public static final int GL_TESS_CONTROL_OUTPUT_VERTICES_EXT                     = 0x8E75;
    174     public static final int GL_TESS_GEN_MODE_EXT                                    = 0x8E76;
    175     public static final int GL_TESS_GEN_SPACING_EXT                                 = 0x8E77;
    176     public static final int GL_TESS_GEN_VERTEX_ORDER_EXT                            = 0x8E78;
    177     public static final int GL_TESS_GEN_POINT_MODE_EXT                              = 0x8E79;
    178     public static final int GL_ISOLINES_EXT                                         = 0x8E7A;
    179     public static final int GL_QUADS_EXT                                            = 0x0007;
    180     public static final int GL_FRACTIONAL_ODD_EXT                                   = 0x8E7B;
    181     public static final int GL_FRACTIONAL_EVEN_EXT                                  = 0x8E7C;
    182     public static final int GL_MAX_PATCH_VERTICES_EXT                               = 0x8E7D;
    183     public static final int GL_MAX_TESS_GEN_LEVEL_EXT                               = 0x8E7E;
    184     public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT              = 0x8E7F;
    185     public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT           = 0x8E80;
    186     public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT             = 0x8E81;
    187     public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT          = 0x8E82;
    188     public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT               = 0x8E83;
    189     public static final int GL_MAX_TESS_PATCH_COMPONENTS_EXT                        = 0x8E84;
    190     public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT         = 0x8E85;
    191     public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT            = 0x8E86;
    192     public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT                  = 0x8E89;
    193     public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT               = 0x8E8A;
    194     public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT                = 0x886C;
    195     public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT             = 0x886D;
    196     public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT     = 0x8E1E;
    197     public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT  = 0x8E1F;
    198     public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT          = 0x92CD;
    199     public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT       = 0x92CE;
    200     public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT                 = 0x92D3;
    201     public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT              = 0x92D4;
    202     public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT                  = 0x90CB;
    203     public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT               = 0x90CC;
    204     public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT           = 0x90D8;
    205     public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT        = 0x90D9;
    206     public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED              = 0x8221;
    207     public static final int GL_IS_PER_PATCH_EXT                                     = 0x92E7;
    208     public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT                = 0x9307;
    209     public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT             = 0x9308;
    210     public static final int GL_TESS_CONTROL_SHADER_EXT                              = 0x8E88;
    211     public static final int GL_TESS_EVALUATION_SHADER_EXT                           = 0x8E87;
    212     public static final int GL_TESS_CONTROL_SHADER_BIT_EXT                          = 0x00000008;
    213     public static final int GL_TESS_EVALUATION_SHADER_BIT_EXT                       = 0x00000010;
    214 
    215     // GL_EXT_texture_border_clamp
    216     public static final int GL_TEXTURE_BORDER_COLOR_EXT                             = 0x1004;
    217     public static final int GL_CLAMP_TO_BORDER_EXT                                  = 0x812D;
    218 
    219     // GL_EXT_texture_buffer
    220     public static final int GL_TEXTURE_BUFFER_EXT                                   = 0x8C2A;
    221     public static final int GL_TEXTURE_BUFFER_BINDING_EXT                           = 0x8C2A;
    222     public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT                          = 0x8C2B;
    223     public static final int GL_TEXTURE_BINDING_BUFFER_EXT                           = 0x8C2C;
    224     public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT                = 0x8C2D;
    225     public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT                  = 0x919F;
    226     public static final int GL_SAMPLER_BUFFER_EXT                                   = 0x8DC2;
    227     public static final int GL_INT_SAMPLER_BUFFER_EXT                               = 0x8DD0;
    228     public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT                      = 0x8DD8;
    229     public static final int GL_IMAGE_BUFFER_EXT                                     = 0x9051;
    230     public static final int GL_INT_IMAGE_BUFFER_EXT                                 = 0x905C;
    231     public static final int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT                        = 0x9067;
    232     public static final int GL_TEXTURE_BUFFER_OFFSET_EXT                            = 0x919D;
    233     public static final int GL_TEXTURE_BUFFER_SIZE_EXT                              = 0x919E;
    234 
    235     // GL_EXT_texture_cube_map_array
    236     public static final int GL_TEXTURE_CUBE_MAP_ARRAY_EXT                           = 0x9009;
    237     public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT                   = 0x900A;
    238     public static final int GL_SAMPLER_CUBE_MAP_ARRAY_EXT                           = 0x900C;
    239     public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT                    = 0x900D;
    240     public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT                       = 0x900E;
    241     public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT              = 0x900F;
    242     public static final int GL_IMAGE_CUBE_MAP_ARRAY_EXT                             = 0x9054;
    243     public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT                         = 0x905F;
    244     public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT                = 0x906A;
    245 
    246     // GL_EXT_texture_sRGB_decode
    247     public static final int GL_TEXTURE_SRGB_DECODE_EXT                              = 0x8A48;
    248     public static final int GL_DECODE_EXT                                           = 0x8A49;
    249     public static final int GL_SKIP_DECODE_EXT                                      = 0x8A4A;
    250 
    251     native private static void _nativeClassInit();
    252     static {
    253         _nativeClassInit();
    254     }
    255 
    256     private GLES31Ext() {}
    257