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      1 /* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */
      2 static void
      3 android_glBindVertexBuffer__IIJI
      4   (JNIEnv *_env, jobject _this, jint bindingindex, jint buffer, jlong offset, jint stride) {
      5     if (sizeof(GLintptr) != sizeof(jlong) && (offset < LONG_MIN || offset > LONG_MAX)) {
      6         jniThrowException(_env, "java/lang/IllegalArgumentException", "offset too large");
      7         return;
      8     }
      9     glBindVertexBuffer(
     10         (GLuint)bindingindex,
     11         (GLuint)buffer,
     12         (GLintptr)offset,
     13         (GLsizei)stride
     14     );
     15 }
     16