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      1 /* void glDispatchComputeIndirect ( GLintptr indirect ) */
      2 static void android_glDispatchComputeIndirect(JNIEnv *_env, jobject, jlong indirect) {
      3     // 'indirect' is a byte offset, not a pointer. GL checks for negative and too-large values.
      4     // Here we only need to check for successful 64-bit to 32-bit conversion.
      5     // - jlong is a int64_t (jni.h)
      6     // - GLintptr is a long (khrplatform.h)
      7     if (sizeof(GLintptr) != sizeof(jlong) && (indirect < LONG_MIN || indirect > LONG_MAX)) {
      8         jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
      9         return;
     10     }
     11     glDispatchComputeIndirect((GLintptr)indirect);
     12 }
     13 
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