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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <layerproto/LayerProtoHeader.h>
     18 
     19 #include <ui/GraphicBuffer.h>
     20 #include <ui/Rect.h>
     21 #include <ui/Region.h>
     22 
     23 #include <Transform.h>
     24 
     25 #include <math/vec4.h>
     26 
     27 namespace android {
     28 namespace surfaceflinger {
     29 class LayerProtoHelper {
     30 public:
     31     static void writeToProto(const Rect& rect, RectProto* rectProto);
     32     static void writeToProto(const FloatRect& rect, FloatRectProto* rectProto);
     33     static void writeToProto(const Region& region, RegionProto* regionProto);
     34     static void writeToProto(const half4 color, ColorProto* colorProto);
     35     static void writeToProto(const Transform& transform, TransformProto* transformProto);
     36     static void writeToProto(const sp<GraphicBuffer>& buffer, ActiveBufferProto* activeBufferProto);
     37 };
     38 
     39 } // namespace surfaceflinger
     40 } // namespace android
     41