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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.hardware.audio.effect@2.0;
     18 
     19 import android.hardware.audio.common@2.0;
     20 import IEffect;
     21 
     22 interface IVirtualizerEffect extends IEffect {
     23     /**
     24      * Returns whether setting virtualization strength is supported.
     25      */
     26     isStrengthSupported() generates (bool strengthSupported);
     27 
     28     enum StrengthRange : uint16_t {
     29         MIN = 0,
     30         MAX = 1000
     31     };
     32 
     33     /**
     34      * Sets virtualization strength.
     35      *
     36      * @param strength strength of the effect. The valid range for strength
     37      *                 strength is [0, 1000], where 0 per mille designates the
     38      *                 mildest effect and 1000 per mille designates the
     39      *                 strongest.
     40      * @return retval operation completion status.
     41      */
     42     setStrength(uint16_t strength) generates (Result retval);
     43 
     44     /**
     45      * Gets virtualization strength.
     46      */
     47     getStrength() generates (Result retval, uint16_t strength);
     48 
     49     struct SpeakerAngle {
     50         AudioChannelMask mask; // speaker channel mask (1 bit set).
     51         // all angles are expressed in degrees and
     52         // are relative to the listener.
     53         int16_t azimuth; // 0 is the direction the listener faces
     54                          // 180 is behind the listener
     55                          // -90 is to their left
     56         int16_t elevation; // 0 is the horizontal plane
     57                            // +90 is above the listener, -90 is below
     58     };
     59     /**
     60      * Retrieves virtual speaker angles for the given channel mask on the
     61      * specified device.
     62      */
     63     getVirtualSpeakerAngles(AudioChannelMask mask, AudioDevice device)
     64             generates (Result retval, vec<SpeakerAngle> speakerAngles);
     65 
     66     /**
     67      * Forces the virtualizer effect for the given output device.
     68      */
     69     forceVirtualizationMode(AudioDevice device) generates (Result retval);
     70 
     71     /**
     72      * Returns audio device reflecting the current virtualization mode,
     73      * AUDIO_DEVICE_NONE when not virtualizing.
     74      */
     75     getVirtualizationMode() generates (Result retval, AudioDevice device);
     76 };
     77