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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <thread>
     18 
     19 #include <gtest/gtest.h>
     20 
     21 #include <utils/SystemClock.h>
     22 
     23 #include "vhal_v2_0/VehicleObjectPool.h"
     24 
     25 namespace android {
     26 namespace hardware {
     27 namespace automotive {
     28 namespace vehicle {
     29 namespace V2_0 {
     30 
     31 namespace {
     32 
     33 class VehicleObjectPoolTest : public ::testing::Test {
     34 protected:
     35     void SetUp() override {
     36         stats = PoolStats::instance();
     37         resetStats();
     38         valuePool.reset(new VehiclePropValuePool);
     39     }
     40 
     41     void TearDown() override {
     42         // At the end, all created objects should be either recycled or deleted.
     43         // Some objects could be recycled multiple times, that's why it's <=
     44         ASSERT_EQ(stats->Obtained, stats->Recycled);
     45         ASSERT_LE(stats->Created, stats->Recycled);
     46     }
     47 private:
     48     void resetStats() {
     49         stats->Obtained = 0;
     50         stats->Created = 0;
     51         stats->Recycled = 0;
     52     }
     53 
     54 public:
     55     PoolStats* stats;
     56     std::unique_ptr<VehiclePropValuePool> valuePool;
     57 };
     58 
     59 TEST_F(VehicleObjectPoolTest, valuePoolBasicCorrectness) {
     60     void* raw = valuePool->obtain(VehiclePropertyType::INT32).get();
     61     // At this point, v1 should be recycled and the only object in the pool.
     62     ASSERT_EQ(raw, valuePool->obtain(VehiclePropertyType::INT32).get());
     63     // Obtaining value of another type - should return a new object
     64     ASSERT_NE(raw, valuePool->obtain(VehiclePropertyType::FLOAT).get());
     65 
     66     ASSERT_EQ(3u, stats->Obtained);
     67     ASSERT_EQ(2u, stats->Created);
     68 }
     69 
     70 TEST_F(VehicleObjectPoolTest, valuePoolStrings) {
     71     valuePool->obtain(VehiclePropertyType::STRING);
     72     auto vs = valuePool->obtain(VehiclePropertyType::STRING);
     73     vs->value.stringValue = "Hello";
     74     void* raw = vs.get();
     75     vs.reset();  // delete the pointer
     76 
     77     auto vs2 = valuePool->obtain(VehiclePropertyType::STRING);
     78     ASSERT_EQ(0u, vs2->value.stringValue.size());
     79     ASSERT_NE(raw, valuePool->obtain(VehiclePropertyType::STRING).get());
     80 
     81     ASSERT_EQ(0u, stats->Obtained);
     82 }
     83 
     84 TEST_F(VehicleObjectPoolTest, valuePoolMultithreadedBenchmark) {
     85     // In this test we have T threads that concurrently in C cycles
     86     // obtain and release O VehiclePropValue objects of FLOAT / INT32 types.
     87 
     88     const int T = 2;
     89     const int C = 500;
     90     const int O = 100;
     91 
     92     auto poolPtr = valuePool.get();
     93 
     94     std::vector<std::thread> threads;
     95     auto start = elapsedRealtimeNano();
     96     for (int i = 0; i < T; i++) {
     97         threads.push_back(std::thread([&poolPtr] () {
     98             for (int j = 0; j < C; j++) {
     99                 std::vector<recyclable_ptr<VehiclePropValue>> vec;
    100                 for (int k = 0; k < O; k++) {
    101                     vec.push_back(
    102                         poolPtr->obtain(k % 2 == 0
    103                                         ? VehiclePropertyType::FLOAT
    104                                         : VehiclePropertyType::INT32));
    105                 }
    106             }
    107         }));
    108     }
    109 
    110     for (auto& t : threads) {
    111         t.join();
    112     }
    113     auto finish = elapsedRealtimeNano();
    114 
    115     ASSERT_EQ(static_cast<uint32_t>(T * C * O), stats->Obtained);
    116     ASSERT_EQ(static_cast<uint32_t>(T * C * O), stats->Recycled);
    117     // Created less than obtained.
    118     ASSERT_GE(static_cast<uint32_t>(T * O), stats->Created);
    119 
    120     auto elapsedMs = (finish - start) / 1000000;
    121     ASSERT_GE(1000, elapsedMs);  // Less a second to access 100K objects.
    122                                  // Typically it takes about 0.1s on Nexus6P.
    123 }
    124 
    125 }  // namespace anonymous
    126 
    127 }  // namespace V2_0
    128 }  // namespace vehicle
    129 }  // namespace automotive
    130 }  // namespace hardware
    131 }  // namespace android
    132