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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 package android.hardware.power@1.0;
     17 
     18 /** Power hint identifiers passed to powerHint() */
     19 enum PowerHint : uint32_t {
     20    /**
     21     * Foreground app has started or stopped requesting a VSYNC pulse
     22     * from SurfaceFlinger. If the app has started requesting VSYNC
     23     * then CPU and GPU load is expected soon, and it may be appropriate
     24     * to raise speeds of CPU, memory bus, etc. The data parameter is
     25     * non-zero to indicate VSYNC pulse is now requested, or zero for
     26     * VSYNC pulse no longer requested.
     27     */
     28     VSYNC = 0x00000001,
     29 
     30 
     31    /**
     32     * User is interacting with the device, for example, touchscreen
     33     * events are incoming. CPU and GPU load may be expected soon,
     34     * and it may be appropriate to raise speeds of CPU, memory bus,
     35     * etc. The data parameter is the estimated length of the interaction
     36     * in milliseconds, or 0 if unknown.
     37     */
     38     INTERACTION = 0x00000002,
     39 
     40 
     41     /**
     42      * DO NOT USE VIDEO_ENCODE/_DECODE!  They will be removed in
     43      * KLP.
     44      */
     45     VIDEO_ENCODE = 0x00000003,
     46     VIDEO_DECODE = 0x00000004,
     47 
     48    /**
     49     * Low power mode is activated or deactivated. Low power mode
     50     * is intended to save battery at the cost of performance. The data
     51     * parameter is non-zero when low power mode is activated, and zero
     52     * when deactivated.
     53     */
     54     LOW_POWER = 0x00000005,
     55 
     56    /**
     57     * Sustained Performance mode is actived or deactivated. Sustained
     58     * performance mode is intended to provide a consistent level of
     59     * performance for a prolonged amount of time. The data parameter is
     60     * non-zero when sustained performance mode is activated, and zero
     61     * when deactivated.
     62     */
     63     SUSTAINED_PERFORMANCE = 0x00000006,
     64 
     65    /**
     66     * VR Mode is activated or deactivated. VR mode is intended to
     67     * provide minimum guarantee for performance for the amount of time the
     68     * device can sustain it. The data parameter is non-zero when the mode
     69     * is activated and zero when deactivated.
     70     */
     71     VR_MODE = 0x00000007,
     72 
     73    /**
     74     * This hint indicates that an application has been launched. Can be used
     75     * for device specific optimizations during application launch. The data
     76     * parameter is non-zero when the application starts to launch and zero when
     77     * it has been launched.
     78     */
     79     LAUNCH = 0x00000008,
     80 };
     81 
     82 enum Feature : uint32_t {
     83     /**
     84      * Enabling/Disabling this feature will allow/disallow the system
     85      * to wake up by tapping the screen twice.
     86      */
     87     POWER_FEATURE_DOUBLE_TAP_TO_WAKE = 0x00000001
     88 };
     89 
     90 enum Status : uint32_t {
     91     SUCCESS = 0,
     92     FILESYSTEM_ERROR = 1
     93 };
     94 /**
     95  * Platform-level sleep state stats:
     96  * PowerStateVoter struct is useful for describing the individual voters
     97  * when a Platform-level sleep state is chosen by aggregation of votes from
     98  * multiple clients/system conditions.
     99  *
    100  * This helps in attirbuting what in the device is blocking the device from
    101  * entering the lowest Platform-level sleep state.
    102  */
    103 struct PowerStateVoter {
    104     /**
    105      * Name of the voter.
    106      */
    107      string name;
    108 
    109     /**
    110      * Total time in msec the voter voted for the platform sleep state since
    111      * boot.
    112      */
    113      uint64_t totalTimeInMsecVotedForSinceBoot;
    114 
    115     /**
    116      * Number of times the voter voted for the platform sleep state since boot.
    117      */
    118      uint64_t totalNumberOfTimesVotedSinceBoot;
    119 };
    120 
    121 /**
    122  * Platform-level sleep state stats:
    123  * PowerStatePlatformSleepState represents the Platform-level sleep state
    124  * the device is capable of getting into.
    125  *
    126  * SoCs usually have more than one Platform-level sleep state.
    127  */
    128 struct PowerStatePlatformSleepState {
    129     /**
    130      * Platform-level Sleep state name.
    131      */
    132     string name;
    133 
    134     /**
    135      * Time spent in msec at this platform-level sleep state since boot.
    136      */
    137     uint64_t residencyInMsecSinceBoot;
    138 
    139     /**
    140      * Total number of times system entered this state.
    141      */
    142     uint64_t totalTransitions;
    143 
    144     /**
    145      * This platform-level sleep state can only be reached during system suspend
    146      */
    147     bool supportedOnlyInSuspend;
    148 
    149     /**
    150      * voters is useful if the Platform-level sleep state
    151      * is chosen by aggregation votes from multiple clients/system conditions.
    152      * All the voters have to say yes or all the system conditions need to be
    153      * met to enter a platform-level sleep state.
    154      *
    155      * Vector of size zero implies either the info is not available
    156      * or the system does not follow a voting mechanism to choose this
    157      * Platform-level sleep state.
    158      */
    159     vec<PowerStateVoter> voters;
    160 };
    161