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      1 /*
      2 * Copyright (c) 2014 - 2017, The Linux Foundation. All rights reserved.
      3 *
      4 * Redistribution and use in source and binary forms, with or without modification, are permitted
      5 * provided that the following conditions are met:
      6 *    * Redistributions of source code must retain the above copyright notice, this list of
      7 *      conditions and the following disclaimer.
      8 *    * Redistributions in binary form must reproduce the above copyright notice, this list of
      9 *      conditions and the following disclaimer in the documentation and/or other materials provided
     10 *      with the distribution.
     11 *    * Neither the name of The Linux Foundation nor the names of its contributors may be used to
     12 *      endorse or promote products derived from this software without specific prior written
     13 *      permission.
     14 *
     15 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     17 * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
     18 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
     19 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     20 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     21 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     22 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23 */
     24 
     25 /*! @file layer_stack.h
     26   @brief File for display layer stack structure which represents a drawing buffer.
     27 
     28   @details Display layer is a drawing buffer object which will be blended with other drawing buffers
     29   under blending rules.
     30 */
     31 #ifndef __LAYER_STACK_H__
     32 #define __LAYER_STACK_H__
     33 
     34 #include <stdint.h>
     35 #include <utils/constants.h>
     36 
     37 #include <vector>
     38 
     39 #include "layer_buffer.h"
     40 #include "sdm_types.h"
     41 
     42 namespace sdm {
     43 
     44 /*! @brief This enum represents display layer blending types.
     45 
     46   @sa Layer
     47 */
     48 enum LayerBlending {
     49   kBlendingPremultiplied,   //!< Pixel color is expressed using premultiplied alpha in RGBA tuples.
     50                             //!< If plane alpha is less than 0xFF, apply modulation as well.
     51                             //!<   pixel.rgb = src.rgb + dest.rgb x (1 - src.a)
     52 
     53   kBlendingOpaque,          //!< Pixel color is expressed using straight alpha in color tuples. It
     54                             //!< is constant blend operation. The layer would appear opaque if plane
     55                             //!< alpha is 0xFF.
     56 
     57   kBlendingCoverage,        //!< Pixel color is expressed using straight alpha in color tuples. If
     58                             //!< plane alpha is less than 0xff, apply modulation as well.
     59                             //!<   pixel.rgb = src.rgb x src.a + dest.rgb x (1 - src.a)
     60 };
     61 
     62 /*! @brief This enum represents display layer composition types.
     63 
     64   @sa Layer
     65 */
     66 enum LayerComposition {
     67   /* ==== List of composition types set by SDM === */
     68   /* These composition types represent SDM composition decision for the layers which need to
     69      be blended. Composition types are set during Prepare() by SDM.
     70      Client can set default composition type to any of the below before calling into Prepare(),
     71      however client's input value is ignored and does not play any role in composition decision.
     72   */
     73   kCompositionGPU,          //!< This layer will be drawn onto the target buffer by GPU. Display
     74                             //!< device will mark the layer for GPU composition if it can not
     75                             //!< handle composition for it.
     76                             //!< This composition type is used only if GPUTarget layer is provided
     77                             //!< in a composition cycle.
     78 
     79   kCompositionGPUS3D,       //!< This layer will be drawn onto the target buffer in s3d mode by GPU.
     80                             //!< Display device will mark the layer for GPU composition if it can
     81                             //!< not handle composition for it.
     82                             //!< This composition type is used only if GPUTarget layer is provided
     83                             //!< in a composition cycle.
     84 
     85   kCompositionSDE,          //!< This layer will be composed by SDE. It must not be composed by
     86                             //!< GPU or Blit.
     87 
     88   kCompositionHWCursor,     //!< This layer will be composed by SDE using HW Cursor. It must not be
     89                             //!< composed by GPU or Blit.
     90 
     91   kCompositionHybrid,       //!< This layer will be drawn by a blit engine and SDE together.
     92                             //!< Display device will split the layer, update the blit rectangle
     93                             //!< that need to be composed by a blit engine and update original
     94                             //!< source rectangle that will be composed by SDE.
     95                             //!< This composition type is used only if GPUTarget and BlitTarget
     96                             //!< layers are provided in a composition cycle.
     97 
     98   kCompositionBlit,         //!< This layer will be composed using Blit Engine.
     99                             //!< This composition type is used only if BlitTarget layer is provided
    100                             //!< in a composition cycle.
    101 
    102   /* === List of composition types set by Client === */
    103   /* These composition types represent target buffer layers onto which GPU or Blit will draw if SDM
    104      decide to have some or all layers drawn by respective composition engine.
    105      Client must provide a target buffer layer, if respective composition type is not disabled by
    106      an explicit call to SetCompositionState() method. If a composition type is not disabled,
    107      providing a target buffer layer is optional. If SDM is unable to handle layers without support
    108      of such a composition engine, Prepare() call will return failure.
    109   */
    110   kCompositionGPUTarget,    //!< This layer will hold result of composition for layers marked for
    111                             //!< GPU composition.
    112                             //!< If display device does not set any layer for GPU composition then
    113                             //!< this layer would be ignored. Else, this layer will be composed
    114                             //!< with other layers marked for SDE composition by SDE.
    115                             //!< Only one layer shall be marked as target buffer by the caller.
    116                             //!< GPU target layer shall be placed after all application layers
    117                             //!< in the layer stack.
    118 
    119   kCompositionBlitTarget,   //!< This layer will hold result of composition for blit rectangles
    120                             //!< from the layers marked for hybrid composition. Nth blit rectangle
    121                             //!< in a layer shall be composed onto Nth blit target.
    122                             //!< If display device does not set any layer for hybrid composition
    123                             //!< then this would be ignored.
    124                             //!< Blit target layers shall be placed after GPUTarget in the layer
    125                             //!< stack.
    126 };
    127 
    128 /*! @brief This structure defines rotation and flip values for a display layer.
    129 
    130   @sa Layer
    131 */
    132 struct LayerTransform {
    133   float rotation = 0.0f;  //!< Left most pixel coordinate.
    134   bool flip_horizontal = false;  //!< Mirror reversal of the layer across a horizontal axis.
    135   bool flip_vertical = false;  //!< Mirror reversal of the layer across a vertical axis.
    136 
    137   bool operator==(const LayerTransform& transform) const {
    138     return (rotation == transform.rotation && flip_horizontal == transform.flip_horizontal &&
    139             flip_vertical == transform.flip_vertical);
    140   }
    141 
    142   bool operator!=(const LayerTransform& transform) const {
    143     return !operator==(transform);
    144   }
    145 };
    146 
    147 /*! @brief This structure defines flags associated with a layer. The 1-bit flag can be set to ON(1)
    148   or OFF(0).
    149 
    150   @sa LayerBuffer
    151 */
    152 struct LayerFlags {
    153   union {
    154     struct {
    155       uint32_t skip : 1;      //!< This flag shall be set by client to indicate that this layer
    156                               //!< will be handled by GPU. Display Device will not consider it
    157                               //!< for composition.
    158 
    159       uint32_t updating : 1;  //!< This flag shall be set by client to indicate that this is
    160                               //!< updating non-updating. so strategy manager will mark them for
    161                               //!< SDE/GPU composition respectively when the layer stack qualifies
    162                               //!< for cache based composition.
    163 
    164       uint32_t solid_fill : 1;
    165                               //!< This flag shall be set by client to indicate that this layer
    166                               //!< is for solid fill without input buffer. Display Device will
    167                               //!< use SDE HW feature to achieve it.
    168 
    169       uint32_t cursor : 1;    //!< This flag shall be set by client to indicate that this layer
    170                               //!< is a cursor
    171                               //!< Display Device may handle this layer using HWCursor
    172 
    173       uint32_t single_buffer : 1;  //!< This flag shall be set by client to indicate that the layer
    174                                    //!< uses only a single buffer that will not be swapped out
    175     };
    176 
    177     uint32_t flags = 0;       //!< For initialization purpose only.
    178                               //!< Client shall not refer it directly.
    179   };
    180 };
    181 
    182 /*! @brief This structure defines flags associated with the layer requests. The 1-bit flag can be
    183     set to ON(1) or OFF(0).
    184 
    185   @sa Layer
    186 */
    187 struct LayerRequestFlags {
    188   union {
    189     struct {
    190       uint32_t tone_map : 1;  //!< This flag will be set by SDM when the layer needs tone map
    191       uint32_t secure: 1;  //!< This flag will be set by SDM when the layer must be secure
    192       uint32_t flip_buffer: 1;  //!< This flag will be set by SDM when the layer needs FBT flip
    193     };
    194     uint32_t request_flags = 0;  //!< For initialization purpose only.
    195                                  //!< Shall not be refered directly.
    196   };
    197 };
    198 
    199 /*! @brief This structure defines LayerRequest.
    200    Includes width/height/format of the LayerRequest.
    201 
    202    SDM shall set the properties of LayerRequest to be used by the client
    203 
    204   @sa LayerRequest
    205 */
    206 struct LayerRequest {
    207   LayerRequestFlags flags;  // Flags associated with this request
    208   LayerBufferFormat format = kFormatRGBA8888;  // Requested format
    209   uint32_t width = 0;  // Requested unaligned width.
    210   uint32_t height = 0;  // Requested unalighed height
    211 };
    212 
    213 /*! @brief This structure defines flags associated with a layer stack. The 1-bit flag can be set to
    214   ON(1) or OFF(0).
    215 
    216   @sa LayerBuffer
    217 */
    218 struct LayerStackFlags {
    219   union {
    220     struct {
    221       uint32_t geometry_changed : 1;  //!< This flag shall be set by client to indicate that the
    222                                       //!< layer set passed to Prepare() has changed by more than
    223                                       //!< just the buffer handles and acquire fences.
    224 
    225       uint32_t skip_present : 1;      //!< This flag will be set to true, if the current layer
    226                                       //!< stack contains skip layers.
    227 
    228       uint32_t video_present : 1;     //!< This flag will be set to true, if current layer stack
    229                                       //!< contains video.
    230 
    231       uint32_t secure_present : 1;    //!< This flag will be set to true, if the current layer
    232                                       //!< stack contains secure layers.
    233 
    234       uint32_t animating : 1;         //!< This flag shall be set by client to indicate that the
    235                                       //!<  current frame is animating.i
    236 
    237       uint32_t attributes_changed : 1;
    238                                       //!< This flag shall be set by client to indicate that the
    239                                       //!< current frame has some properties changed and
    240                                       //!< needs re-config.
    241 
    242       uint32_t cursor_present : 1;    //!< This flag will be set to true if the current layer
    243                                       //!< stack contains cursor layer.
    244 
    245       uint32_t single_buffered_layer_present : 1;    //!< Set if stack has single buffered layer
    246 
    247       uint32_t s3d_mode_present : 1;  //!< This flag will be set to true, if the current layer
    248                                       //!< stack contains s3d layer, and the layer stack can enter
    249                                       //!< s3d mode.
    250 
    251       uint32_t post_processed_output : 1;  // If output_buffer should contain post processed output
    252                                            // This applies only to primary displays currently
    253 
    254       uint32_t hdr_present : 1;  //!< Set if stack has HDR content
    255     };
    256 
    257     uint32_t flags = 0;               //!< For initialization purpose only.
    258                                       //!< Client shall not refer it directly.
    259   };
    260 };
    261 
    262 /*! @brief This structure defines a rectanglular area inside a display layer.
    263 
    264   @sa LayerRectArray
    265 */
    266 struct LayerRect {
    267   float left   = 0.0f;   //!< Left-most pixel coordinate.
    268   float top    = 0.0f;   //!< Top-most pixel coordinate.
    269   float right  = 0.0f;   //!< Right-most pixel coordinate.
    270   float bottom = 0.0f;   //!< Bottom-most pixel coordinate.
    271 
    272   LayerRect() = default;
    273 
    274   LayerRect(float l, float t, float r, float b) : left(l), top(t), right(r), bottom(b) { }
    275 
    276   bool operator==(const LayerRect& rect) const {
    277     return left == rect.left && right == rect.right && top == rect.top && bottom == rect.bottom;
    278   }
    279 
    280   bool operator!=(const LayerRect& rect) const {
    281     return !operator==(rect);
    282   }
    283 };
    284 
    285 /*! @brief This structure defines an array of display layer rectangles.
    286 
    287   @sa LayerRect
    288 */
    289 struct LayerRectArray {
    290   LayerRect *rect = NULL;  //!< Pointer to first element of array.
    291   uint32_t count = 0;      //!< Number of elements in the array.
    292 };
    293 
    294 /*! @brief This structure defines display layer object which contains layer properties and a drawing
    295   buffer.
    296 
    297   @sa LayerArray
    298 */
    299 struct Layer {
    300   LayerBuffer input_buffer = {};                   //!< Buffer to be composed.
    301                                                    //!< If this remains unchanged between two
    302                                                    //!< consecutive Prepare() calls and
    303                                                    //!< geometry_changed flag is not set for the
    304                                                    //!< second call, then the display device will
    305                                                    //!< assume that buffer content has not
    306                                                    //!< changed.
    307 
    308   LayerComposition composition = kCompositionGPU;  //!< Composition type which can be set by either
    309                                                    //!< the client or the display device. This value
    310                                                    //!< should be preserved between Prepare() and
    311                                                    //!< Commit() calls.
    312 
    313   LayerRect src_rect = {};                         //!< Rectangular area of the layer buffer to
    314                                                    //!< consider for composition.
    315 
    316   LayerRect dst_rect = {};                         //!< The target position where the frame will be
    317                                                    //!< displayed. Cropping rectangle is scaled to
    318                                                    //!< fit into this rectangle. The origin is the
    319                                                    //!< top-left corner of the screen.
    320 
    321   std::vector<LayerRect> visible_regions = {};     //!< Visible rectangular areas in screen space.
    322                                                    //!< The visible region includes areas overlapped
    323                                                    //!< by a translucent layer.
    324 
    325   std::vector<LayerRect> dirty_regions = {};       //!< Rectangular areas in the current frames
    326                                                    //!< that have changed in comparison to
    327                                                    //!< previous frame.
    328 
    329   std::vector<LayerRect> blit_regions = {};        //!< Rectangular areas of this layer which need
    330                                                    //!< to be composed to blit target. Display
    331                                                    //!< device will update blit rectangles if a
    332                                                    //!< layer composition is set as hybrid. Nth blit
    333                                                    //!< rectangle shall be composed onto Nth blit
    334                                                    //!< target.
    335 
    336   LayerBlending blending = kBlendingPremultiplied;  //!< Blending operation which need to be
    337                                                     //!< applied on the layer buffer during
    338                                                     //!< composition.
    339 
    340   LayerTransform transform = {};                   //!< Rotation/Flip operations which need to be
    341                                                    //!< applied to the layer buffer during
    342                                                    //!< composition.
    343 
    344   uint8_t plane_alpha = 0xff;                      //!< Alpha value applied to the whole layer.
    345                                                    //!< Value of each pixel is computed as:
    346                                                    //!<    if(kBlendingPremultiplied) {
    347                                                    //!<      pixel.RGB = pixel.RGB * planeAlpha/255
    348                                                    //!<    }
    349                                                    //!<    pixel.a = pixel.a * planeAlpha
    350 
    351   uint32_t frame_rate = 0;                         //!< Rate at which frames are being updated for
    352                                                    //!< this layer.
    353 
    354   uint32_t solid_fill_color = 0;                   //!< Solid color used to fill the layer when
    355                                                    //!< no content is associated with the layer.
    356 
    357   LayerFlags flags;                                //!< Flags associated with this layer.
    358 
    359   LayerRequest request = {};                       //!< o/p - request on this Layer by SDM.
    360 
    361   Lut3d lut_3d = {};                               //!< o/p - Populated by SDM when tone mapping is
    362                                                    //!< needed on this layer.
    363 };
    364 
    365 /*! @brief This structure defines a layer stack that contains layers which need to be composed and
    366   rendered onto the target.
    367 
    368   @sa DisplayInterface::Prepare
    369   @sa DisplayInterface::Commit
    370 */
    371 struct LayerStack {
    372   std::vector<Layer *> layers = {};    //!< Vector of layer pointers.
    373 
    374   int retire_fence_fd = -1;            //!< File descriptor referring to a sync fence object which
    375                                        //!< will be signaled when this composited frame has been
    376                                        //!< replaced on screen by a subsequent frame on a physical
    377                                        //!< display. The fence object is created and returned during
    378                                        //!< Commit(). Client shall close the returned file
    379                                        //!< descriptor.
    380                                        //!< NOTE: This field applies to a physical display only.
    381 
    382   LayerBuffer *output_buffer = NULL;   //!< Pointer to the buffer where composed buffer would be
    383                                        //!< rendered for virtual displays.
    384                                        //!< NOTE: This field applies to a virtual display only.
    385 
    386   LayerStackFlags flags;               //!< Flags associated with this layer set.
    387 };
    388 
    389 }  // namespace sdm
    390 
    391 #endif  // __LAYER_STACK_H__
    392 
    393