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      1 /*
      2 * Copyright (c) 2014 - 2016, The Linux Foundation. All rights reserved.
      3 *
      4 * Redistribution and use in source and binary forms, with or without modification, are permitted
      5 * provided that the following conditions are met:
      6 *    * Redistributions of source code must retain the above copyright notice, this list of
      7 *      conditions and the following disclaimer.
      8 *    * Redistributions in binary form must reproduce the above copyright notice, this list of
      9 *      conditions and the following disclaimer in the documentation and/or other materials provided
     10 *      with the distribution.
     11 *    * Neither the name of The Linux Foundation nor the names of its contributors may be used to
     12 *      endorse or promote products derived from this software without specific prior written
     13 *      permission.
     14 *
     15 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     17 * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
     18 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
     19 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     20 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     21 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     22 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23 */
     24 
     25 /*! @file layer_stack.h
     26   @brief File for display layer stack structure which represents a drawing buffer.
     27 
     28   @details Display layer is a drawing buffer object which will be blended with other drawing buffers
     29   under blending rules.
     30 */
     31 #ifndef __LAYER_STACK_H__
     32 #define __LAYER_STACK_H__
     33 
     34 #include <stdint.h>
     35 #include <utils/constants.h>
     36 
     37 #include <vector>
     38 
     39 #include "layer_buffer.h"
     40 #include "sdm_types.h"
     41 
     42 namespace sdm {
     43 
     44 /*! @brief This enum represents display layer blending types.
     45 
     46   @sa Layer
     47 */
     48 enum LayerBlending {
     49   kBlendingPremultiplied,   //!< Pixel color is expressed using premultiplied alpha in RGBA tuples.
     50                             //!< If plane alpha is less than 0xFF, apply modulation as well.
     51                             //!<   pixel.rgb = src.rgb + dest.rgb x (1 - src.a)
     52 
     53   kBlendingOpaque,          //!< Pixel color is expressed using straight alpha in color tuples. It
     54                             //!< is constant blend operation. The layer would appear opaque if plane
     55                             //!< alpha is 0xFF.
     56 
     57   kBlendingCoverage,        //!< Pixel color is expressed using straight alpha in color tuples. If
     58                             //!< plane alpha is less than 0xff, apply modulation as well.
     59                             //!<   pixel.rgb = src.rgb x src.a + dest.rgb x (1 - src.a)
     60 };
     61 
     62 /*! @brief This enum represents display layer composition types.
     63 
     64   @sa Layer
     65 */
     66 enum LayerComposition {
     67   /* ==== List of composition types set by SDM === */
     68   /* These composition types represent SDM composition decision for the layers which need to
     69      be blended. Composition types are set during Prepare() by SDM.
     70      Client can set default composition type to any of the below before calling into Prepare(),
     71      however client's input value is ignored and does not play any role in composition decision.
     72   */
     73   kCompositionGPU,          //!< This layer will be drawn onto the target buffer by GPU. Display
     74                             //!< device will mark the layer for GPU composition if it can not
     75                             //!< handle composition for it.
     76                             //!< This composition type is used only if GPUTarget layer is provided
     77                             //!< in a composition cycle.
     78 
     79   kCompositionGPUS3D,       //!< This layer will be drawn onto the target buffer in s3d mode by GPU.
     80                             //!< Display device will mark the layer for GPU composition if it can
     81                             //!< not handle composition for it.
     82                             //!< This composition type is used only if GPUTarget layer is provided
     83                             //!< in a composition cycle.
     84 
     85   kCompositionSDE,          //!< This layer will be composed by SDE. It must not be composed by
     86                             //!< GPU or Blit.
     87 
     88   kCompositionHWCursor,     //!< This layer will be composed by SDE using HW Cursor. It must not be
     89                             //!< composed by GPU or Blit.
     90 
     91   kCompositionHybrid,       //!< This layer will be drawn by a blit engine and SDE together.
     92                             //!< Display device will split the layer, update the blit rectangle
     93                             //!< that need to be composed by a blit engine and update original
     94                             //!< source rectangle that will be composed by SDE.
     95                             //!< This composition type is used only if GPUTarget and BlitTarget
     96                             //!< layers are provided in a composition cycle.
     97 
     98   kCompositionBlit,         //!< This layer will be composed using Blit Engine.
     99                             //!< This composition type is used only if BlitTarget layer is provided
    100                             //!< in a composition cycle.
    101 
    102   /* === List of composition types set by Client === */
    103   /* These composition types represent target buffer layers onto which GPU or Blit will draw if SDM
    104      decide to have some or all layers drawn by respective composition engine.
    105      Client must provide a target buffer layer, if respective composition type is not disabled by
    106      an explicit call to SetCompositionState() method. If a composition type is not disabled,
    107      providing a target buffer layer is optional. If SDM is unable to handle layers without support
    108      of such a composition engine, Prepare() call will return failure.
    109   */
    110   kCompositionGPUTarget,    //!< This layer will hold result of composition for layers marked for
    111                             //!< GPU composition.
    112                             //!< If display device does not set any layer for GPU composition then
    113                             //!< this layer would be ignored. Else, this layer will be composed
    114                             //!< with other layers marked for SDE composition by SDE.
    115                             //!< Only one layer shall be marked as target buffer by the caller.
    116                             //!< GPU target layer shall be placed after all application layers
    117                             //!< in the layer stack.
    118 
    119   kCompositionBlitTarget,   //!< This layer will hold result of composition for blit rectangles
    120                             //!< from the layers marked for hybrid composition. Nth blit rectangle
    121                             //!< in a layer shall be composed onto Nth blit target.
    122                             //!< If display device does not set any layer for hybrid composition
    123                             //!< then this would be ignored.
    124                             //!< Blit target layers shall be placed after GPUTarget in the layer
    125                             //!< stack.
    126 };
    127 
    128 /*! @brief This structure defines rotation and flip values for a display layer.
    129 
    130   @sa Layer
    131 */
    132 struct LayerTransform {
    133   float rotation = 0.0f;  //!< Left most pixel coordinate.
    134   bool flip_horizontal = false;  //!< Mirror reversal of the layer across a horizontal axis.
    135   bool flip_vertical = false;  //!< Mirror reversal of the layer across a vertical axis.
    136 
    137   bool operator==(const LayerTransform& transform) const {
    138     return (rotation == transform.rotation && flip_horizontal == transform.flip_horizontal &&
    139             flip_vertical == transform.flip_vertical);
    140   }
    141 
    142   bool operator!=(const LayerTransform& transform) const {
    143     return !operator==(transform);
    144   }
    145 };
    146 
    147 /*! @brief This structure defines flags associated with a layer. The 1-bit flag can be set to ON(1)
    148   or OFF(0).
    149 
    150   @sa LayerBuffer
    151 */
    152 struct LayerFlags {
    153   union {
    154     struct {
    155       uint32_t skip : 1;      //!< This flag shall be set by client to indicate that this layer
    156                               //!< will be handled by GPU. Display Device will not consider it
    157                               //!< for composition.
    158 
    159       uint32_t updating : 1;  //!< This flag shall be set by client to indicate that this is
    160                               //!< updating non-updating. so strategy manager will mark them for
    161                               //!< SDE/GPU composition respectively when the layer stack qualifies
    162                               //!< for cache based composition.
    163 
    164       uint32_t solid_fill : 1;
    165                               //!< This flag shall be set by client to indicate that this layer
    166                               //!< is for solid fill without input buffer. Display Device will
    167                               //!< use SDE HW feature to achieve it.
    168 
    169       uint32_t cursor : 1;    //!< This flag shall be set by client to indicate that this layer
    170                               //!< is a cursor
    171                               //!< Display Device may handle this layer using HWCursor
    172 
    173       uint32_t single_buffer : 1;  //!< This flag shall be set by client to indicate that the layer
    174                                    //!< uses only a single buffer that will not be swapped out
    175     };
    176 
    177     uint32_t flags = 0;       //!< For initialization purpose only.
    178                               //!< Client shall not refer it directly.
    179   };
    180 };
    181 
    182 /*! @brief This structure defines flags associated with the layer requests. The 1-bit flag can be
    183     set to ON(1) or OFF(0).
    184 
    185   @sa Layer
    186 */
    187 struct LayerRequestFlags {
    188   union {
    189     struct {
    190       uint32_t tone_map : 1;  //!< This flag will be set by SDM when the layer needs tone map
    191       uint32_t secure: 1;  //!< This flag will be set by SDM when the layer must be secure
    192     };
    193     uint32_t request_flags = 0;  //!< For initialization purpose only.
    194                                  //!< Shall not be refered directly.
    195   };
    196 };
    197 
    198 /*! @brief This structure defines LayerRequest.
    199    Includes width/height/format of the LayerRequest.
    200 
    201    SDM shall set the properties of LayerRequest to be used by the client
    202 
    203   @sa LayerRequest
    204 */
    205 struct LayerRequest {
    206   LayerRequestFlags flags;  // Flags associated with this request
    207   LayerBufferFormat format = kFormatRGBA8888;  // Requested format
    208   uint32_t width = 0;  // Requested unaligned width.
    209   uint32_t height = 0;  // Requested unalighed height
    210 };
    211 
    212 /*! @brief This structure defines flags associated with a layer stack. The 1-bit flag can be set to
    213   ON(1) or OFF(0).
    214 
    215   @sa LayerBuffer
    216 */
    217 struct LayerStackFlags {
    218   union {
    219     struct {
    220       uint32_t geometry_changed : 1;  //!< This flag shall be set by client to indicate that the
    221                                       //!< layer set passed to Prepare() has changed by more than
    222                                       //!< just the buffer handles and acquire fences.
    223 
    224       uint32_t skip_present : 1;      //!< This flag will be set to true, if the current layer
    225                                       //!< stack contains skip layers.
    226 
    227       uint32_t video_present : 1;     //!< This flag will be set to true, if current layer stack
    228                                       //!< contains video.
    229 
    230       uint32_t secure_present : 1;    //!< This flag will be set to true, if the current layer
    231                                       //!< stack contains secure layers.
    232 
    233       uint32_t animating : 1;         //!< This flag shall be set by client to indicate that the
    234                                       //!<  current frame is animating.i
    235 
    236       uint32_t attributes_changed : 1;
    237                                       //!< This flag shall be set by client to indicate that the
    238                                       //!< current frame has some properties changed and
    239                                       //!< needs re-config.
    240 
    241       uint32_t cursor_present : 1;    //!< This flag will be set to true if the current layer
    242                                       //!< stack contains cursor layer.
    243 
    244       uint32_t single_buffered_layer_present : 1;    //!< Set if stack has single buffered layer
    245 
    246       uint32_t s3d_mode_present : 1;  //!< This flag will be set to true, if the current layer
    247                                       //!< stack contains s3d layer, and the layer stack can enter
    248                                       //!< s3d mode.
    249 
    250       uint32_t post_processed_output : 1;  // If output_buffer should contain post processed output
    251                                            // This applies only to primary displays currently
    252 
    253       uint32_t hdr_present : 1;  //!< Set if stack has HDR content
    254     };
    255 
    256     uint32_t flags = 0;               //!< For initialization purpose only.
    257                                       //!< Client shall not refer it directly.
    258   };
    259 };
    260 
    261 /*! @brief This structure defines a rectanglular area inside a display layer.
    262 
    263   @sa LayerRectArray
    264 */
    265 struct LayerRect {
    266   float left   = 0.0f;   //!< Left-most pixel coordinate.
    267   float top    = 0.0f;   //!< Top-most pixel coordinate.
    268   float right  = 0.0f;   //!< Right-most pixel coordinate.
    269   float bottom = 0.0f;   //!< Bottom-most pixel coordinate.
    270 
    271   LayerRect() = default;
    272 
    273   LayerRect(float l, float t, float r, float b) : left(l), top(t), right(r), bottom(b) { }
    274 
    275   bool operator==(const LayerRect& rect) const {
    276     return left == rect.left && right == rect.right && top == rect.top && bottom == rect.bottom;
    277   }
    278 
    279   bool operator!=(const LayerRect& rect) const {
    280     return !operator==(rect);
    281   }
    282 };
    283 
    284 /*! @brief This structure defines an array of display layer rectangles.
    285 
    286   @sa LayerRect
    287 */
    288 struct LayerRectArray {
    289   LayerRect *rect = NULL;  //!< Pointer to first element of array.
    290   uint32_t count = 0;      //!< Number of elements in the array.
    291 };
    292 
    293 /*! @brief This structure defines display layer object which contains layer properties and a drawing
    294   buffer.
    295 
    296   @sa LayerArray
    297 */
    298 struct Layer {
    299   LayerBuffer input_buffer = {};                   //!< Buffer to be composed.
    300                                                    //!< If this remains unchanged between two
    301                                                    //!< consecutive Prepare() calls and
    302                                                    //!< geometry_changed flag is not set for the
    303                                                    //!< second call, then the display device will
    304                                                    //!< assume that buffer content has not
    305                                                    //!< changed.
    306 
    307   LayerComposition composition = kCompositionGPU;  //!< Composition type which can be set by either
    308                                                    //!< the client or the display device. This value
    309                                                    //!< should be preserved between Prepare() and
    310                                                    //!< Commit() calls.
    311 
    312   LayerRect src_rect = {};                         //!< Rectangular area of the layer buffer to
    313                                                    //!< consider for composition.
    314 
    315   LayerRect dst_rect = {};                         //!< The target position where the frame will be
    316                                                    //!< displayed. Cropping rectangle is scaled to
    317                                                    //!< fit into this rectangle. The origin is the
    318                                                    //!< top-left corner of the screen.
    319 
    320   std::vector<LayerRect> visible_regions = {};     //!< Visible rectangular areas in screen space.
    321                                                    //!< The visible region includes areas overlapped
    322                                                    //!< by a translucent layer.
    323 
    324   std::vector<LayerRect> dirty_regions = {};       //!< Rectangular areas in the current frames
    325                                                    //!< that have changed in comparison to
    326                                                    //!< previous frame.
    327 
    328   std::vector<LayerRect> blit_regions = {};        //!< Rectangular areas of this layer which need
    329                                                    //!< to be composed to blit target. Display
    330                                                    //!< device will update blit rectangles if a
    331                                                    //!< layer composition is set as hybrid. Nth blit
    332                                                    //!< rectangle shall be composed onto Nth blit
    333                                                    //!< target.
    334 
    335   LayerBlending blending = kBlendingPremultiplied;  //!< Blending operation which need to be
    336                                                     //!< applied on the layer buffer during
    337                                                     //!< composition.
    338 
    339   LayerTransform transform = {};                   //!< Rotation/Flip operations which need to be
    340                                                    //!< applied to the layer buffer during
    341                                                    //!< composition.
    342 
    343   uint8_t plane_alpha = 0xff;                      //!< Alpha value applied to the whole layer.
    344                                                    //!< Value of each pixel is computed as:
    345                                                    //!<    if(kBlendingPremultiplied) {
    346                                                    //!<      pixel.RGB = pixel.RGB * planeAlpha/255
    347                                                    //!<    }
    348                                                    //!<    pixel.a = pixel.a * planeAlpha
    349 
    350   uint32_t frame_rate = 0;                         //!< Rate at which frames are being updated for
    351                                                    //!< this layer.
    352 
    353   uint32_t solid_fill_color = 0;                   //!< Solid color used to fill the layer when
    354                                                    //!< no content is associated with the layer.
    355 
    356   LayerFlags flags;                                //!< Flags associated with this layer.
    357 
    358   LayerRequest request = {};                       //!< o/p - request on this Layer by SDM.
    359 
    360   Lut3d lut_3d = {};                               //!< o/p - Populated by SDM when tone mapping is
    361                                                    //!< needed on this layer.
    362 };
    363 
    364 /*! @brief This structure defines a layer stack that contains layers which need to be composed and
    365   rendered onto the target.
    366 
    367   @sa DisplayInterface::Prepare
    368   @sa DisplayInterface::Commit
    369 */
    370 struct LayerStack {
    371   std::vector<Layer *> layers = {};    //!< Vector of layer pointers.
    372 
    373   int retire_fence_fd = -1;            //!< File descriptor referring to a sync fence object which
    374                                        //!< will be signaled when this composited frame has been
    375                                        //!< replaced on screen by a subsequent frame on a physical
    376                                        //!< display. The fence object is created and returned during
    377                                        //!< Commit(). Client shall close the returned file
    378                                        //!< descriptor.
    379                                        //!< NOTE: This field applies to a physical display only.
    380 
    381   LayerBuffer *output_buffer = NULL;   //!< Pointer to the buffer where composed buffer would be
    382                                        //!< rendered for virtual displays.
    383                                        //!< NOTE: This field applies to a virtual display only.
    384 
    385   LayerStackFlags flags;               //!< Flags associated with this layer set.
    386 };
    387 
    388 }  // namespace sdm
    389 
    390 #endif  // __LAYER_STACK_H__
    391 
    392