Home | History | Annotate | Download | only in focus
      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.camera.ui.focus;
     18 
     19 import android.graphics.RectF;
     20 
     21 /**
     22  * Primary interface for interacting with the focus ring UI.
     23  */
     24 public interface FocusRing {
     25     /**
     26      * Check the state of the passive focus ring animation.
     27      *
     28      * @return whether the passive focus animation is running.
     29      */
     30     public boolean isPassiveFocusRunning();
     31     /**
     32      * Check the state of the active focus ring animation.
     33      *
     34      * @return whether the active focus animation is running.
     35      */
     36     public boolean isActiveFocusRunning();
     37     /**
     38      * Start a passive focus animation.
     39      */
     40     public void startPassiveFocus();
     41     /**
     42      * Start an active focus animation.
     43      */
     44     public void startActiveFocus();
     45     /**
     46      * Stop any currently running focus animations.
     47      */
     48     public void stopFocusAnimations();
     49     /**
     50      * Set the location of the focus ring animation center.
     51      */
     52     public void setFocusLocation(float viewX, float viewY);
     53 
     54     /**
     55      * Set the location of the focus ring animation center.
     56      */
     57     public void centerFocusLocation();
     58 
     59     /**
     60      * Set the target radius as a ratio of min to max visible radius
     61      * which will internally convert and clamp the value to the
     62      * correct pixel radius.
     63      */
     64     public void setRadiusRatio(float ratio);
     65 
     66     /**
     67      * The physical size of preview can vary and does not map directly
     68      * to the size of the view. This allows for conversions between view
     69      * and preview space for values that are provided in preview space.
     70      */
     71     void configurePreviewDimensions(RectF previewArea);
     72 }