1 <!doctype html> 2 <html> 3 <head> 4 <title>Calculator Arithmetic Overview</title> 5 <meta charset="UTF-8"> 6 <style> 7 #toc { 8 width:300px; 9 border:1px solid #ccc; 10 background-color:#efefef; 11 float:right; 12 } 13 .display { 14 color:#666666; 15 background-color:#f3f3f3; 16 } 17 </style> 18 </head> 19 <body onload="init();"> 20 <div id="toc"></div> 21 <h1>Arithmetic in the Android M Calculator</h1> 22 <p>Most conventional calculators, both the specialized hardware and software varieties, represent 23 numbers using fairly conventional machine floating point arithmetic. Each number is stored as an 24 exponent, identifying the position of the decimal point, together with the first 10 to 20 25 significant digits of the number. For example, 1/300 might be stored as 26 0.333333333333x10<sup>-2</sup>, i.e. as an exponent of -2, together with the 12 most significant 27 digits. This is similar, and sometimes identical to, computer arithmetic used to solve large 28 scale scientific problems.</p> <p>This kind of arithmetic works well most of the time, but can 29 sometimes produce completely incorrect results. For example, the trigonometric tangent (tan) and 30 arctangent (tan<sup>-1</sup>) functions are defined so that tan(tan<sup>-1</sup>(<i>x</i>)) should 31 always be <i>x</i>. But on most calculators we have tried, tan(tan<sup>-1</sup>(10<sup>20</sup>)) 32 is off by at least a factor of 1000. A value around 10<sup>16</sup> or 10<sup>17</sup> is quite 33 popular, which unfortunately doesn't make it correct. The underlying problem is that 34 tan<sup>-1</sup>(10<sup>17</sup>) and tan<sup>-1</sup>(10<sup>20</sup>) are so close that 35 conventional representations don't distinguish them. (They're both 89.9999 degrees with at least 36 fifteen 9s beyond the decimal point.) But the tiny difference between them results in a huge 37 difference when the tangent function is applied to the result.</p> 38 39 <p>Similarly, it may be puzzling to a high school student that while the textbook claims that for 40 any <i>x</i>, sin(<i>x</i>) + sin(<i>x</i>+) = 0, their calculator says that sin(10<sup>15</sup>) 41 + sin(10<sup>15</sup>+) = <span class="display">-0.00839670971</span>. (Thanks to floating point 42 standardization, multiple on-line calculators agree on that entirely bogus value!)</p> 43 44 <p>We know that the instantaneous rate of change of a function f, its derivative, can be 45 approximated at a point <i>x</i> by computing (<i>f</i>(<i>x</i> + <i>h</i>) - <i>f</i>(<i>x</i>)) 46 / <i>h</i>, for very small <i>h</i>. Yet, if you try this in a conventional calculator with 47 <i>h</i> = 10<sup>-20</sup> or smaller, you are unlikely to get a useful answer.</p> 48 49 <p>In general these problems occur when computations amplify tiny errors, a problem referred to as 50 numerical instability. This doesn't happen very often, but as in the above examples, it may 51 require some insight to understand when it can and can't happen.</p> 52 53 <p>In large scale scientific computations, hardware floating point computations are essential 54 since they are the only reasonable way modern computer hardware can produce answers with 55 sufficient speed. Experts must be careful to structure computations to avoid such problems. But 56 for "computing in the small" problems, like those solved on desk calculators, we can do much 57 better!</p> 58 59 <h2>Producing accurate answers</h2> 60 <p>The Android M Calculator uses a different kind of computer arithmetic. Rather than computing a 61 fixed number of digits for each intermediate result, the computation is much more goal directed. 62 The user would like to see only correct digits on the display, which we take to mean that the 63 displayed answer should always be off by less than one in the last displayed digit. The 64 computation is thus performed to whatever precision is required to achieve that.</p> 65 66 <p>Let's say we want to compute +, and the calculator display has 10 digits. We'd compute both 67 and to 11 digits each, add them, and round the result to 10 digits. Since and were accurate 68 to within 1 in the 11<sup>th</sup> digit, and rounding adds an error of at most 5 in the 69 11<sup>th</sup> digit, the result is guaranteed accurate to less than 1 in the 10<sup>th</sup> 70 digit, which was our goal.</p> 71 72 <p>This is of course an oversimplification of the real implementation. Operations other than 73 addition do get appreciably more complicated. Multiplication, for example, requires that we 74 approximate one argument in order to determine how much precision we need for the other argument. 75 The tangent function requires very high precision for arguments near 90 degrees to produce 76 meaningful answers. And so on. And we really use binary rather than decimal arithmetic. 77 Nonetheless the above addition method is a good illustration of the approach.</p> 78 79 <p>Since we have to be able to produce answers to arbitrary precision, we can also let the user 80 specify how much precision she wants, and use that as our goal. In the Android M Calculator, the 81 user specifies the requested precision by scrolling the result. As the result is being scrolled, 82 the calculator reevaluates it to the newly requested precision. In some cases, the algorithm for 83 computing the new higher precision result takes advantage of the old, less accurate result. In 84 other cases, it basically starts from scratch. Fortunately modern devices and the Android runtime 85 are fast enough that the recomputation delay rarely becomes visible.</p> 86 87 <h2>Design Decisions and challenges</h2> 88 <p>This form of evaluate-on-demand arithmetic has occasionally been used before, and we use a 89 refinement of a previously developed open source package in our implementation. However, the 90 scrolling interface, together with the practicailities of a usable general purpose calculator, 91 presented some new challenges. These drove a number of not-always-obvious design decisions which 92 briefly describe here.</p> 93 94 <h3>Indicating position</h3> 95 <p>We would like the user to be able to see at a glance which part of the result is currently 96 being displayed.</p> 97 98 <p>Conventional calculators solve the vaguely similar problem of displaying very large or very 99 small numbers by using scientific notation: They display an exponent in addition to the most 100 significant digits, analogously to the internal representation they use. We solve that problem in 101 exactly the same way, in spite of our different internal representation. If the user enters 102 "1310^20", computing times 10 to the 20th power, the result may be displayed as <span 103 class="display">3.3333333333E19</span>, indicating that the result is approximately 3.3333333333 104 times 10<sup>19</sup>. In this version of scientific notation, the decimal point is always 105 displayed immediately to the right of the most significant digit, and the exponent indicates where 106 it really belongs.</p> 107 108 <p>Once the decimal point is scrolled off the display, this style of scientific notation is not 109 helpful; it essentially tells us where the decimal point is relative to the most significant 110 digit, but the most significant digit is no longer visible. We address this by switching to a 111 different variant of scientific notation, in which we interpret the displayed digits as a whole 112 number, with an implied decimal point on the right. Instead of displaying <span 113 class="display">3.3333333333E19</span>, we hypothetically could display <span 114 class="display">33333333333E9</span> or 33333333333 times 10<sup>9</sup>. In fact, we use this 115 format only when the normal scientific notation decimal point would not be visible. If we had 116 scrolled the above result 2 digits to the left, we would in fact be seeing <span 117 ass="display">...33333333333E7</span>. This tells us that the displayed result is very close to a 118 whole number ending in 33333333333 times 10<sup>7</sup>. Effectively the <span 119 class="display">E7</span> is telling us that the last displayed digit corresponds to the ten 120 millions position. In this form, the exponent does tell us the current position in the result. 121 The two forms are easily distinguishable by the presence or absence of a decimal point, and the 122 ellipsis character at the beginning.</p> 123 124 <h3>Rounding vs. scrolling</h3> 125 <p>Normally we expect calculators to try to round to the nearest displayable result. If the 126 actual computed result were 0.66666666666667, and we could only display 10 digits, we would expect 127 a result display of, for example <span class="display">0.666666667</span>, rather than <span 128 class="display">0.666666666</span>. For us, this would have the disadvantage that when we 129 scrolled the result left to see more digits, the "7" on the right would change to a "6". That 130 would be mildly unfortunate. It would be somewhat worse that if the actual result were exactly 131 0.99999999999, and we could only display 10 characters at a time, we would see an initial display 132 of <span class="display">1.00000000</span>. As we scroll to see more digits, we would 133 successively see <span class="display">...000000E-6</span>, then <span 134 class="display">...000000E-7</span>, and so on until we get to <span 135 class="display">...00000E-10</span>, but then suddenly <span class="display">...99999E-11</span>. 136 If we scroll back, the screen would again show zeroes. We decided this would be excessively 137 confusing, and thus do not round.</p> 138 139 <p>It is still possible for previously displayed digits to change as we're scrolling. But we 140 always compute a number of digits more than we actually need, so this is exceedingly unlikely.</p> 141 142 <p>Since our goal is an error of strictly less than one in the last displayed digit, we will 143 never, for example, display an answer of exactly 2 as <span class="display">1.9999999999</span>. 144 That would involve an error of exactly one in the last place, which is too much for us.</p> <p>It 145 turns out that there is exactly one case in which the display switches between 9s and 0s: A long 146 but finite sequence of 9s (more than 20) in the true result can initially be displayed as a larger 147 number ending in 0s. As we scroll, the 0s turn into 9s. When we immediately scroll back, the 148 number remains displayed as 9s, since the calculator caches the best known result (though not 149 currently across restarts or screen rotations).</p> 150 151 <p>We prevent 9s from turning into 0s during scrolling. If we generate a result ending in 9s, our 152 error bound implies that the true result is strictly less (in absolute value) than the value 153 (ending in 0s) we would get by incrementing the last displayed digit. Thus we can never be forced 154 back to generating zeros and will always continue to generate 9s.</p> 155 156 <h3>Coping with mathematical limits</h3> 157 <p>Internally the calculator essentially represents a number as a program for computing however 158 many digits we happen to need. This representation has many nice properties, like never resulting 159 in the display of incorrect results. It has one inherent weakness: We provably cannot compute 160 precisely whether two numbers are equal. We can compute more and more digits of both numbers, and 161 if they ever differ by more than one in the last computed digit, we know they are <i>not</i> 162 equal. But if the two numbers were in fact the same, this process will go on forever.</p> 163 164 <p>This is still better than machine floating point arithmetic, though machine floating point 165 better obscures the problem. With machine floating point arithmetic, two computations that should 166 mathematically have given the same answer, may give us substantially different answers, and two 167 computations that should have given us different answers may easily produce the same one. We 168 can indeed determine whether the floating representations are equal, but this tells us little 169 about equality of the true mathematical answers.</p> 170 171 <p>The undecidability of equality creates some interesting issues. If we divide a number by 172 <i>x</i>, the calculator will compute more and more digits of <i>x</i> until it finds some nonzero 173 ones. If <i>x</i> was in fact exactly zero, this process will continue forever.</p> <p>We deal 174 with this problem using two complementary techniques:</p> 175 176 <ol> 177 <li>We always run numeric computations in the background, where they won't interfere with user 178 interactions, just in case they take a long time. If they do take a really long time, we time 179 them out and inform the user that the computation has been aborted. This is unlikely to happen by 180 accident, unless the user entered an ill-defined mathematical expression, like a division by 181 zero.</li> 182 <li>As we will see below, in many cases we use an additional number representation that does allow 183 us to determine that a number is exactly zero. Although this easily handles most cases, it is not 184 foolproof. If the user enters "10" we immediately detect the division by zero. If the user 185 enters "1()" we time out. (We might choose to explicitly recognize such simple cases in the 186 future. But this would always remain a heuristic.)</li> 187 </ol> 188 189 <h3>Zeros further than the eye can see</h3> 190 <p>Prototypes of the M calculator, like mathematicians, treated all real numbers as infinite 191 objects, with infinitely many digits to scroll through. If the actual computation happened to be 192 21, the result was initially displayed as <span class="display">1.00000000</span>, and the user 193 could keep scrolling through as many thousands of zeroes to the right of that as he desired. 194 Although mathematically sound, this proved unpopular for several good reasons, the first one 195 probably more serious than the others:</p> 196 197 <ol> 198 <li>If we computed $1.23 + $7.89, the result would show up as <span 199 class="display">9.1200000000</span> or the like, which is unexpected and harder to read quickly 200 than <span class="display">9.12</span>.</li> 201 <li>Many users consider the result of 2-1 to be a finite number, and find it confusing to be able 202 to scroll through lots of zeros on the right.</li> 203 <li>Since the calculator couldn't ever tell that a number wasn't going to be scrolled, it couldn't 204 treat any result as short enough to allow the use of a larger font.</li> 205 </ol> 206 207 <p>As a result, the calculator now also tries to compute the result as an exact fraction whenever 208 that is easily possible. It is then easy to tell from the fraction whether a number has a finite 209 decimal expansion. If it does, we prevent scrolling past that point, and may use the fact that 210 the result has a short representation to increase the font size. Results displayed in a larger 211 font are not scrollable. We no longer display any zeros for non-zero results unless there is 212 either a nonzero or a displayed decimal point to the right. The fact that a result is not 213 scrollable tells the user that the result, as displayed, is exact. This is fallible in the other 214 direction. For example, we do not compute a rational representation for , and hence it is 215 still possible to scroll through as many zeros of that result as you like.</p> 216 217 <p>This underlying fractional representation of the result is also used to detect, for example, 218 division by zero without a timeout.</p> 219 220 <p>Since we calculate the fractional result when we can in any case, it is also now available to 221 the user through the overflow menu.</p> 222 223 <h2>More details</h2> 224 <p>The underlying evaluate-on-demand arithmetic package is described in H. Boehm, "The 225 Constructive Reals as a Java Library'', Special issue on practical development of exact real 226 number computation, <i>Journal of Logic and Algebraic Programming 64</i>, 1, July 2005, pp. 3-11. 227 (Also at <a href="http://www.hpl.hp.com/techreports/2004/HPL-2004-70.html">http://www.hpl.hp.com/techreports/2004/HPL-2004-70.html</a>)</p> 228 229 <p>Our version has been slightly refined. Notably it calculates inverse trigonometric functions 230 directly instead of using a generic "inverse" function. This is less elegant, but significantly 231 improves performance.</p> 232 233 </body> 234 </html> 235 <script type="text/javascript"> 236 function generateTOC (rootNode, startLevel) { 237 var lastLevel = 0; 238 startLevel = startLevel || 2; 239 var html = "<ul>"; 240 241 for (var i = 0; i < rootNode.childNodes.length; ++i) { 242 var node = rootNode.childNodes[i]; 243 if (!node.tagName || !/H[1-6]/.test(node.tagName)) { 244 continue; 245 } 246 var level = +node.tagName.substr(1); 247 if (level < startLevel) { continue; } 248 var name = node.innerText; 249 if (node.children.length) { name = node.childNodes[0].innerText; } 250 if (!name) { continue; } 251 var hashable = name.replace(/[.\s\']/g, "-"); 252 node.id = hashable; 253 if (level > lastLevel) { 254 html += ""; 255 } else if (level < lastLevel) { 256 html += (new Array(lastLevel - level + 2)).join("</ul></li>"); 257 } else { 258 html += "</ul></li>"; 259 } 260 html += "<li><a class='lvl"+level+"' href='#" + hashable + "'>" + name + "</a><ul>"; 261 lastLevel = level; 262 } 263 264 html += "</ul>"; 265 return html; 266 } 267 268 function init() { 269 document.getElementById("toc").innerHTML = generateTOC(document.body); 270 } 271 </script> 272