1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.common; 18 19 import android.content.Context; 20 import android.hardware.SensorManager; 21 import android.util.Log; 22 import android.view.ViewConfiguration; 23 import android.view.animation.AnimationUtils; 24 import android.view.animation.Interpolator; 25 26 /** 27 * This class encapsulates scrolling with the ability to overshoot the bounds 28 * of a scrolling operation. This class is a drop-in replacement for 29 * {@link android.widget.Scroller} in most cases. 30 */ 31 public class OverScroller { 32 private int mMode; 33 34 private final SplineOverScroller mScrollerX; 35 private final SplineOverScroller mScrollerY; 36 37 private Interpolator mInterpolator; 38 39 private final boolean mFlywheel; 40 41 private static final int DEFAULT_DURATION = 250; 42 private static final int SCROLL_MODE = 0; 43 private static final int FLING_MODE = 1; 44 45 /** 46 * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel. 47 * @param context 48 */ 49 public OverScroller(Context context) { 50 this(context, null); 51 } 52 53 /** 54 * Creates an OverScroller with flywheel enabled. 55 * @param context The context of this application. 56 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 57 * be used. 58 */ 59 public OverScroller(Context context, Interpolator interpolator) { 60 this(context, interpolator, true); 61 } 62 63 /** 64 * Creates an OverScroller. 65 * @param context The context of this application. 66 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 67 * be used. 68 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 69 * @hide 70 */ 71 public OverScroller(Context context, Interpolator interpolator, boolean flywheel) { 72 mInterpolator = interpolator; 73 mFlywheel = flywheel; 74 mScrollerX = new SplineOverScroller(); 75 mScrollerY = new SplineOverScroller(); 76 77 SplineOverScroller.initFromContext(context); 78 } 79 80 /** 81 * Creates an OverScroller with flywheel enabled. 82 * @param context The context of this application. 83 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 84 * be used. 85 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 86 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 87 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 88 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 89 * behavior is no longer supported and this coefficient has no effect. 90 * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead. 91 */ 92 public OverScroller(Context context, Interpolator interpolator, 93 float bounceCoefficientX, float bounceCoefficientY) { 94 this(context, interpolator, true); 95 } 96 97 /** 98 * Creates an OverScroller. 99 * @param context The context of this application. 100 * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will 101 * be used. 102 * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the 103 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value 104 * means no bounce. This behavior is no longer supported and this coefficient has no effect. 105 * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This 106 * behavior is no longer supported and this coefficient has no effect. 107 * @param flywheel If true, successive fling motions will keep on increasing scroll speed. 108 * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead. 109 */ 110 public OverScroller(Context context, Interpolator interpolator, 111 float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) { 112 this(context, interpolator, flywheel); 113 } 114 115 void setInterpolator(Interpolator interpolator) { 116 mInterpolator = interpolator; 117 } 118 119 /** 120 * The amount of friction applied to flings. The default value 121 * is {@link ViewConfiguration#getScrollFriction}. 122 * 123 * @param friction A scalar dimension-less value representing the coefficient of 124 * friction. 125 */ 126 public final void setFriction(float friction) { 127 mScrollerX.setFriction(friction); 128 mScrollerY.setFriction(friction); 129 } 130 131 /** 132 * 133 * Returns whether the scroller has finished scrolling. 134 * 135 * @return True if the scroller has finished scrolling, false otherwise. 136 */ 137 public final boolean isFinished() { 138 return mScrollerX.mFinished && mScrollerY.mFinished; 139 } 140 141 /** 142 * Force the finished field to a particular value. Contrary to 143 * {@link #abortAnimation()}, forcing the animation to finished 144 * does NOT cause the scroller to move to the final x and y 145 * position. 146 * 147 * @param finished The new finished value. 148 */ 149 public final void forceFinished(boolean finished) { 150 mScrollerX.mFinished = mScrollerY.mFinished = finished; 151 } 152 153 /** 154 * Returns the current X offset in the scroll. 155 * 156 * @return The new X offset as an absolute distance from the origin. 157 */ 158 public final int getCurrX() { 159 return mScrollerX.mCurrentPosition; 160 } 161 162 /** 163 * Returns the current Y offset in the scroll. 164 * 165 * @return The new Y offset as an absolute distance from the origin. 166 */ 167 public final int getCurrY() { 168 return mScrollerY.mCurrentPosition; 169 } 170 171 /** 172 * Returns the absolute value of the current velocity. 173 * 174 * @return The original velocity less the deceleration, norm of the X and Y velocity vector. 175 */ 176 public float getCurrVelocity() { 177 return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity); 178 } 179 180 /** 181 * Returns the start X offset in the scroll. 182 * 183 * @return The start X offset as an absolute distance from the origin. 184 */ 185 public final int getStartX() { 186 return mScrollerX.mStart; 187 } 188 189 /** 190 * Returns the start Y offset in the scroll. 191 * 192 * @return The start Y offset as an absolute distance from the origin. 193 */ 194 public final int getStartY() { 195 return mScrollerY.mStart; 196 } 197 198 /** 199 * Returns where the scroll will end. Valid only for "fling" scrolls. 200 * 201 * @return The final X offset as an absolute distance from the origin. 202 */ 203 public final int getFinalX() { 204 return mScrollerX.mFinal; 205 } 206 207 /** 208 * Returns where the scroll will end. Valid only for "fling" scrolls. 209 * 210 * @return The final Y offset as an absolute distance from the origin. 211 */ 212 public final int getFinalY() { 213 return mScrollerY.mFinal; 214 } 215 216 /** 217 * Returns how long the scroll event will take, in milliseconds. 218 * 219 * @return The duration of the scroll in milliseconds. 220 * 221 * @hide Pending removal once nothing depends on it 222 * @deprecated OverScrollers don't necessarily have a fixed duration. 223 * This function will lie to the best of its ability. 224 */ 225 @Deprecated 226 public final int getDuration() { 227 return Math.max(mScrollerX.mDuration, mScrollerY.mDuration); 228 } 229 230 /** 231 * Extend the scroll animation. This allows a running animation to scroll 232 * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. 233 * 234 * @param extend Additional time to scroll in milliseconds. 235 * @see #setFinalX(int) 236 * @see #setFinalY(int) 237 * 238 * @hide Pending removal once nothing depends on it 239 * @deprecated OverScrollers don't necessarily have a fixed duration. 240 * Instead of setting a new final position and extending 241 * the duration of an existing scroll, use startScroll 242 * to begin a new animation. 243 */ 244 @Deprecated 245 public void extendDuration(int extend) { 246 mScrollerX.extendDuration(extend); 247 mScrollerY.extendDuration(extend); 248 } 249 250 /** 251 * Sets the final position (X) for this scroller. 252 * 253 * @param newX The new X offset as an absolute distance from the origin. 254 * @see #extendDuration(int) 255 * @see #setFinalY(int) 256 * 257 * @hide Pending removal once nothing depends on it 258 * @deprecated OverScroller's final position may change during an animation. 259 * Instead of setting a new final position and extending 260 * the duration of an existing scroll, use startScroll 261 * to begin a new animation. 262 */ 263 @Deprecated 264 public void setFinalX(int newX) { 265 mScrollerX.setFinalPosition(newX); 266 } 267 268 /** 269 * Sets the final position (Y) for this scroller. 270 * 271 * @param newY The new Y offset as an absolute distance from the origin. 272 * @see #extendDuration(int) 273 * @see #setFinalX(int) 274 * 275 * @hide Pending removal once nothing depends on it 276 * @deprecated OverScroller's final position may change during an animation. 277 * Instead of setting a new final position and extending 278 * the duration of an existing scroll, use startScroll 279 * to begin a new animation. 280 */ 281 @Deprecated 282 public void setFinalY(int newY) { 283 mScrollerY.setFinalPosition(newY); 284 } 285 286 /** 287 * Call this when you want to know the new location. If it returns true, the 288 * animation is not yet finished. 289 */ 290 public boolean computeScrollOffset() { 291 if (isFinished()) { 292 return false; 293 } 294 295 switch (mMode) { 296 case SCROLL_MODE: 297 long time = AnimationUtils.currentAnimationTimeMillis(); 298 // Any scroller can be used for time, since they were started 299 // together in scroll mode. We use X here. 300 final long elapsedTime = time - mScrollerX.mStartTime; 301 302 final int duration = mScrollerX.mDuration; 303 if (elapsedTime < duration) { 304 float q = (float) (elapsedTime) / duration; 305 306 if (mInterpolator == null) { 307 q = Scroller.viscousFluid(q); 308 } else { 309 q = mInterpolator.getInterpolation(q); 310 } 311 312 mScrollerX.updateScroll(q); 313 mScrollerY.updateScroll(q); 314 } else { 315 abortAnimation(); 316 } 317 break; 318 319 case FLING_MODE: 320 if (!mScrollerX.mFinished) { 321 if (!mScrollerX.update()) { 322 if (!mScrollerX.continueWhenFinished()) { 323 mScrollerX.finish(); 324 } 325 } 326 } 327 328 if (!mScrollerY.mFinished) { 329 if (!mScrollerY.update()) { 330 if (!mScrollerY.continueWhenFinished()) { 331 mScrollerY.finish(); 332 } 333 } 334 } 335 336 break; 337 } 338 339 return true; 340 } 341 342 /** 343 * Start scrolling by providing a starting point and the distance to travel. 344 * The scroll will use the default value of 250 milliseconds for the 345 * duration. 346 * 347 * @param startX Starting horizontal scroll offset in pixels. Positive 348 * numbers will scroll the content to the left. 349 * @param startY Starting vertical scroll offset in pixels. Positive numbers 350 * will scroll the content up. 351 * @param dx Horizontal distance to travel. Positive numbers will scroll the 352 * content to the left. 353 * @param dy Vertical distance to travel. Positive numbers will scroll the 354 * content up. 355 */ 356 public void startScroll(int startX, int startY, int dx, int dy) { 357 startScroll(startX, startY, dx, dy, DEFAULT_DURATION); 358 } 359 360 /** 361 * Start scrolling by providing a starting point and the distance to travel. 362 * 363 * @param startX Starting horizontal scroll offset in pixels. Positive 364 * numbers will scroll the content to the left. 365 * @param startY Starting vertical scroll offset in pixels. Positive numbers 366 * will scroll the content up. 367 * @param dx Horizontal distance to travel. Positive numbers will scroll the 368 * content to the left. 369 * @param dy Vertical distance to travel. Positive numbers will scroll the 370 * content up. 371 * @param duration Duration of the scroll in milliseconds. 372 */ 373 public void startScroll(int startX, int startY, int dx, int dy, int duration) { 374 mMode = SCROLL_MODE; 375 mScrollerX.startScroll(startX, dx, duration); 376 mScrollerY.startScroll(startY, dy, duration); 377 } 378 379 /** 380 * Call this when you want to 'spring back' into a valid coordinate range. 381 * 382 * @param startX Starting X coordinate 383 * @param startY Starting Y coordinate 384 * @param minX Minimum valid X value 385 * @param maxX Maximum valid X value 386 * @param minY Minimum valid Y value 387 * @param maxY Minimum valid Y value 388 * @return true if a springback was initiated, false if startX and startY were 389 * already within the valid range. 390 */ 391 public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) { 392 mMode = FLING_MODE; 393 394 // Make sure both methods are called. 395 final boolean spingbackX = mScrollerX.springback(startX, minX, maxX); 396 final boolean spingbackY = mScrollerY.springback(startY, minY, maxY); 397 return spingbackX || spingbackY; 398 } 399 400 public void fling(int startX, int startY, int velocityX, int velocityY, 401 int minX, int maxX, int minY, int maxY) { 402 fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); 403 } 404 405 /** 406 * Start scrolling based on a fling gesture. The distance traveled will 407 * depend on the initial velocity of the fling. 408 * 409 * @param startX Starting point of the scroll (X) 410 * @param startY Starting point of the scroll (Y) 411 * @param velocityX Initial velocity of the fling (X) measured in pixels per 412 * second. 413 * @param velocityY Initial velocity of the fling (Y) measured in pixels per 414 * second 415 * @param minX Minimum X value. The scroller will not scroll past this point 416 * unless overX > 0. If overfling is allowed, it will use minX as 417 * a springback boundary. 418 * @param maxX Maximum X value. The scroller will not scroll past this point 419 * unless overX > 0. If overfling is allowed, it will use maxX as 420 * a springback boundary. 421 * @param minY Minimum Y value. The scroller will not scroll past this point 422 * unless overY > 0. If overfling is allowed, it will use minY as 423 * a springback boundary. 424 * @param maxY Maximum Y value. The scroller will not scroll past this point 425 * unless overY > 0. If overfling is allowed, it will use maxY as 426 * a springback boundary. 427 * @param overX Overfling range. If > 0, horizontal overfling in either 428 * direction will be possible. 429 * @param overY Overfling range. If > 0, vertical overfling in either 430 * direction will be possible. 431 */ 432 public void fling(int startX, int startY, int velocityX, int velocityY, 433 int minX, int maxX, int minY, int maxY, int overX, int overY) { 434 // Continue a scroll or fling in progress 435 if (mFlywheel && !isFinished()) { 436 float oldVelocityX = mScrollerX.mCurrVelocity; 437 float oldVelocityY = mScrollerY.mCurrVelocity; 438 if (Math.signum(velocityX) == Math.signum(oldVelocityX) && 439 Math.signum(velocityY) == Math.signum(oldVelocityY)) { 440 velocityX += oldVelocityX; 441 velocityY += oldVelocityY; 442 } 443 } 444 445 mMode = FLING_MODE; 446 mScrollerX.fling(startX, velocityX, minX, maxX, overX); 447 mScrollerY.fling(startY, velocityY, minY, maxY, overY); 448 } 449 450 /** 451 * Notify the scroller that we've reached a horizontal boundary. 452 * Normally the information to handle this will already be known 453 * when the animation is started, such as in a call to one of the 454 * fling functions. However there are cases where this cannot be known 455 * in advance. This function will transition the current motion and 456 * animate from startX to finalX as appropriate. 457 * 458 * @param startX Starting/current X position 459 * @param finalX Desired final X position 460 * @param overX Magnitude of overscroll allowed. This should be the maximum 461 * desired distance from finalX. Absolute value - must be positive. 462 */ 463 public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { 464 mScrollerX.notifyEdgeReached(startX, finalX, overX); 465 } 466 467 /** 468 * Notify the scroller that we've reached a vertical boundary. 469 * Normally the information to handle this will already be known 470 * when the animation is started, such as in a call to one of the 471 * fling functions. However there are cases where this cannot be known 472 * in advance. This function will animate a parabolic motion from 473 * startY to finalY. 474 * 475 * @param startY Starting/current Y position 476 * @param finalY Desired final Y position 477 * @param overY Magnitude of overscroll allowed. This should be the maximum 478 * desired distance from finalY. Absolute value - must be positive. 479 */ 480 public void notifyVerticalEdgeReached(int startY, int finalY, int overY) { 481 mScrollerY.notifyEdgeReached(startY, finalY, overY); 482 } 483 484 /** 485 * Returns whether the current Scroller is currently returning to a valid position. 486 * Valid bounds were provided by the 487 * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. 488 * 489 * One should check this value before calling 490 * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress 491 * to restore a valid position will then be stopped. The caller has to take into account 492 * the fact that the started scroll will start from an overscrolled position. 493 * 494 * @return true when the current position is overscrolled and in the process of 495 * interpolating back to a valid value. 496 */ 497 public boolean isOverScrolled() { 498 return ((!mScrollerX.mFinished && 499 mScrollerX.mState != SplineOverScroller.SPLINE) || 500 (!mScrollerY.mFinished && 501 mScrollerY.mState != SplineOverScroller.SPLINE)); 502 } 503 504 /** 505 * Stops the animation. Contrary to {@link #forceFinished(boolean)}, 506 * aborting the animating causes the scroller to move to the final x and y 507 * positions. 508 * 509 * @see #forceFinished(boolean) 510 */ 511 public void abortAnimation() { 512 mScrollerX.finish(); 513 mScrollerY.finish(); 514 } 515 516 /** 517 * Returns the time elapsed since the beginning of the scrolling. 518 * 519 * @return The elapsed time in milliseconds. 520 * 521 * @hide 522 */ 523 public int timePassed() { 524 final long time = AnimationUtils.currentAnimationTimeMillis(); 525 final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime); 526 return (int) (time - startTime); 527 } 528 529 /** 530 * @hide 531 */ 532 public boolean isScrollingInDirection(float xvel, float yvel) { 533 final int dx = mScrollerX.mFinal - mScrollerX.mStart; 534 final int dy = mScrollerY.mFinal - mScrollerY.mStart; 535 return !isFinished() && Math.signum(xvel) == Math.signum(dx) && 536 Math.signum(yvel) == Math.signum(dy); 537 } 538 539 static class SplineOverScroller { 540 // Initial position 541 private int mStart; 542 543 // Current position 544 private int mCurrentPosition; 545 546 // Final position 547 private int mFinal; 548 549 // Initial velocity 550 private int mVelocity; 551 552 // Current velocity 553 private float mCurrVelocity; 554 555 // Constant current deceleration 556 private float mDeceleration; 557 558 // Animation starting time, in system milliseconds 559 private long mStartTime; 560 561 // Animation duration, in milliseconds 562 private int mDuration; 563 564 // Duration to complete spline component of animation 565 private int mSplineDuration; 566 567 // Distance to travel along spline animation 568 private int mSplineDistance; 569 570 // Whether the animation is currently in progress 571 private boolean mFinished; 572 573 // The allowed overshot distance before boundary is reached. 574 private int mOver; 575 576 // Fling friction 577 private float mFlingFriction = ViewConfiguration.getScrollFriction(); 578 579 // Current state of the animation. 580 private int mState = SPLINE; 581 582 // Constant gravity value, used in the deceleration phase. 583 private static final float GRAVITY = 2000.0f; 584 585 // A device specific coefficient adjusted to physical values. 586 private static float PHYSICAL_COEF; 587 588 private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9)); 589 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) 590 private static final float START_TENSION = 0.5f; 591 private static final float END_TENSION = 1.0f; 592 private static final float P1 = START_TENSION * INFLEXION; 593 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); 594 595 private static final int NB_SAMPLES = 100; 596 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; 597 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; 598 599 private static final int SPLINE = 0; 600 private static final int CUBIC = 1; 601 private static final int BALLISTIC = 2; 602 603 static { 604 float x_min = 0.0f; 605 float y_min = 0.0f; 606 for (int i = 0; i < NB_SAMPLES; i++) { 607 final float alpha = (float) i / NB_SAMPLES; 608 609 float x_max = 1.0f; 610 float x, tx, coef; 611 while (true) { 612 x = x_min + (x_max - x_min) / 2.0f; 613 coef = 3.0f * x * (1.0f - x); 614 tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; 615 if (Math.abs(tx - alpha) < 1E-5) break; 616 if (tx > alpha) x_max = x; 617 else x_min = x; 618 } 619 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; 620 621 float y_max = 1.0f; 622 float y, dy; 623 while (true) { 624 y = y_min + (y_max - y_min) / 2.0f; 625 coef = 3.0f * y * (1.0f - y); 626 dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; 627 if (Math.abs(dy - alpha) < 1E-5) break; 628 if (dy > alpha) y_max = y; 629 else y_min = y; 630 } 631 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; 632 } 633 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; 634 } 635 636 static void initFromContext(Context context) { 637 final float ppi = context.getResources().getDisplayMetrics().density * 160.0f; 638 PHYSICAL_COEF = SensorManager.GRAVITY_EARTH // g (m/s^2) 639 * 39.37f // inch/meter 640 * ppi 641 * 0.84f; // look and feel tuning 642 } 643 644 void setFriction(float friction) { 645 mFlingFriction = friction; 646 } 647 648 SplineOverScroller() { 649 mFinished = true; 650 } 651 652 void updateScroll(float q) { 653 mCurrentPosition = mStart + Math.round(q * (mFinal - mStart)); 654 } 655 656 /* 657 * Get a signed deceleration that will reduce the velocity. 658 */ 659 static private float getDeceleration(int velocity) { 660 return velocity > 0 ? -GRAVITY : GRAVITY; 661 } 662 663 /* 664 * Modifies mDuration to the duration it takes to get from start to newFinal using the 665 * spline interpolation. The previous duration was needed to get to oldFinal. 666 */ 667 private void adjustDuration(int start, int oldFinal, int newFinal) { 668 final int oldDistance = oldFinal - start; 669 final int newDistance = newFinal - start; 670 final float x = Math.abs((float) newDistance / oldDistance); 671 final int index = (int) (NB_SAMPLES * x); 672 if (index < NB_SAMPLES) { 673 final float x_inf = (float) index / NB_SAMPLES; 674 final float x_sup = (float) (index + 1) / NB_SAMPLES; 675 final float t_inf = SPLINE_TIME[index]; 676 final float t_sup = SPLINE_TIME[index + 1]; 677 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf); 678 mDuration *= timeCoef; 679 } 680 } 681 682 void startScroll(int start, int distance, int duration) { 683 mFinished = false; 684 685 mStart = start; 686 mFinal = start + distance; 687 688 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 689 mDuration = duration; 690 691 // Unused 692 mDeceleration = 0.0f; 693 mVelocity = 0; 694 } 695 696 void finish() { 697 mCurrentPosition = mFinal; 698 // Not reset since WebView relies on this value for fast fling. 699 // TODO: restore when WebView uses the fast fling implemented in this class. 700 // mCurrVelocity = 0.0f; 701 mFinished = true; 702 } 703 704 void setFinalPosition(int position) { 705 mFinal = position; 706 mFinished = false; 707 } 708 709 void extendDuration(int extend) { 710 final long time = AnimationUtils.currentAnimationTimeMillis(); 711 final int elapsedTime = (int) (time - mStartTime); 712 mDuration = elapsedTime + extend; 713 mFinished = false; 714 } 715 716 boolean springback(int start, int min, int max) { 717 mFinished = true; 718 719 mStart = mFinal = start; 720 mVelocity = 0; 721 722 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 723 mDuration = 0; 724 725 if (start < min) { 726 startSpringback(start, min, 0); 727 } else if (start > max) { 728 startSpringback(start, max, 0); 729 } 730 731 return !mFinished; 732 } 733 734 private void startSpringback(int start, int end, int velocity) { 735 // mStartTime has been set 736 mFinished = false; 737 mState = CUBIC; 738 mStart = start; 739 mFinal = end; 740 final int delta = start - end; 741 mDeceleration = getDeceleration(delta); 742 // TODO take velocity into account 743 mVelocity = -delta; // only sign is used 744 mOver = Math.abs(delta); 745 mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration)); 746 } 747 748 void fling(int start, int velocity, int min, int max, int over) { 749 mOver = over; 750 mFinished = false; 751 mCurrVelocity = mVelocity = velocity; 752 mDuration = mSplineDuration = 0; 753 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 754 mCurrentPosition = mStart = start; 755 756 if (start > max || start < min) { 757 startAfterEdge(start, min, max, velocity); 758 return; 759 } 760 761 mState = SPLINE; 762 double totalDistance = 0.0; 763 764 if (velocity != 0) { 765 mDuration = mSplineDuration = getSplineFlingDuration(velocity); 766 totalDistance = getSplineFlingDistance(velocity); 767 } 768 769 mSplineDistance = (int) (totalDistance * Math.signum(velocity)); 770 mFinal = start + mSplineDistance; 771 772 // Clamp to a valid final position 773 if (mFinal < min) { 774 adjustDuration(mStart, mFinal, min); 775 mFinal = min; 776 } 777 778 if (mFinal > max) { 779 adjustDuration(mStart, mFinal, max); 780 mFinal = max; 781 } 782 } 783 784 private double getSplineDeceleration(int velocity) { 785 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF)); 786 } 787 788 private double getSplineFlingDistance(int velocity) { 789 final double l = getSplineDeceleration(velocity); 790 final double decelMinusOne = DECELERATION_RATE - 1.0; 791 return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l); 792 } 793 794 /* Returns the duration, expressed in milliseconds */ 795 private int getSplineFlingDuration(int velocity) { 796 final double l = getSplineDeceleration(velocity); 797 final double decelMinusOne = DECELERATION_RATE - 1.0; 798 return (int) (1000.0 * Math.exp(l / decelMinusOne)); 799 } 800 801 private void fitOnBounceCurve(int start, int end, int velocity) { 802 // Simulate a bounce that started from edge 803 final float durationToApex = - velocity / mDeceleration; 804 final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration); 805 final float distanceToEdge = Math.abs(end - start); 806 final float totalDuration = (float) Math.sqrt( 807 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); 808 mStartTime -= (int) (1000.0f * (totalDuration - durationToApex)); 809 mStart = end; 810 mVelocity = (int) (- mDeceleration * totalDuration); 811 } 812 813 private void startBounceAfterEdge(int start, int end, int velocity) { 814 mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity); 815 fitOnBounceCurve(start, end, velocity); 816 onEdgeReached(); 817 } 818 819 private void startAfterEdge(int start, int min, int max, int velocity) { 820 if (start > min && start < max) { 821 Log.e("OverScroller", "startAfterEdge called from a valid position"); 822 mFinished = true; 823 return; 824 } 825 final boolean positive = start > max; 826 final int edge = positive ? max : min; 827 final int overDistance = start - edge; 828 boolean keepIncreasing = overDistance * velocity >= 0; 829 if (keepIncreasing) { 830 // Will result in a bounce or a to_boundary depending on velocity. 831 startBounceAfterEdge(start, edge, velocity); 832 } else { 833 final double totalDistance = getSplineFlingDistance(velocity); 834 if (totalDistance > Math.abs(overDistance)) { 835 fling(start, velocity, positive ? min : start, positive ? start : max, mOver); 836 } else { 837 startSpringback(start, edge, velocity); 838 } 839 } 840 } 841 842 void notifyEdgeReached(int start, int end, int over) { 843 // mState is used to detect successive notifications 844 if (mState == SPLINE) { 845 mOver = over; 846 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 847 // We were in fling/scroll mode before: current velocity is such that distance to 848 // edge is increasing. This ensures that startAfterEdge will not start a new fling. 849 startAfterEdge(start, end, end, (int) mCurrVelocity); 850 } 851 } 852 853 private void onEdgeReached() { 854 // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. 855 float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration)); 856 final float sign = Math.signum(mVelocity); 857 858 if (distance > mOver) { 859 // Default deceleration is not sufficient to slow us down before boundary 860 mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver); 861 distance = mOver; 862 } 863 864 mOver = (int) distance; 865 mState = BALLISTIC; 866 mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance); 867 mDuration = - (int) (1000.0f * mVelocity / mDeceleration); 868 } 869 870 boolean continueWhenFinished() { 871 switch (mState) { 872 case SPLINE: 873 // Duration from start to null velocity 874 if (mDuration < mSplineDuration) { 875 // If the animation was clamped, we reached the edge 876 mStart = mFinal; 877 // TODO Better compute speed when edge was reached 878 mVelocity = (int) mCurrVelocity; 879 mDeceleration = getDeceleration(mVelocity); 880 mStartTime += mDuration; 881 onEdgeReached(); 882 } else { 883 // Normal stop, no need to continue 884 return false; 885 } 886 break; 887 case BALLISTIC: 888 mStartTime += mDuration; 889 startSpringback(mFinal, mStart, 0); 890 break; 891 case CUBIC: 892 return false; 893 } 894 895 update(); 896 return true; 897 } 898 899 /* 900 * Update the current position and velocity for current time. Returns 901 * true if update has been done and false if animation duration has been 902 * reached. 903 */ 904 boolean update() { 905 final long time = AnimationUtils.currentAnimationTimeMillis(); 906 final long currentTime = time - mStartTime; 907 908 if (currentTime > mDuration) { 909 return false; 910 } 911 912 double distance = 0.0; 913 switch (mState) { 914 case SPLINE: { 915 final float t = (float) currentTime / mSplineDuration; 916 final int index = (int) (NB_SAMPLES * t); 917 float distanceCoef = 1.f; 918 float velocityCoef = 0.f; 919 if (index < NB_SAMPLES) { 920 final float t_inf = (float) index / NB_SAMPLES; 921 final float t_sup = (float) (index + 1) / NB_SAMPLES; 922 final float d_inf = SPLINE_POSITION[index]; 923 final float d_sup = SPLINE_POSITION[index + 1]; 924 velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); 925 distanceCoef = d_inf + (t - t_inf) * velocityCoef; 926 } 927 928 distance = distanceCoef * mSplineDistance; 929 mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f; 930 break; 931 } 932 933 case BALLISTIC: { 934 final float t = currentTime / 1000.0f; 935 mCurrVelocity = mVelocity + mDeceleration * t; 936 distance = mVelocity * t + mDeceleration * t * t / 2.0f; 937 break; 938 } 939 940 case CUBIC: { 941 final float t = (float) (currentTime) / mDuration; 942 final float t2 = t * t; 943 final float sign = Math.signum(mVelocity); 944 distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2); 945 mCurrVelocity = sign * mOver * 6.0f * (- t + t2); 946 break; 947 } 948 } 949 950 mCurrentPosition = mStart + (int) Math.round(distance); 951 952 return true; 953 } 954 } 955 } 956