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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.gallery3d.common;
     18 
     19 import android.content.Context;
     20 import android.hardware.SensorManager;
     21 import android.util.Log;
     22 import android.view.ViewConfiguration;
     23 import android.view.animation.AnimationUtils;
     24 import android.view.animation.Interpolator;
     25 
     26 /**
     27  * This class encapsulates scrolling with the ability to overshoot the bounds
     28  * of a scrolling operation. This class is a drop-in replacement for
     29  * {@link android.widget.Scroller} in most cases.
     30  */
     31 public class OverScroller {
     32     private int mMode;
     33 
     34     private final SplineOverScroller mScrollerX;
     35     private final SplineOverScroller mScrollerY;
     36 
     37     private Interpolator mInterpolator;
     38 
     39     private final boolean mFlywheel;
     40 
     41     private static final int DEFAULT_DURATION = 250;
     42     private static final int SCROLL_MODE = 0;
     43     private static final int FLING_MODE = 1;
     44 
     45     /**
     46      * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel.
     47      * @param context
     48      */
     49     public OverScroller(Context context) {
     50         this(context, null);
     51     }
     52 
     53     /**
     54      * Creates an OverScroller with flywheel enabled.
     55      * @param context The context of this application.
     56      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     57      * be used.
     58      */
     59     public OverScroller(Context context, Interpolator interpolator) {
     60         this(context, interpolator, true);
     61     }
     62 
     63     /**
     64      * Creates an OverScroller.
     65      * @param context The context of this application.
     66      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     67      * be used.
     68      * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
     69      * @hide
     70      */
     71     public OverScroller(Context context, Interpolator interpolator, boolean flywheel) {
     72         mInterpolator = interpolator;
     73         mFlywheel = flywheel;
     74         mScrollerX = new SplineOverScroller();
     75         mScrollerY = new SplineOverScroller();
     76 
     77         SplineOverScroller.initFromContext(context);
     78     }
     79 
     80     /**
     81      * Creates an OverScroller with flywheel enabled.
     82      * @param context The context of this application.
     83      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
     84      * be used.
     85      * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
     86      * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
     87      * means no bounce. This behavior is no longer supported and this coefficient has no effect.
     88      * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
     89      * behavior is no longer supported and this coefficient has no effect.
     90      * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead.
     91      */
     92     public OverScroller(Context context, Interpolator interpolator,
     93             float bounceCoefficientX, float bounceCoefficientY) {
     94         this(context, interpolator, true);
     95     }
     96 
     97     /**
     98      * Creates an OverScroller.
     99      * @param context The context of this application.
    100      * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
    101      * be used.
    102      * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
    103      * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
    104      * means no bounce. This behavior is no longer supported and this coefficient has no effect.
    105      * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
    106      * behavior is no longer supported and this coefficient has no effect.
    107      * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
    108      * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead.
    109      */
    110     public OverScroller(Context context, Interpolator interpolator,
    111             float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) {
    112         this(context, interpolator, flywheel);
    113     }
    114 
    115     void setInterpolator(Interpolator interpolator) {
    116         mInterpolator = interpolator;
    117     }
    118 
    119     /**
    120      * The amount of friction applied to flings. The default value
    121      * is {@link ViewConfiguration#getScrollFriction}.
    122      *
    123      * @param friction A scalar dimension-less value representing the coefficient of
    124      *         friction.
    125      */
    126     public final void setFriction(float friction) {
    127         mScrollerX.setFriction(friction);
    128         mScrollerY.setFriction(friction);
    129     }
    130 
    131     /**
    132      *
    133      * Returns whether the scroller has finished scrolling.
    134      *
    135      * @return True if the scroller has finished scrolling, false otherwise.
    136      */
    137     public final boolean isFinished() {
    138         return mScrollerX.mFinished && mScrollerY.mFinished;
    139     }
    140 
    141     /**
    142      * Force the finished field to a particular value. Contrary to
    143      * {@link #abortAnimation()}, forcing the animation to finished
    144      * does NOT cause the scroller to move to the final x and y
    145      * position.
    146      *
    147      * @param finished The new finished value.
    148      */
    149     public final void forceFinished(boolean finished) {
    150         mScrollerX.mFinished = mScrollerY.mFinished = finished;
    151     }
    152 
    153     /**
    154      * Returns the current X offset in the scroll.
    155      *
    156      * @return The new X offset as an absolute distance from the origin.
    157      */
    158     public final int getCurrX() {
    159         return mScrollerX.mCurrentPosition;
    160     }
    161 
    162     /**
    163      * Returns the current Y offset in the scroll.
    164      *
    165      * @return The new Y offset as an absolute distance from the origin.
    166      */
    167     public final int getCurrY() {
    168         return mScrollerY.mCurrentPosition;
    169     }
    170 
    171     /**
    172      * Returns the absolute value of the current velocity.
    173      *
    174      * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
    175      */
    176     public float getCurrVelocity() {
    177         return (float) Math.hypot(mScrollerX.mCurrVelocity, mScrollerY.mCurrVelocity);
    178     }
    179 
    180     /**
    181      * Returns the start X offset in the scroll.
    182      *
    183      * @return The start X offset as an absolute distance from the origin.
    184      */
    185     public final int getStartX() {
    186         return mScrollerX.mStart;
    187     }
    188 
    189     /**
    190      * Returns the start Y offset in the scroll.
    191      *
    192      * @return The start Y offset as an absolute distance from the origin.
    193      */
    194     public final int getStartY() {
    195         return mScrollerY.mStart;
    196     }
    197 
    198     /**
    199      * Returns where the scroll will end. Valid only for "fling" scrolls.
    200      *
    201      * @return The final X offset as an absolute distance from the origin.
    202      */
    203     public final int getFinalX() {
    204         return mScrollerX.mFinal;
    205     }
    206 
    207     /**
    208      * Returns where the scroll will end. Valid only for "fling" scrolls.
    209      *
    210      * @return The final Y offset as an absolute distance from the origin.
    211      */
    212     public final int getFinalY() {
    213         return mScrollerY.mFinal;
    214     }
    215 
    216     /**
    217      * Returns how long the scroll event will take, in milliseconds.
    218      *
    219      * @return The duration of the scroll in milliseconds.
    220      *
    221      * @hide Pending removal once nothing depends on it
    222      * @deprecated OverScrollers don't necessarily have a fixed duration.
    223      *             This function will lie to the best of its ability.
    224      */
    225     @Deprecated
    226     public final int getDuration() {
    227         return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
    228     }
    229 
    230     /**
    231      * Extend the scroll animation. This allows a running animation to scroll
    232      * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
    233      *
    234      * @param extend Additional time to scroll in milliseconds.
    235      * @see #setFinalX(int)
    236      * @see #setFinalY(int)
    237      *
    238      * @hide Pending removal once nothing depends on it
    239      * @deprecated OverScrollers don't necessarily have a fixed duration.
    240      *             Instead of setting a new final position and extending
    241      *             the duration of an existing scroll, use startScroll
    242      *             to begin a new animation.
    243      */
    244     @Deprecated
    245     public void extendDuration(int extend) {
    246         mScrollerX.extendDuration(extend);
    247         mScrollerY.extendDuration(extend);
    248     }
    249 
    250     /**
    251      * Sets the final position (X) for this scroller.
    252      *
    253      * @param newX The new X offset as an absolute distance from the origin.
    254      * @see #extendDuration(int)
    255      * @see #setFinalY(int)
    256      *
    257      * @hide Pending removal once nothing depends on it
    258      * @deprecated OverScroller's final position may change during an animation.
    259      *             Instead of setting a new final position and extending
    260      *             the duration of an existing scroll, use startScroll
    261      *             to begin a new animation.
    262      */
    263     @Deprecated
    264     public void setFinalX(int newX) {
    265         mScrollerX.setFinalPosition(newX);
    266     }
    267 
    268     /**
    269      * Sets the final position (Y) for this scroller.
    270      *
    271      * @param newY The new Y offset as an absolute distance from the origin.
    272      * @see #extendDuration(int)
    273      * @see #setFinalX(int)
    274      *
    275      * @hide Pending removal once nothing depends on it
    276      * @deprecated OverScroller's final position may change during an animation.
    277      *             Instead of setting a new final position and extending
    278      *             the duration of an existing scroll, use startScroll
    279      *             to begin a new animation.
    280      */
    281     @Deprecated
    282     public void setFinalY(int newY) {
    283         mScrollerY.setFinalPosition(newY);
    284     }
    285 
    286     /**
    287      * Call this when you want to know the new location. If it returns true, the
    288      * animation is not yet finished.
    289      */
    290     public boolean computeScrollOffset() {
    291         if (isFinished()) {
    292             return false;
    293         }
    294 
    295         switch (mMode) {
    296             case SCROLL_MODE:
    297                 long time = AnimationUtils.currentAnimationTimeMillis();
    298                 // Any scroller can be used for time, since they were started
    299                 // together in scroll mode. We use X here.
    300                 final long elapsedTime = time - mScrollerX.mStartTime;
    301 
    302                 final int duration = mScrollerX.mDuration;
    303                 if (elapsedTime < duration) {
    304                     float q = (float) (elapsedTime) / duration;
    305 
    306                     if (mInterpolator == null) {
    307                         q = Scroller.viscousFluid(q);
    308                     } else {
    309                         q = mInterpolator.getInterpolation(q);
    310                     }
    311 
    312                     mScrollerX.updateScroll(q);
    313                     mScrollerY.updateScroll(q);
    314                 } else {
    315                     abortAnimation();
    316                 }
    317                 break;
    318 
    319             case FLING_MODE:
    320                 if (!mScrollerX.mFinished) {
    321                     if (!mScrollerX.update()) {
    322                         if (!mScrollerX.continueWhenFinished()) {
    323                             mScrollerX.finish();
    324                         }
    325                     }
    326                 }
    327 
    328                 if (!mScrollerY.mFinished) {
    329                     if (!mScrollerY.update()) {
    330                         if (!mScrollerY.continueWhenFinished()) {
    331                             mScrollerY.finish();
    332                         }
    333                     }
    334                 }
    335 
    336                 break;
    337         }
    338 
    339         return true;
    340     }
    341 
    342     /**
    343      * Start scrolling by providing a starting point and the distance to travel.
    344      * The scroll will use the default value of 250 milliseconds for the
    345      * duration.
    346      *
    347      * @param startX Starting horizontal scroll offset in pixels. Positive
    348      *        numbers will scroll the content to the left.
    349      * @param startY Starting vertical scroll offset in pixels. Positive numbers
    350      *        will scroll the content up.
    351      * @param dx Horizontal distance to travel. Positive numbers will scroll the
    352      *        content to the left.
    353      * @param dy Vertical distance to travel. Positive numbers will scroll the
    354      *        content up.
    355      */
    356     public void startScroll(int startX, int startY, int dx, int dy) {
    357         startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
    358     }
    359 
    360     /**
    361      * Start scrolling by providing a starting point and the distance to travel.
    362      *
    363      * @param startX Starting horizontal scroll offset in pixels. Positive
    364      *        numbers will scroll the content to the left.
    365      * @param startY Starting vertical scroll offset in pixels. Positive numbers
    366      *        will scroll the content up.
    367      * @param dx Horizontal distance to travel. Positive numbers will scroll the
    368      *        content to the left.
    369      * @param dy Vertical distance to travel. Positive numbers will scroll the
    370      *        content up.
    371      * @param duration Duration of the scroll in milliseconds.
    372      */
    373     public void startScroll(int startX, int startY, int dx, int dy, int duration) {
    374         mMode = SCROLL_MODE;
    375         mScrollerX.startScroll(startX, dx, duration);
    376         mScrollerY.startScroll(startY, dy, duration);
    377     }
    378 
    379     /**
    380      * Call this when you want to 'spring back' into a valid coordinate range.
    381      *
    382      * @param startX Starting X coordinate
    383      * @param startY Starting Y coordinate
    384      * @param minX Minimum valid X value
    385      * @param maxX Maximum valid X value
    386      * @param minY Minimum valid Y value
    387      * @param maxY Minimum valid Y value
    388      * @return true if a springback was initiated, false if startX and startY were
    389      *          already within the valid range.
    390      */
    391     public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) {
    392         mMode = FLING_MODE;
    393 
    394         // Make sure both methods are called.
    395         final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
    396         final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
    397         return spingbackX || spingbackY;
    398     }
    399 
    400     public void fling(int startX, int startY, int velocityX, int velocityY,
    401             int minX, int maxX, int minY, int maxY) {
    402         fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
    403     }
    404 
    405     /**
    406      * Start scrolling based on a fling gesture. The distance traveled will
    407      * depend on the initial velocity of the fling.
    408      *
    409      * @param startX Starting point of the scroll (X)
    410      * @param startY Starting point of the scroll (Y)
    411      * @param velocityX Initial velocity of the fling (X) measured in pixels per
    412      *            second.
    413      * @param velocityY Initial velocity of the fling (Y) measured in pixels per
    414      *            second
    415      * @param minX Minimum X value. The scroller will not scroll past this point
    416      *            unless overX > 0. If overfling is allowed, it will use minX as
    417      *            a springback boundary.
    418      * @param maxX Maximum X value. The scroller will not scroll past this point
    419      *            unless overX > 0. If overfling is allowed, it will use maxX as
    420      *            a springback boundary.
    421      * @param minY Minimum Y value. The scroller will not scroll past this point
    422      *            unless overY > 0. If overfling is allowed, it will use minY as
    423      *            a springback boundary.
    424      * @param maxY Maximum Y value. The scroller will not scroll past this point
    425      *            unless overY > 0. If overfling is allowed, it will use maxY as
    426      *            a springback boundary.
    427      * @param overX Overfling range. If > 0, horizontal overfling in either
    428      *            direction will be possible.
    429      * @param overY Overfling range. If > 0, vertical overfling in either
    430      *            direction will be possible.
    431      */
    432     public void fling(int startX, int startY, int velocityX, int velocityY,
    433             int minX, int maxX, int minY, int maxY, int overX, int overY) {
    434         // Continue a scroll or fling in progress
    435         if (mFlywheel && !isFinished()) {
    436             float oldVelocityX = mScrollerX.mCurrVelocity;
    437             float oldVelocityY = mScrollerY.mCurrVelocity;
    438             if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
    439                     Math.signum(velocityY) == Math.signum(oldVelocityY)) {
    440                 velocityX += oldVelocityX;
    441                 velocityY += oldVelocityY;
    442             }
    443         }
    444 
    445         mMode = FLING_MODE;
    446         mScrollerX.fling(startX, velocityX, minX, maxX, overX);
    447         mScrollerY.fling(startY, velocityY, minY, maxY, overY);
    448     }
    449 
    450     /**
    451      * Notify the scroller that we've reached a horizontal boundary.
    452      * Normally the information to handle this will already be known
    453      * when the animation is started, such as in a call to one of the
    454      * fling functions. However there are cases where this cannot be known
    455      * in advance. This function will transition the current motion and
    456      * animate from startX to finalX as appropriate.
    457      *
    458      * @param startX Starting/current X position
    459      * @param finalX Desired final X position
    460      * @param overX Magnitude of overscroll allowed. This should be the maximum
    461      *              desired distance from finalX. Absolute value - must be positive.
    462      */
    463     public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
    464         mScrollerX.notifyEdgeReached(startX, finalX, overX);
    465     }
    466 
    467     /**
    468      * Notify the scroller that we've reached a vertical boundary.
    469      * Normally the information to handle this will already be known
    470      * when the animation is started, such as in a call to one of the
    471      * fling functions. However there are cases where this cannot be known
    472      * in advance. This function will animate a parabolic motion from
    473      * startY to finalY.
    474      *
    475      * @param startY Starting/current Y position
    476      * @param finalY Desired final Y position
    477      * @param overY Magnitude of overscroll allowed. This should be the maximum
    478      *              desired distance from finalY. Absolute value - must be positive.
    479      */
    480     public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
    481         mScrollerY.notifyEdgeReached(startY, finalY, overY);
    482     }
    483 
    484     /**
    485      * Returns whether the current Scroller is currently returning to a valid position.
    486      * Valid bounds were provided by the
    487      * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
    488      *
    489      * One should check this value before calling
    490      * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
    491      * to restore a valid position will then be stopped. The caller has to take into account
    492      * the fact that the started scroll will start from an overscrolled position.
    493      *
    494      * @return true when the current position is overscrolled and in the process of
    495      *         interpolating back to a valid value.
    496      */
    497     public boolean isOverScrolled() {
    498         return ((!mScrollerX.mFinished &&
    499                 mScrollerX.mState != SplineOverScroller.SPLINE) ||
    500                 (!mScrollerY.mFinished &&
    501                         mScrollerY.mState != SplineOverScroller.SPLINE));
    502     }
    503 
    504     /**
    505      * Stops the animation. Contrary to {@link #forceFinished(boolean)},
    506      * aborting the animating causes the scroller to move to the final x and y
    507      * positions.
    508      *
    509      * @see #forceFinished(boolean)
    510      */
    511     public void abortAnimation() {
    512         mScrollerX.finish();
    513         mScrollerY.finish();
    514     }
    515 
    516     /**
    517      * Returns the time elapsed since the beginning of the scrolling.
    518      *
    519      * @return The elapsed time in milliseconds.
    520      *
    521      * @hide
    522      */
    523     public int timePassed() {
    524         final long time = AnimationUtils.currentAnimationTimeMillis();
    525         final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
    526         return (int) (time - startTime);
    527     }
    528 
    529     /**
    530      * @hide
    531      */
    532     public boolean isScrollingInDirection(float xvel, float yvel) {
    533         final int dx = mScrollerX.mFinal - mScrollerX.mStart;
    534         final int dy = mScrollerY.mFinal - mScrollerY.mStart;
    535         return !isFinished() && Math.signum(xvel) == Math.signum(dx) &&
    536                 Math.signum(yvel) == Math.signum(dy);
    537     }
    538 
    539     static class SplineOverScroller {
    540         // Initial position
    541         private int mStart;
    542 
    543         // Current position
    544         private int mCurrentPosition;
    545 
    546         // Final position
    547         private int mFinal;
    548 
    549         // Initial velocity
    550         private int mVelocity;
    551 
    552         // Current velocity
    553         private float mCurrVelocity;
    554 
    555         // Constant current deceleration
    556         private float mDeceleration;
    557 
    558         // Animation starting time, in system milliseconds
    559         private long mStartTime;
    560 
    561         // Animation duration, in milliseconds
    562         private int mDuration;
    563 
    564         // Duration to complete spline component of animation
    565         private int mSplineDuration;
    566 
    567         // Distance to travel along spline animation
    568         private int mSplineDistance;
    569 
    570         // Whether the animation is currently in progress
    571         private boolean mFinished;
    572 
    573         // The allowed overshot distance before boundary is reached.
    574         private int mOver;
    575 
    576         // Fling friction
    577         private float mFlingFriction = ViewConfiguration.getScrollFriction();
    578 
    579         // Current state of the animation.
    580         private int mState = SPLINE;
    581 
    582         // Constant gravity value, used in the deceleration phase.
    583         private static final float GRAVITY = 2000.0f;
    584 
    585         // A device specific coefficient adjusted to physical values.
    586         private static float PHYSICAL_COEF;
    587 
    588         private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
    589         private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
    590         private static final float START_TENSION = 0.5f;
    591         private static final float END_TENSION = 1.0f;
    592         private static final float P1 = START_TENSION * INFLEXION;
    593         private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
    594 
    595         private static final int NB_SAMPLES = 100;
    596         private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
    597         private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];
    598 
    599         private static final int SPLINE = 0;
    600         private static final int CUBIC = 1;
    601         private static final int BALLISTIC = 2;
    602 
    603         static {
    604             float x_min = 0.0f;
    605             float y_min = 0.0f;
    606             for (int i = 0; i < NB_SAMPLES; i++) {
    607                 final float alpha = (float) i / NB_SAMPLES;
    608 
    609                 float x_max = 1.0f;
    610                 float x, tx, coef;
    611                 while (true) {
    612                     x = x_min + (x_max - x_min) / 2.0f;
    613                     coef = 3.0f * x * (1.0f - x);
    614                     tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
    615                     if (Math.abs(tx - alpha) < 1E-5) break;
    616                     if (tx > alpha) x_max = x;
    617                     else x_min = x;
    618                 }
    619                 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;
    620 
    621                 float y_max = 1.0f;
    622                 float y, dy;
    623                 while (true) {
    624                     y = y_min + (y_max - y_min) / 2.0f;
    625                     coef = 3.0f * y * (1.0f - y);
    626                     dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
    627                     if (Math.abs(dy - alpha) < 1E-5) break;
    628                     if (dy > alpha) y_max = y;
    629                     else y_min = y;
    630                 }
    631                 SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
    632             }
    633             SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
    634         }
    635 
    636         static void initFromContext(Context context) {
    637             final float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
    638             PHYSICAL_COEF = SensorManager.GRAVITY_EARTH // g (m/s^2)
    639                     * 39.37f // inch/meter
    640                     * ppi
    641                     * 0.84f; // look and feel tuning
    642         }
    643 
    644         void setFriction(float friction) {
    645             mFlingFriction = friction;
    646         }
    647 
    648         SplineOverScroller() {
    649             mFinished = true;
    650         }
    651 
    652         void updateScroll(float q) {
    653             mCurrentPosition = mStart + Math.round(q * (mFinal - mStart));
    654         }
    655 
    656         /*
    657          * Get a signed deceleration that will reduce the velocity.
    658          */
    659         static private float getDeceleration(int velocity) {
    660             return velocity > 0 ? -GRAVITY : GRAVITY;
    661         }
    662 
    663         /*
    664          * Modifies mDuration to the duration it takes to get from start to newFinal using the
    665          * spline interpolation. The previous duration was needed to get to oldFinal.
    666          */
    667         private void adjustDuration(int start, int oldFinal, int newFinal) {
    668             final int oldDistance = oldFinal - start;
    669             final int newDistance = newFinal - start;
    670             final float x = Math.abs((float) newDistance / oldDistance);
    671             final int index = (int) (NB_SAMPLES * x);
    672             if (index < NB_SAMPLES) {
    673                 final float x_inf = (float) index / NB_SAMPLES;
    674                 final float x_sup = (float) (index + 1) / NB_SAMPLES;
    675                 final float t_inf = SPLINE_TIME[index];
    676                 final float t_sup = SPLINE_TIME[index + 1];
    677                 final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf);
    678                 mDuration *= timeCoef;
    679             }
    680         }
    681 
    682         void startScroll(int start, int distance, int duration) {
    683             mFinished = false;
    684 
    685             mStart = start;
    686             mFinal = start + distance;
    687 
    688             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    689             mDuration = duration;
    690 
    691             // Unused
    692             mDeceleration = 0.0f;
    693             mVelocity = 0;
    694         }
    695 
    696         void finish() {
    697             mCurrentPosition = mFinal;
    698             // Not reset since WebView relies on this value for fast fling.
    699             // TODO: restore when WebView uses the fast fling implemented in this class.
    700             // mCurrVelocity = 0.0f;
    701             mFinished = true;
    702         }
    703 
    704         void setFinalPosition(int position) {
    705             mFinal = position;
    706             mFinished = false;
    707         }
    708 
    709         void extendDuration(int extend) {
    710             final long time = AnimationUtils.currentAnimationTimeMillis();
    711             final int elapsedTime = (int) (time - mStartTime);
    712             mDuration = elapsedTime + extend;
    713             mFinished = false;
    714         }
    715 
    716         boolean springback(int start, int min, int max) {
    717             mFinished = true;
    718 
    719             mStart = mFinal = start;
    720             mVelocity = 0;
    721 
    722             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    723             mDuration = 0;
    724 
    725             if (start < min) {
    726                 startSpringback(start, min, 0);
    727             } else if (start > max) {
    728                 startSpringback(start, max, 0);
    729             }
    730 
    731             return !mFinished;
    732         }
    733 
    734         private void startSpringback(int start, int end, int velocity) {
    735             // mStartTime has been set
    736             mFinished = false;
    737             mState = CUBIC;
    738             mStart = start;
    739             mFinal = end;
    740             final int delta = start - end;
    741             mDeceleration = getDeceleration(delta);
    742             // TODO take velocity into account
    743             mVelocity = -delta; // only sign is used
    744             mOver = Math.abs(delta);
    745             mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration));
    746         }
    747 
    748         void fling(int start, int velocity, int min, int max, int over) {
    749             mOver = over;
    750             mFinished = false;
    751             mCurrVelocity = mVelocity = velocity;
    752             mDuration = mSplineDuration = 0;
    753             mStartTime = AnimationUtils.currentAnimationTimeMillis();
    754             mCurrentPosition = mStart = start;
    755 
    756             if (start > max || start < min) {
    757                 startAfterEdge(start, min, max, velocity);
    758                 return;
    759             }
    760 
    761             mState = SPLINE;
    762             double totalDistance = 0.0;
    763 
    764             if (velocity != 0) {
    765                 mDuration = mSplineDuration = getSplineFlingDuration(velocity);
    766                 totalDistance = getSplineFlingDistance(velocity);
    767             }
    768 
    769             mSplineDistance = (int) (totalDistance * Math.signum(velocity));
    770             mFinal = start + mSplineDistance;
    771 
    772             // Clamp to a valid final position
    773             if (mFinal < min) {
    774                 adjustDuration(mStart, mFinal, min);
    775                 mFinal = min;
    776             }
    777 
    778             if (mFinal > max) {
    779                 adjustDuration(mStart, mFinal, max);
    780                 mFinal = max;
    781             }
    782         }
    783 
    784         private double getSplineDeceleration(int velocity) {
    785             return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF));
    786         }
    787 
    788         private double getSplineFlingDistance(int velocity) {
    789             final double l = getSplineDeceleration(velocity);
    790             final double decelMinusOne = DECELERATION_RATE - 1.0;
    791             return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l);
    792         }
    793 
    794         /* Returns the duration, expressed in milliseconds */
    795         private int getSplineFlingDuration(int velocity) {
    796             final double l = getSplineDeceleration(velocity);
    797             final double decelMinusOne = DECELERATION_RATE - 1.0;
    798             return (int) (1000.0 * Math.exp(l / decelMinusOne));
    799         }
    800 
    801         private void fitOnBounceCurve(int start, int end, int velocity) {
    802             // Simulate a bounce that started from edge
    803             final float durationToApex = - velocity / mDeceleration;
    804             final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration);
    805             final float distanceToEdge = Math.abs(end - start);
    806             final float totalDuration = (float) Math.sqrt(
    807                     2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration));
    808             mStartTime -= (int) (1000.0f * (totalDuration - durationToApex));
    809             mStart = end;
    810             mVelocity = (int) (- mDeceleration * totalDuration);
    811         }
    812 
    813         private void startBounceAfterEdge(int start, int end, int velocity) {
    814             mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity);
    815             fitOnBounceCurve(start, end, velocity);
    816             onEdgeReached();
    817         }
    818 
    819         private void startAfterEdge(int start, int min, int max, int velocity) {
    820             if (start > min && start < max) {
    821                 Log.e("OverScroller", "startAfterEdge called from a valid position");
    822                 mFinished = true;
    823                 return;
    824             }
    825             final boolean positive = start > max;
    826             final int edge = positive ? max : min;
    827             final int overDistance = start - edge;
    828             boolean keepIncreasing = overDistance * velocity >= 0;
    829             if (keepIncreasing) {
    830                 // Will result in a bounce or a to_boundary depending on velocity.
    831                 startBounceAfterEdge(start, edge, velocity);
    832             } else {
    833                 final double totalDistance = getSplineFlingDistance(velocity);
    834                 if (totalDistance > Math.abs(overDistance)) {
    835                     fling(start, velocity, positive ? min : start, positive ? start : max, mOver);
    836                 } else {
    837                     startSpringback(start, edge, velocity);
    838                 }
    839             }
    840         }
    841 
    842         void notifyEdgeReached(int start, int end, int over) {
    843             // mState is used to detect successive notifications
    844             if (mState == SPLINE) {
    845                 mOver = over;
    846                 mStartTime = AnimationUtils.currentAnimationTimeMillis();
    847                 // We were in fling/scroll mode before: current velocity is such that distance to
    848                 // edge is increasing. This ensures that startAfterEdge will not start a new fling.
    849                 startAfterEdge(start, end, end, (int) mCurrVelocity);
    850             }
    851         }
    852 
    853         private void onEdgeReached() {
    854             // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
    855             float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration));
    856             final float sign = Math.signum(mVelocity);
    857 
    858             if (distance > mOver) {
    859                 // Default deceleration is not sufficient to slow us down before boundary
    860                  mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver);
    861                  distance = mOver;
    862             }
    863 
    864             mOver = (int) distance;
    865             mState = BALLISTIC;
    866             mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance);
    867             mDuration = - (int) (1000.0f * mVelocity / mDeceleration);
    868         }
    869 
    870         boolean continueWhenFinished() {
    871             switch (mState) {
    872                 case SPLINE:
    873                     // Duration from start to null velocity
    874                     if (mDuration < mSplineDuration) {
    875                         // If the animation was clamped, we reached the edge
    876                         mStart = mFinal;
    877                         // TODO Better compute speed when edge was reached
    878                         mVelocity = (int) mCurrVelocity;
    879                         mDeceleration = getDeceleration(mVelocity);
    880                         mStartTime += mDuration;
    881                         onEdgeReached();
    882                     } else {
    883                         // Normal stop, no need to continue
    884                         return false;
    885                     }
    886                     break;
    887                 case BALLISTIC:
    888                     mStartTime += mDuration;
    889                     startSpringback(mFinal, mStart, 0);
    890                     break;
    891                 case CUBIC:
    892                     return false;
    893             }
    894 
    895             update();
    896             return true;
    897         }
    898 
    899         /*
    900          * Update the current position and velocity for current time. Returns
    901          * true if update has been done and false if animation duration has been
    902          * reached.
    903          */
    904         boolean update() {
    905             final long time = AnimationUtils.currentAnimationTimeMillis();
    906             final long currentTime = time - mStartTime;
    907 
    908             if (currentTime > mDuration) {
    909                 return false;
    910             }
    911 
    912             double distance = 0.0;
    913             switch (mState) {
    914                 case SPLINE: {
    915                     final float t = (float) currentTime / mSplineDuration;
    916                     final int index = (int) (NB_SAMPLES * t);
    917                     float distanceCoef = 1.f;
    918                     float velocityCoef = 0.f;
    919                     if (index < NB_SAMPLES) {
    920                         final float t_inf = (float) index / NB_SAMPLES;
    921                         final float t_sup = (float) (index + 1) / NB_SAMPLES;
    922                         final float d_inf = SPLINE_POSITION[index];
    923                         final float d_sup = SPLINE_POSITION[index + 1];
    924                         velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
    925                         distanceCoef = d_inf + (t - t_inf) * velocityCoef;
    926                     }
    927 
    928                     distance = distanceCoef * mSplineDistance;
    929                     mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f;
    930                     break;
    931                 }
    932 
    933                 case BALLISTIC: {
    934                     final float t = currentTime / 1000.0f;
    935                     mCurrVelocity = mVelocity + mDeceleration * t;
    936                     distance = mVelocity * t + mDeceleration * t * t / 2.0f;
    937                     break;
    938                 }
    939 
    940                 case CUBIC: {
    941                     final float t = (float) (currentTime) / mDuration;
    942                     final float t2 = t * t;
    943                     final float sign = Math.signum(mVelocity);
    944                     distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2);
    945                     mCurrVelocity = sign * mOver * 6.0f * (- t + t2);
    946                     break;
    947                 }
    948             }
    949 
    950             mCurrentPosition = mStart + (int) Math.round(distance);
    951 
    952             return true;
    953         }
    954     }
    955 }
    956