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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.launcher3.graphics;
     18 
     19 import android.content.Context;
     20 import android.graphics.Bitmap;
     21 import android.graphics.Bitmap.Config;
     22 import android.graphics.BlurMaskFilter;
     23 import android.graphics.BlurMaskFilter.Blur;
     24 import android.graphics.Canvas;
     25 import android.graphics.Color;
     26 import android.graphics.Paint;
     27 import android.graphics.PorterDuff;
     28 import android.graphics.PorterDuffXfermode;
     29 import android.graphics.RectF;
     30 import android.support.v4.graphics.ColorUtils;
     31 
     32 import com.android.launcher3.LauncherAppState;
     33 
     34 /**
     35  * Utility class to add shadows to bitmaps.
     36  */
     37 public class ShadowGenerator {
     38 
     39     // Percent of actual icon size
     40     private static final float HALF_DISTANCE = 0.5f;
     41     public static final float BLUR_FACTOR = 0.5f/48;
     42 
     43     // Percent of actual icon size
     44     public static final float KEY_SHADOW_DISTANCE = 1f/48;
     45     private static final int KEY_SHADOW_ALPHA = 61;
     46 
     47     private static final int AMBIENT_SHADOW_ALPHA = 30;
     48 
     49     private final int mIconSize;
     50 
     51     private final Paint mBlurPaint;
     52     private final Paint mDrawPaint;
     53     private final BlurMaskFilter mDefaultBlurMaskFilter;
     54 
     55     public ShadowGenerator(Context context) {
     56         mIconSize = LauncherAppState.getIDP(context).iconBitmapSize;
     57         mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
     58         mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
     59         mDefaultBlurMaskFilter = new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL);
     60     }
     61 
     62     public synchronized void recreateIcon(Bitmap icon, Canvas out) {
     63         recreateIcon(icon, mDefaultBlurMaskFilter, AMBIENT_SHADOW_ALPHA, KEY_SHADOW_ALPHA, out);
     64     }
     65 
     66     public synchronized void recreateIcon(Bitmap icon, BlurMaskFilter blurMaskFilter,
     67             int ambientAlpha, int keyAlpha, Canvas out) {
     68         int[] offset = new int[2];
     69         mBlurPaint.setMaskFilter(blurMaskFilter);
     70         Bitmap shadow = icon.extractAlpha(mBlurPaint, offset);
     71 
     72         // Draw ambient shadow
     73         mDrawPaint.setAlpha(ambientAlpha);
     74         out.drawBitmap(shadow, offset[0], offset[1], mDrawPaint);
     75 
     76         // Draw key shadow
     77         mDrawPaint.setAlpha(keyAlpha);
     78         out.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint);
     79 
     80         // Draw the icon
     81         mDrawPaint.setAlpha(255);
     82         out.drawBitmap(icon, 0, 0, mDrawPaint);
     83     }
     84 
     85     /**
     86      * Returns the minimum amount by which an icon with {@param bounds} should be scaled
     87      * so that the shadows do not get clipped.
     88      */
     89     public static float getScaleForBounds(RectF bounds) {
     90         float scale = 1;
     91 
     92         // For top, left & right, we need same space.
     93         float minSide = Math.min(Math.min(bounds.left, bounds.right), bounds.top);
     94         if (minSide < BLUR_FACTOR) {
     95             scale = (HALF_DISTANCE - BLUR_FACTOR) / (HALF_DISTANCE - minSide);
     96         }
     97 
     98         float bottomSpace = BLUR_FACTOR + KEY_SHADOW_DISTANCE;
     99         if (bounds.bottom < bottomSpace) {
    100             scale = Math.min(scale, (HALF_DISTANCE - bottomSpace) / (HALF_DISTANCE - bounds.bottom));
    101         }
    102         return scale;
    103     }
    104 
    105     public static class Builder {
    106 
    107         public final RectF bounds = new RectF();
    108         public final int color;
    109 
    110         public int ambientShadowAlpha = AMBIENT_SHADOW_ALPHA;
    111 
    112         public float shadowBlur;
    113 
    114         public float keyShadowDistance;
    115         public int keyShadowAlpha = KEY_SHADOW_ALPHA;
    116         public float radius;
    117 
    118         public Builder(int color) {
    119             this.color = color;
    120         }
    121 
    122         public Builder setupBlurForSize(int height) {
    123             shadowBlur = height * 1f / 32;
    124             keyShadowDistance = height * 1f / 16;
    125             return this;
    126         }
    127 
    128         public Bitmap createPill(int width, int height) {
    129             radius = height / 2;
    130 
    131             int centerX = Math.round(width / 2 + shadowBlur);
    132             int centerY = Math.round(radius + shadowBlur + keyShadowDistance);
    133             int center = Math.max(centerX, centerY);
    134             bounds.set(0, 0, width, height);
    135             bounds.offsetTo(center - width / 2, center - height / 2);
    136 
    137             int size = center * 2;
    138             Bitmap result = Bitmap.createBitmap(size, size, Config.ARGB_8888);
    139             drawShadow(new Canvas(result));
    140             return result;
    141         }
    142 
    143         public void drawShadow(Canvas c) {
    144             Paint p = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
    145             p.setColor(color);
    146 
    147             // Key shadow
    148             p.setShadowLayer(shadowBlur, 0, keyShadowDistance,
    149                     ColorUtils.setAlphaComponent(Color.BLACK, keyShadowAlpha));
    150             c.drawRoundRect(bounds, radius, radius, p);
    151 
    152             // Ambient shadow
    153             p.setShadowLayer(shadowBlur, 0, 0,
    154                     ColorUtils.setAlphaComponent(Color.BLACK, ambientShadowAlpha));
    155             c.drawRoundRect(bounds, radius, radius, p);
    156 
    157             if (Color.alpha(color) < 255) {
    158                 // Clear any content inside the pill-rect for translucent fill.
    159                 p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
    160                 p.clearShadowLayer();
    161                 p.setColor(Color.BLACK);
    162                 c.drawRoundRect(bounds, radius, radius, p);
    163 
    164                 p.setXfermode(null);
    165                 p.setColor(color);
    166                 c.drawRoundRect(bounds, radius, radius, p);
    167             }
    168         }
    169     }
    170 }
    171