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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /////////////////////////////
     18 // Geometry.h
     19 // $Id: Geometry.h,v 1.2 2011/06/17 13:35:48 mbansal Exp $
     20 
     21 #pragma once
     22 #include "MosaicTypes.h"
     23 
     24 ///////////////////////////////////////////////////////////////
     25 ///////////////// BEG GLOBAL ROUTINES /////////////////////////
     26 ///////////////////////////////////////////////////////////////
     27 
     28 
     29 inline double hypotSq(double a, double b)
     30 {
     31     return ((a)*(a)+(b)*(b));
     32 }
     33 
     34 inline void ClipRect(double x, double y, BlendRect &brect)
     35 {
     36     if (y < brect.bot) brect.bot = y;
     37     if (y > brect.top) brect.top = y;
     38     if (x < brect.lft) brect.lft = x;
     39     if (x > brect.rgt) brect.rgt = x;
     40 }
     41 
     42 inline void ClipRect(BlendRect rrect, BlendRect &brect)
     43 {
     44     if (rrect.bot < brect.bot) brect.bot = rrect.bot;
     45     if (rrect.top > brect.top) brect.top = rrect.top;
     46     if (rrect.lft < brect.lft) brect.lft = rrect.lft;
     47     if (rrect.rgt > brect.rgt) brect.rgt = rrect.rgt;
     48 }
     49 
     50 // Clip x to be within [-border,width+border-1]
     51 inline void clipToSegment(int &x, int width, int border)
     52 {
     53     if(x < -border)
     54         x = -border;
     55     else if(x >= width+border)
     56         x = width + border - 1;
     57 }
     58 
     59 // Return true if x within [-border,width+border-1]
     60 inline bool inSegment(int x, int width, int border)
     61 {
     62     return (x >= -border && x < width + border - 1);
     63 }
     64 
     65 inline void FindTriangleCentroid(double x0, double y0, double x1, double y1,
     66                                     double x2, double y2,
     67                                     double &mass, double &centX, double &centY)
     68 {
     69     // Calculate the centroid of the triangle
     70     centX = (x0 + x1 + x2) / 3.0;
     71     centY = (y0 + y1 + y2) / 3.0;
     72 
     73     // Calculate 2*Area for the triangle
     74     if (y0 == y2)
     75     {
     76         if (x0 == x1)
     77         {
     78             mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
     79         }
     80         else
     81         {
     82             mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
     83         }
     84     }
     85     else if (x0 == x2)
     86     {
     87         if (x0 == x1)
     88         {
     89             mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
     90         }
     91         else
     92         {
     93             mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
     94         }
     95     }
     96     else if (x1 == x2)
     97     {
     98         mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
     99     }
    100     else
    101     {
    102         // Calculate line equation from x0,y0 to x2,y2
    103         double dx = x2 - x0;
    104         double dy = y2 - y0;
    105         // Calculate the length of the side
    106         double len1 = sqrt(dx * dx + dy * dy);
    107         double m1 = dy / dx;
    108         double b1 = y0 - m1 * x0;
    109         // Calculate the line that goes through x1,y1 and is perpendicular to
    110         // the other line
    111         double m2 = 1.0 / m1;
    112         double b2 = y1 - m2 * x1;
    113         // Calculate the intersection of the two lines
    114         if (fabs( m1 - m2 ) > 1.e-6)
    115         {
    116             double x = (b2 - b1) / (m1 - m2);
    117             // the mass is the base * height
    118             dx = x1 - x;
    119             dy = y1 - m1 * x + b1;
    120             mass = len1 * sqrt(dx * dx + dy * dy);
    121         }
    122         else
    123         {
    124             mass = fabs( (y1 - y0) * (x2 - x0) );
    125         }
    126     }
    127 }
    128 
    129 inline void FindQuadCentroid(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3,
    130                                      double &centX, double &centY)
    131 
    132 {
    133     // To find the centroid:
    134     // 1) Divide the quadrilateral into two triangles by scribing a diagonal
    135     // 2) Calculate the centroid of each triangle (the intersection of the angle bisections).
    136     // 3) Find the centroid of the quad by weighting each triangle centroids by their area.
    137 
    138     // Calculate the corner points
    139     double z;
    140 
    141     // The quad is split from x0,y0 to x2,y2
    142     double mass1, mass2, cent1x, cent2x, cent1y, cent2y;
    143     FindTriangleCentroid(x0, y0, x1, y1, x2, y2, mass1, cent1x, cent1y);
    144     FindTriangleCentroid(x0, y0, x3, y3, x2, y2, mass2, cent2x, cent2y);
    145 
    146     // determine position of quad centroid
    147     z = mass2 / (mass1 + mass2);
    148     centX = cent1x + (cent2x - cent1x) * z;
    149     centY = cent1y + (cent2y - cent1y) * z;
    150 }
    151 
    152 ///////////////////////////////////////////////////////////////
    153 ////////////////// END GLOBAL ROUTINES ////////////////////////
    154 ///////////////////////////////////////////////////////////////
    155 
    156 
    157