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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SHADER_SIMPLE_TEX_H
     18 #define SHADER_SIMPLE_TEX_H
     19 
     20 const char vtxShader_simpleTexture[] = ""
     21         "#version 300 es                    \n"
     22         "layout(location = 0) in vec4 pos;  \n"
     23         "layout(location = 1) in vec2 tex;  \n"
     24         "uniform mat4 cameraMat;            \n"
     25         "out vec2 uv;                       \n"
     26         "void main()                        \n"
     27         "{                                  \n"
     28         "   gl_Position = cameraMat * pos;  \n"
     29         "   uv = tex;                       \n"
     30         "}                                  \n";
     31 
     32 const char pixShader_simpleTexture[] =
     33         "#version 300 es                            \n"
     34         "precision mediump float;                   \n"
     35         "uniform sampler2D tex;                     \n"
     36         "in vec2 uv;                                \n"
     37         "out vec4 color;                            \n"
     38         "void main()                                \n"
     39         "{                                          \n"
     40         "    vec4 texel = texture(tex, uv);         \n"
     41         "    color = texel;                         \n"
     42         "}                                          \n";
     43 
     44 #endif // SHADER_SIMPLE_TEX_H