Home | History | Annotate | Download | only in Support
      1 //===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file declares helper functions for running LLVM in a multi-threaded
     11 // environment.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #ifndef LLVM_SUPPORT_THREADING_H
     16 #define LLVM_SUPPORT_THREADING_H
     17 
     18 #include "llvm/ADT/SmallVector.h"
     19 #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX
     20 #include "llvm/Support/Compiler.h"
     21 #include <ciso646> // So we can check the C++ standard lib macros.
     22 #include <functional>
     23 
     24 #if defined(_MSC_VER)
     25 // MSVC's call_once implementation worked since VS 2015, which is the minimum
     26 // supported version as of this writing.
     27 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
     28 #elif defined(LLVM_ON_UNIX) &&                                                 \
     29     (defined(_LIBCPP_VERSION) ||                                               \
     30      !(defined(__NetBSD__) || defined(__OpenBSD__) || defined(__ppc__)))
     31 // std::call_once from libc++ is used on all Unix platforms. Other
     32 // implementations like libstdc++ are known to have problems on NetBSD,
     33 // OpenBSD and PowerPC.
     34 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
     35 #else
     36 #define LLVM_THREADING_USE_STD_CALL_ONCE 0
     37 #endif
     38 
     39 #if LLVM_THREADING_USE_STD_CALL_ONCE
     40 #include <mutex>
     41 #else
     42 #include "llvm/Support/Atomic.h"
     43 #endif
     44 
     45 namespace llvm {
     46 class Twine;
     47 
     48 /// Returns true if LLVM is compiled with support for multi-threading, and
     49 /// false otherwise.
     50 bool llvm_is_multithreaded();
     51 
     52 /// llvm_execute_on_thread - Execute the given \p UserFn on a separate
     53 /// thread, passing it the provided \p UserData and waits for thread
     54 /// completion.
     55 ///
     56 /// This function does not guarantee that the code will actually be executed
     57 /// on a separate thread or honoring the requested stack size, but tries to do
     58 /// so where system support is available.
     59 ///
     60 /// \param UserFn - The callback to execute.
     61 /// \param UserData - An argument to pass to the callback function.
     62 /// \param RequestedStackSize - If non-zero, a requested size (in bytes) for
     63 /// the thread stack.
     64 void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData,
     65                             unsigned RequestedStackSize = 0);
     66 
     67 #if LLVM_THREADING_USE_STD_CALL_ONCE
     68 
     69   typedef std::once_flag once_flag;
     70 
     71 #else
     72 
     73   enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 };
     74 
     75   /// \brief The llvm::once_flag structure
     76   ///
     77   /// This type is modeled after std::once_flag to use with llvm::call_once.
     78   /// This structure must be used as an opaque object. It is a struct to force
     79   /// autoinitialization and behave like std::once_flag.
     80   struct once_flag {
     81     volatile sys::cas_flag status = Uninitialized;
     82   };
     83 
     84 #endif
     85 
     86   /// \brief Execute the function specified as a parameter once.
     87   ///
     88   /// Typical usage:
     89   /// \code
     90   ///   void foo() {...};
     91   ///   ...
     92   ///   static once_flag flag;
     93   ///   call_once(flag, foo);
     94   /// \endcode
     95   ///
     96   /// \param flag Flag used for tracking whether or not this has run.
     97   /// \param F Function to call once.
     98   template <typename Function, typename... Args>
     99   void call_once(once_flag &flag, Function &&F, Args &&... ArgList) {
    100 #if LLVM_THREADING_USE_STD_CALL_ONCE
    101     std::call_once(flag, std::forward<Function>(F),
    102                    std::forward<Args>(ArgList)...);
    103 #else
    104     // For other platforms we use a generic (if brittle) version based on our
    105     // atomics.
    106     sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized);
    107     if (old_val == Uninitialized) {
    108       std::forward<Function>(F)(std::forward<Args>(ArgList)...);
    109       sys::MemoryFence();
    110       TsanIgnoreWritesBegin();
    111       TsanHappensBefore(&flag.status);
    112       flag.status = Done;
    113       TsanIgnoreWritesEnd();
    114     } else {
    115       // Wait until any thread doing the call has finished.
    116       sys::cas_flag tmp = flag.status;
    117       sys::MemoryFence();
    118       while (tmp != Done) {
    119         tmp = flag.status;
    120         sys::MemoryFence();
    121       }
    122     }
    123     TsanHappensAfter(&flag.status);
    124 #endif
    125   }
    126 
    127   /// Get the amount of currency to use for tasks requiring significant
    128   /// memory or other resources. Currently based on physical cores, if
    129   /// available for the host system, otherwise falls back to
    130   /// thread::hardware_concurrency().
    131   /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF
    132   unsigned heavyweight_hardware_concurrency();
    133 
    134   /// \brief Return the current thread id, as used in various OS system calls.
    135   /// Note that not all platforms guarantee that the value returned will be
    136   /// unique across the entire system, so portable code should not assume
    137   /// this.
    138   uint64_t get_threadid();
    139 
    140   /// \brief Get the maximum length of a thread name on this platform.
    141   /// A value of 0 means there is no limit.
    142   uint32_t get_max_thread_name_length();
    143 
    144   /// \brief Set the name of the current thread.  Setting a thread's name can
    145   /// be helpful for enabling useful diagnostics under a debugger or when
    146   /// logging.  The level of support for setting a thread's name varies
    147   /// wildly across operating systems, and we only make a best effort to
    148   /// perform the operation on supported platforms.  No indication of success
    149   /// or failure is returned.
    150   void set_thread_name(const Twine &Name);
    151 
    152   /// \brief Get the name of the current thread.  The level of support for
    153   /// getting a thread's name varies wildly across operating systems, and it
    154   /// is not even guaranteed that if you can successfully set a thread's name
    155   /// that you can later get it back.  This function is intended for diagnostic
    156   /// purposes, and as with setting a thread's name no indication of whether
    157   /// the operation succeeded or failed is returned.
    158   void get_thread_name(SmallVectorImpl<char> &Name);
    159 }
    160 
    161 #endif
    162