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      1 //===--- Linkage.h - Linkage enumeration and utilities ----------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 ///
     10 /// \file
     11 /// \brief Defines the Linkage enumeration and various utility functions.
     12 ///
     13 //===----------------------------------------------------------------------===//
     14 #ifndef LLVM_CLANG_BASIC_LINKAGE_H
     15 #define LLVM_CLANG_BASIC_LINKAGE_H
     16 
     17 #include <assert.h>
     18 #include <stdint.h>
     19 #include <utility>
     20 
     21 namespace clang {
     22 
     23 /// \brief Describes the different kinds of linkage
     24 /// (C++ [basic.link], C99 6.2.2) that an entity may have.
     25 enum Linkage : unsigned char {
     26   /// \brief No linkage, which means that the entity is unique and
     27   /// can only be referred to from within its scope.
     28   NoLinkage = 0,
     29 
     30   /// \brief Internal linkage, which indicates that the entity can
     31   /// be referred to from within the translation unit (but not other
     32   /// translation units).
     33   InternalLinkage,
     34 
     35   /// \brief External linkage within a unique namespace.
     36   ///
     37   /// From the language perspective, these entities have external
     38   /// linkage. However, since they reside in an anonymous namespace,
     39   /// their names are unique to this translation unit, which is
     40   /// equivalent to having internal linkage from the code-generation
     41   /// point of view.
     42   UniqueExternalLinkage,
     43 
     44   /// \brief No linkage according to the standard, but is visible from other
     45   /// translation units because of types defined in a inline function.
     46   VisibleNoLinkage,
     47 
     48   /// \brief Internal linkage according to the Modules TS, but can be referred
     49   /// to from other translation units indirectly through inline functions and
     50   /// templates in the module interface.
     51   ModuleInternalLinkage,
     52 
     53   /// \brief Module linkage, which indicates that the entity can be referred
     54   /// to from other translation units within the same module, and indirectly
     55   /// from arbitrary other translation units through inline functions and
     56   /// templates in the module interface.
     57   ModuleLinkage,
     58 
     59   /// \brief External linkage, which indicates that the entity can
     60   /// be referred to from other translation units.
     61   ExternalLinkage
     62 };
     63 
     64 /// \brief Describes the different kinds of language linkage
     65 /// (C++ [dcl.link]) that an entity may have.
     66 enum LanguageLinkage {
     67   CLanguageLinkage,
     68   CXXLanguageLinkage,
     69   NoLanguageLinkage
     70 };
     71 
     72 /// \brief A more specific kind of linkage than enum Linkage.
     73 ///
     74 /// This is relevant to CodeGen and AST file reading.
     75 enum GVALinkage {
     76   GVA_Internal,
     77   GVA_AvailableExternally,
     78   GVA_DiscardableODR,
     79   GVA_StrongExternal,
     80   GVA_StrongODR
     81 };
     82 
     83 inline bool isDiscardableGVALinkage(GVALinkage L) {
     84   return L <= GVA_DiscardableODR;
     85 }
     86 
     87 inline bool isExternallyVisible(Linkage L) {
     88   return L >= VisibleNoLinkage;
     89 }
     90 
     91 inline Linkage getFormalLinkage(Linkage L) {
     92   switch (L) {
     93   case UniqueExternalLinkage:
     94     return ExternalLinkage;
     95   case VisibleNoLinkage:
     96     return NoLinkage;
     97   case ModuleInternalLinkage:
     98     return InternalLinkage;
     99   default:
    100     return L;
    101   }
    102 }
    103 
    104 inline bool isExternalFormalLinkage(Linkage L) {
    105   return getFormalLinkage(L) == ExternalLinkage;
    106 }
    107 
    108 /// \brief Compute the minimum linkage given two linkages.
    109 ///
    110 /// The linkage can be interpreted as a pair formed by the formal linkage and
    111 /// a boolean for external visibility. This is just what getFormalLinkage and
    112 /// isExternallyVisible return. We want the minimum of both components. The
    113 /// Linkage enum is defined in an order that makes this simple, we just need
    114 /// special cases for when VisibleNoLinkage would lose the visible bit and
    115 /// become NoLinkage.
    116 inline Linkage minLinkage(Linkage L1, Linkage L2) {
    117   if (L2 == VisibleNoLinkage)
    118     std::swap(L1, L2);
    119   if (L1 == VisibleNoLinkage) {
    120     if (L2 == InternalLinkage)
    121       return NoLinkage;
    122     if (L2 == UniqueExternalLinkage)
    123       return NoLinkage;
    124   }
    125   return L1 < L2 ? L1 : L2;
    126 }
    127 
    128 } // end namespace clang
    129 
    130 #endif // LLVM_CLANG_BASIC_LINKAGE_H
    131