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      1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file defines the MachineLoopInfo class that is used to identify natural
     11 // loops and determine the loop depth of various nodes of the CFG.  Note that
     12 // natural loops may actually be several loops that share the same header node.
     13 //
     14 // This analysis calculates the nesting structure of loops in a function.  For
     15 // each natural loop identified, this analysis identifies natural loops
     16 // contained entirely within the loop and the basic blocks the make up the loop.
     17 //
     18 // It can calculate on the fly various bits of information, for example:
     19 //
     20 //  * whether there is a preheader for the loop
     21 //  * the number of back edges to the header
     22 //  * whether or not a particular block branches out of the loop
     23 //  * the successor blocks of the loop
     24 //  * the loop depth
     25 //  * the trip count
     26 //  * etc...
     27 //
     28 //===----------------------------------------------------------------------===//
     29 
     30 #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
     31 #define LLVM_CODEGEN_MACHINELOOPINFO_H
     32 
     33 #include "llvm/Analysis/LoopInfo.h"
     34 #include "llvm/CodeGen/MachineBasicBlock.h"
     35 #include "llvm/CodeGen/MachineFunctionPass.h"
     36 
     37 namespace llvm {
     38 
     39 // Implementation in LoopInfoImpl.h
     40 class MachineLoop;
     41 extern template class LoopBase<MachineBasicBlock, MachineLoop>;
     42 
     43 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
     44 public:
     45   MachineLoop();
     46 
     47   /// Return the "top" block in the loop, which is the first block in the linear
     48   /// layout, ignoring any parts of the loop not contiguous with the part that
     49   /// contains the header.
     50   MachineBasicBlock *getTopBlock();
     51 
     52   /// Return the "bottom" block in the loop, which is the last block in the
     53   /// linear layout, ignoring any parts of the loop not contiguous with the part
     54   /// that contains the header.
     55   MachineBasicBlock *getBottomBlock();
     56 
     57   /// \brief Find the block that contains the loop control variable and the
     58   /// loop test. This will return the latch block if it's one of the exiting
     59   /// blocks. Otherwise, return the exiting block. Return 'null' when
     60   /// multiple exiting blocks are present.
     61   MachineBasicBlock *findLoopControlBlock();
     62 
     63   /// Return the debug location of the start of this loop.
     64   /// This looks for a BB terminating instruction with a known debug
     65   /// location by looking at the preheader and header blocks. If it
     66   /// cannot find a terminating instruction with location information,
     67   /// it returns an unknown location.
     68   DebugLoc getStartLoc() const;
     69 
     70   void dump() const;
     71 
     72 private:
     73   friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
     74   explicit MachineLoop(MachineBasicBlock *MBB)
     75     : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
     76 };
     77 
     78 // Implementation in LoopInfoImpl.h
     79 extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
     80 
     81 class MachineLoopInfo : public MachineFunctionPass {
     82   LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
     83   friend class LoopBase<MachineBasicBlock, MachineLoop>;
     84 
     85   void operator=(const MachineLoopInfo &) = delete;
     86   MachineLoopInfo(const MachineLoopInfo &) = delete;
     87 
     88 public:
     89   static char ID; // Pass identification, replacement for typeid
     90 
     91   MachineLoopInfo() : MachineFunctionPass(ID) {
     92     initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
     93   }
     94 
     95   LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
     96 
     97   /// \brief Find the block that either is the loop preheader, or could
     98   /// speculatively be used as the preheader. This is e.g. useful to place
     99   /// loop setup code. Code that cannot be speculated should not be placed
    100   /// here. SpeculativePreheader is controlling whether it also tries to
    101   /// find the speculative preheader if the regular preheader is not present.
    102   MachineBasicBlock *findLoopPreheader(MachineLoop *L,
    103                                        bool SpeculativePreheader = false) const;
    104 
    105   /// The iterator interface to the top-level loops in the current function.
    106   typedef LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator iterator;
    107   inline iterator begin() const { return LI.begin(); }
    108   inline iterator end() const { return LI.end(); }
    109   bool empty() const { return LI.empty(); }
    110 
    111   /// Return the innermost loop that BB lives in. If a basic block is in no loop
    112   /// (for example the entry node), null is returned.
    113   inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
    114     return LI.getLoopFor(BB);
    115   }
    116 
    117   /// Same as getLoopFor.
    118   inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
    119     return LI.getLoopFor(BB);
    120   }
    121 
    122   /// Return the loop nesting level of the specified block.
    123   inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
    124     return LI.getLoopDepth(BB);
    125   }
    126 
    127   /// True if the block is a loop header node.
    128   inline bool isLoopHeader(const MachineBasicBlock *BB) const {
    129     return LI.isLoopHeader(BB);
    130   }
    131 
    132   /// Calculate the natural loop information.
    133   bool runOnMachineFunction(MachineFunction &F) override;
    134 
    135   void releaseMemory() override { LI.releaseMemory(); }
    136 
    137   void getAnalysisUsage(AnalysisUsage &AU) const override;
    138 
    139   /// This removes the specified top-level loop from this loop info object. The
    140   /// loop is not deleted, as it will presumably be inserted into another loop.
    141   inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
    142 
    143   /// Change the top-level loop that contains BB to the specified loop. This
    144   /// should be used by transformations that restructure the loop hierarchy
    145   /// tree.
    146   inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
    147     LI.changeLoopFor(BB, L);
    148   }
    149 
    150   /// Replace the specified loop in the top-level loops list with the indicated
    151   /// loop.
    152   inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
    153     LI.changeTopLevelLoop(OldLoop, NewLoop);
    154   }
    155 
    156   /// This adds the specified loop to the collection of top-level loops.
    157   inline void addTopLevelLoop(MachineLoop *New) {
    158     LI.addTopLevelLoop(New);
    159   }
    160 
    161   /// This method completely removes BB from all data structures, including all
    162   /// of the Loop objects it is nested in and our mapping from
    163   /// MachineBasicBlocks to loops.
    164   void removeBlock(MachineBasicBlock *BB) {
    165     LI.removeBlock(BB);
    166   }
    167 };
    168 
    169 
    170 // Allow clients to walk the list of nested loops...
    171 template <> struct GraphTraits<const MachineLoop*> {
    172   typedef const MachineLoop *NodeRef;
    173   typedef MachineLoopInfo::iterator ChildIteratorType;
    174 
    175   static NodeRef getEntryNode(const MachineLoop *L) { return L; }
    176   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
    177   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
    178 };
    179 
    180 template <> struct GraphTraits<MachineLoop*> {
    181   typedef MachineLoop *NodeRef;
    182   typedef MachineLoopInfo::iterator ChildIteratorType;
    183 
    184   static NodeRef getEntryNode(MachineLoop *L) { return L; }
    185   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
    186   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
    187 };
    188 
    189 } // End llvm namespace
    190 
    191 #endif
    192