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      1 //===--- CharUnits.h - Character units for sizes and offsets ----*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 //  This file defines the CharUnits class
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_CLANG_AST_CHARUNITS_H
     15 #define LLVM_CLANG_AST_CHARUNITS_H
     16 
     17 #include "llvm/ADT/DenseMapInfo.h"
     18 #include "llvm/Support/DataTypes.h"
     19 #include "llvm/Support/MathExtras.h"
     20 
     21 namespace clang {
     22 
     23   /// CharUnits - This is an opaque type for sizes expressed in character units.
     24   /// Instances of this type represent a quantity as a multiple of the size
     25   /// of the standard C type, char, on the target architecture. As an opaque
     26   /// type, CharUnits protects you from accidentally combining operations on
     27   /// quantities in bit units and character units.
     28   ///
     29   /// In both C and C++, an object of type 'char', 'signed char', or 'unsigned
     30   /// char' occupies exactly one byte, so 'character unit' and 'byte' refer to
     31   /// the same quantity of storage. However, we use the term 'character unit'
     32   /// rather than 'byte' to avoid an implication that a character unit is
     33   /// exactly 8 bits.
     34   ///
     35   /// For portability, never assume that a target character is 8 bits wide. Use
     36   /// CharUnit values wherever you calculate sizes, offsets, or alignments
     37   /// in character units.
     38   class CharUnits {
     39     public:
     40       typedef int64_t QuantityType;
     41 
     42     private:
     43       QuantityType Quantity;
     44 
     45       explicit CharUnits(QuantityType C) : Quantity(C) {}
     46 
     47     public:
     48 
     49       /// CharUnits - A default constructor.
     50       CharUnits() : Quantity(0) {}
     51 
     52       /// Zero - Construct a CharUnits quantity of zero.
     53       static CharUnits Zero() {
     54         return CharUnits(0);
     55       }
     56 
     57       /// One - Construct a CharUnits quantity of one.
     58       static CharUnits One() {
     59         return CharUnits(1);
     60       }
     61 
     62       /// fromQuantity - Construct a CharUnits quantity from a raw integer type.
     63       static CharUnits fromQuantity(QuantityType Quantity) {
     64         return CharUnits(Quantity);
     65       }
     66 
     67       // Compound assignment.
     68       CharUnits& operator+= (const CharUnits &Other) {
     69         Quantity += Other.Quantity;
     70         return *this;
     71       }
     72       CharUnits& operator++ () {
     73         ++Quantity;
     74         return *this;
     75       }
     76       CharUnits operator++ (int) {
     77         return CharUnits(Quantity++);
     78       }
     79       CharUnits& operator-= (const CharUnits &Other) {
     80         Quantity -= Other.Quantity;
     81         return *this;
     82       }
     83       CharUnits& operator-- () {
     84         --Quantity;
     85         return *this;
     86       }
     87       CharUnits operator-- (int) {
     88         return CharUnits(Quantity--);
     89       }
     90 
     91       // Comparison operators.
     92       bool operator== (const CharUnits &Other) const {
     93         return Quantity == Other.Quantity;
     94       }
     95       bool operator!= (const CharUnits &Other) const {
     96         return Quantity != Other.Quantity;
     97       }
     98 
     99       // Relational operators.
    100       bool operator<  (const CharUnits &Other) const {
    101         return Quantity <  Other.Quantity;
    102       }
    103       bool operator<= (const CharUnits &Other) const {
    104         return Quantity <= Other.Quantity;
    105       }
    106       bool operator>  (const CharUnits &Other) const {
    107         return Quantity >  Other.Quantity;
    108       }
    109       bool operator>= (const CharUnits &Other) const {
    110         return Quantity >= Other.Quantity;
    111       }
    112 
    113       // Other predicates.
    114 
    115       /// isZero - Test whether the quantity equals zero.
    116       bool isZero() const     { return Quantity == 0; }
    117 
    118       /// isOne - Test whether the quantity equals one.
    119       bool isOne() const      { return Quantity == 1; }
    120 
    121       /// isPositive - Test whether the quantity is greater than zero.
    122       bool isPositive() const { return Quantity  > 0; }
    123 
    124       /// isNegative - Test whether the quantity is less than zero.
    125       bool isNegative() const { return Quantity  < 0; }
    126 
    127       /// isPowerOfTwo - Test whether the quantity is a power of two.
    128       /// Zero is not a power of two.
    129       bool isPowerOfTwo() const {
    130         return (Quantity & -Quantity) == Quantity;
    131       }
    132 
    133       /// Test whether this is a multiple of the other value.
    134       ///
    135       /// Among other things, this promises that
    136       /// self.alignTo(N) will just return self.
    137       bool isMultipleOf(CharUnits N) const {
    138         return (*this % N) == 0;
    139       }
    140 
    141       // Arithmetic operators.
    142       CharUnits operator* (QuantityType N) const {
    143         return CharUnits(Quantity * N);
    144       }
    145       CharUnits &operator*= (QuantityType N) {
    146         Quantity *= N;
    147         return *this;
    148       }
    149       CharUnits operator/ (QuantityType N) const {
    150         return CharUnits(Quantity / N);
    151       }
    152       CharUnits &operator/= (QuantityType N) {
    153         Quantity /= N;
    154         return *this;
    155       }
    156       QuantityType operator/ (const CharUnits &Other) const {
    157         return Quantity / Other.Quantity;
    158       }
    159       CharUnits operator% (QuantityType N) const {
    160         return CharUnits(Quantity % N);
    161       }
    162       QuantityType operator% (const CharUnits &Other) const {
    163         return Quantity % Other.Quantity;
    164       }
    165       CharUnits operator+ (const CharUnits &Other) const {
    166         return CharUnits(Quantity + Other.Quantity);
    167       }
    168       CharUnits operator- (const CharUnits &Other) const {
    169         return CharUnits(Quantity - Other.Quantity);
    170       }
    171       CharUnits operator- () const {
    172         return CharUnits(-Quantity);
    173       }
    174 
    175 
    176       // Conversions.
    177 
    178       /// getQuantity - Get the raw integer representation of this quantity.
    179       QuantityType getQuantity() const { return Quantity; }
    180 
    181       /// alignTo - Returns the next integer (mod 2**64) that is
    182       /// greater than or equal to this quantity and is a multiple of \p Align.
    183       /// Align must be non-zero.
    184       CharUnits alignTo(const CharUnits &Align) const {
    185         return CharUnits(llvm::alignTo(Quantity, Align.Quantity));
    186       }
    187 
    188       /// Given that this is a non-zero alignment value, what is the
    189       /// alignment at the given offset?
    190       CharUnits alignmentAtOffset(CharUnits offset) const {
    191         assert(Quantity != 0 && "offsetting from unknown alignment?");
    192         return CharUnits(llvm::MinAlign(Quantity, offset.Quantity));
    193       }
    194 
    195       /// Given that this is the alignment of the first element of an
    196       /// array, return the minimum alignment of any element in the array.
    197       CharUnits alignmentOfArrayElement(CharUnits elementSize) const {
    198         // Since we don't track offsetted alignments, the alignment of
    199         // the second element (or any odd element) will be minimally
    200         // aligned.
    201         return alignmentAtOffset(elementSize);
    202       }
    203 
    204 
    205   }; // class CharUnit
    206 } // namespace clang
    207 
    208 inline clang::CharUnits operator* (clang::CharUnits::QuantityType Scale,
    209                                    const clang::CharUnits &CU) {
    210   return CU * Scale;
    211 }
    212 
    213 namespace llvm {
    214 
    215 template<> struct DenseMapInfo<clang::CharUnits> {
    216   static clang::CharUnits getEmptyKey() {
    217     clang::CharUnits::QuantityType Quantity =
    218       DenseMapInfo<clang::CharUnits::QuantityType>::getEmptyKey();
    219 
    220     return clang::CharUnits::fromQuantity(Quantity);
    221   }
    222 
    223   static clang::CharUnits getTombstoneKey() {
    224     clang::CharUnits::QuantityType Quantity =
    225       DenseMapInfo<clang::CharUnits::QuantityType>::getTombstoneKey();
    226 
    227     return clang::CharUnits::fromQuantity(Quantity);
    228   }
    229 
    230   static unsigned getHashValue(const clang::CharUnits &CU) {
    231     clang::CharUnits::QuantityType Quantity = CU.getQuantity();
    232     return DenseMapInfo<clang::CharUnits::QuantityType>::getHashValue(Quantity);
    233   }
    234 
    235   static bool isEqual(const clang::CharUnits &LHS,
    236                       const clang::CharUnits &RHS) {
    237     return LHS == RHS;
    238   }
    239 };
    240 
    241 template <> struct isPodLike<clang::CharUnits> {
    242   static const bool value = true;
    243 };
    244 
    245 } // end namespace llvm
    246 
    247 #endif // LLVM_CLANG_AST_CHARUNITS_H
    248