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      1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file defines the MachineLoopInfo class that is used to identify natural
     11 // loops and determine the loop depth of various nodes of the CFG.  Note that
     12 // natural loops may actually be several loops that share the same header node.
     13 //
     14 // This analysis calculates the nesting structure of loops in a function.  For
     15 // each natural loop identified, this analysis identifies natural loops
     16 // contained entirely within the loop and the basic blocks the make up the loop.
     17 //
     18 // It can calculate on the fly various bits of information, for example:
     19 //
     20 //  * whether there is a preheader for the loop
     21 //  * the number of back edges to the header
     22 //  * whether or not a particular block branches out of the loop
     23 //  * the successor blocks of the loop
     24 //  * the loop depth
     25 //  * the trip count
     26 //  * etc...
     27 //
     28 //===----------------------------------------------------------------------===//
     29 
     30 #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
     31 #define LLVM_CODEGEN_MACHINELOOPINFO_H
     32 
     33 #include "llvm/Analysis/LoopInfo.h"
     34 #include "llvm/CodeGen/MachineBasicBlock.h"
     35 #include "llvm/CodeGen/MachineFunctionPass.h"
     36 #include "llvm/IR/DebugLoc.h"
     37 #include "llvm/Pass.h"
     38 
     39 namespace llvm {
     40 
     41 // Implementation in LoopInfoImpl.h
     42 class MachineLoop;
     43 extern template class LoopBase<MachineBasicBlock, MachineLoop>;
     44 
     45 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
     46 public:
     47   /// Return the "top" block in the loop, which is the first block in the linear
     48   /// layout, ignoring any parts of the loop not contiguous with the part that
     49   /// contains the header.
     50   MachineBasicBlock *getTopBlock();
     51 
     52   /// Return the "bottom" block in the loop, which is the last block in the
     53   /// linear layout, ignoring any parts of the loop not contiguous with the part
     54   /// that contains the header.
     55   MachineBasicBlock *getBottomBlock();
     56 
     57   /// \brief Find the block that contains the loop control variable and the
     58   /// loop test. This will return the latch block if it's one of the exiting
     59   /// blocks. Otherwise, return the exiting block. Return 'null' when
     60   /// multiple exiting blocks are present.
     61   MachineBasicBlock *findLoopControlBlock();
     62 
     63   /// Return the debug location of the start of this loop.
     64   /// This looks for a BB terminating instruction with a known debug
     65   /// location by looking at the preheader and header blocks. If it
     66   /// cannot find a terminating instruction with location information,
     67   /// it returns an unknown location.
     68   DebugLoc getStartLoc() const;
     69 
     70   void dump() const;
     71 
     72 private:
     73   friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
     74 
     75   explicit MachineLoop(MachineBasicBlock *MBB)
     76     : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
     77 
     78   MachineLoop() = default;
     79 };
     80 
     81 // Implementation in LoopInfoImpl.h
     82 extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
     83 
     84 class MachineLoopInfo : public MachineFunctionPass {
     85   friend class LoopBase<MachineBasicBlock, MachineLoop>;
     86 
     87   LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
     88 
     89 public:
     90   static char ID; // Pass identification, replacement for typeid
     91 
     92   MachineLoopInfo() : MachineFunctionPass(ID) {
     93     initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
     94   }
     95   MachineLoopInfo(const MachineLoopInfo &) = delete;
     96   MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
     97 
     98   LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
     99 
    100   /// \brief Find the block that either is the loop preheader, or could
    101   /// speculatively be used as the preheader. This is e.g. useful to place
    102   /// loop setup code. Code that cannot be speculated should not be placed
    103   /// here. SpeculativePreheader is controlling whether it also tries to
    104   /// find the speculative preheader if the regular preheader is not present.
    105   MachineBasicBlock *findLoopPreheader(MachineLoop *L,
    106                                        bool SpeculativePreheader = false) const;
    107 
    108   /// The iterator interface to the top-level loops in the current function.
    109   using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
    110   inline iterator begin() const { return LI.begin(); }
    111   inline iterator end() const { return LI.end(); }
    112   bool empty() const { return LI.empty(); }
    113 
    114   /// Return the innermost loop that BB lives in. If a basic block is in no loop
    115   /// (for example the entry node), null is returned.
    116   inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
    117     return LI.getLoopFor(BB);
    118   }
    119 
    120   /// Same as getLoopFor.
    121   inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
    122     return LI.getLoopFor(BB);
    123   }
    124 
    125   /// Return the loop nesting level of the specified block.
    126   inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
    127     return LI.getLoopDepth(BB);
    128   }
    129 
    130   /// True if the block is a loop header node.
    131   inline bool isLoopHeader(const MachineBasicBlock *BB) const {
    132     return LI.isLoopHeader(BB);
    133   }
    134 
    135   /// Calculate the natural loop information.
    136   bool runOnMachineFunction(MachineFunction &F) override;
    137 
    138   void releaseMemory() override { LI.releaseMemory(); }
    139 
    140   void getAnalysisUsage(AnalysisUsage &AU) const override;
    141 
    142   /// This removes the specified top-level loop from this loop info object. The
    143   /// loop is not deleted, as it will presumably be inserted into another loop.
    144   inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
    145 
    146   /// Change the top-level loop that contains BB to the specified loop. This
    147   /// should be used by transformations that restructure the loop hierarchy
    148   /// tree.
    149   inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
    150     LI.changeLoopFor(BB, L);
    151   }
    152 
    153   /// Replace the specified loop in the top-level loops list with the indicated
    154   /// loop.
    155   inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
    156     LI.changeTopLevelLoop(OldLoop, NewLoop);
    157   }
    158 
    159   /// This adds the specified loop to the collection of top-level loops.
    160   inline void addTopLevelLoop(MachineLoop *New) {
    161     LI.addTopLevelLoop(New);
    162   }
    163 
    164   /// This method completely removes BB from all data structures, including all
    165   /// of the Loop objects it is nested in and our mapping from
    166   /// MachineBasicBlocks to loops.
    167   void removeBlock(MachineBasicBlock *BB) {
    168     LI.removeBlock(BB);
    169   }
    170 };
    171 
    172 // Allow clients to walk the list of nested loops...
    173 template <> struct GraphTraits<const MachineLoop*> {
    174   using NodeRef = const MachineLoop *;
    175   using ChildIteratorType = MachineLoopInfo::iterator;
    176 
    177   static NodeRef getEntryNode(const MachineLoop *L) { return L; }
    178   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
    179   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
    180 };
    181 
    182 template <> struct GraphTraits<MachineLoop*> {
    183   using NodeRef = MachineLoop *;
    184   using ChildIteratorType = MachineLoopInfo::iterator;
    185 
    186   static NodeRef getEntryNode(MachineLoop *L) { return L; }
    187   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
    188   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
    189 };
    190 
    191 } // end namespace llvm
    192 
    193 #endif // LLVM_CODEGEN_MACHINELOOPINFO_H
    194