1 /** 2 * This file has no copyright assigned and is placed in the Public Domain. 3 * This file is part of the mingw-w64 runtime package. 4 * No warranty is given; refer to the file DISCLAIMER.PD within this package. 5 */ 6 7 #ifndef _D2D1_EFFECT_AUTHOR_H_ 8 #define _D2D1_EFFECT_AUTHOR_H_ 9 10 #include <d2d1_1.h> 11 12 typedef HRESULT (CALLBACK *PD2D1_PROPERTY_SET_FUNCTION)(IUnknown*,const BYTE*,UINT32); 13 typedef HRESULT (CALLBACK *PD2D1_PROPERTY_GET_FUNCTION)(const IUnknown*,BYTE*,UINT32 dataSize,UINT32*); 14 15 typedef enum D2D1_BLEND_OPERATION { 16 D2D1_BLEND_OPERATION_ADD = 1, 17 D2D1_BLEND_OPERATION_SUBTRACT = 2, 18 D2D1_BLEND_OPERATION_REV_SUBTRACT = 3, 19 D2D1_BLEND_OPERATION_MIN = 4, 20 D2D1_BLEND_OPERATION_MAX = 5, 21 D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff 22 } D2D1_BLEND_OPERATION; 23 24 typedef enum D2D1_BLEND { 25 D2D1_BLEND_ZERO = 1, 26 D2D1_BLEND_ONE = 2, 27 D2D1_BLEND_SRC_COLOR = 3, 28 D2D1_BLEND_INV_SRC_COLOR = 4, 29 D2D1_BLEND_SRC_ALPHA = 5, 30 D2D1_BLEND_INV_SRC_ALPHA = 6, 31 D2D1_BLEND_DEST_ALPHA = 7, 32 D2D1_BLEND_INV_DEST_ALPHA = 8, 33 D2D1_BLEND_DEST_COLOR = 9, 34 D2D1_BLEND_INV_DEST_COLOR = 10, 35 D2D1_BLEND_SRC_ALPHA_SAT = 11, 36 D2D1_BLEND_BLEND_FACTOR = 14, 37 D2D1_BLEND_INV_BLEND_FACTOR = 15, 38 D2D1_BLEND_FORCE_DWORD = 0xffffffff 39 } D2D1_BLEND; 40 41 typedef enum D2D1_FILTER { 42 D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00, 43 D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, 44 D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, 45 D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, 46 D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 47 D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 48 D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 49 D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 50 D2D1_FILTER_ANISOTROPIC = 0x55, 51 D2D1_FILTER_FORCE_DWORD = 0xffffffff 52 } D2D1_FILTER; 53 54 typedef enum D2D1_VERTEX_USAGE { 55 D2D1_VERTEX_USAGE_STATIC = 0, 56 D2D1_VERTEX_USAGE_DYNAMIC = 1, 57 D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff 58 } D2D1_VERTEX_USAGE; 59 60 typedef enum D2D1_FEATURE { 61 D2D1_FEATURE_DOUBLES = 0, 62 D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1, 63 D2D1_FEATURE_FORCE_DWORD = 0xffffffff 64 } D2D1_FEATURE; 65 66 typedef enum D2D1_CHANGE_TYPE { 67 D2D1_CHANGE_TYPE_NONE = 0, 68 D2D1_CHANGE_TYPE_PROPERTIES = 1, 69 D2D1_CHANGE_TYPE_CONTEXT = 2, 70 D2D1_CHANGE_TYPE_GRAPH = 3, 71 D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff 72 } D2D1_CHANGE_TYPE; 73 74 DEFINE_ENUM_FLAG_OPERATORS(D2D1_CHANGE_TYPE); 75 76 typedef enum D2D1_PIXEL_OPTIONS { 77 D2D1_PIXEL_OPTIONS_NONE = 0, 78 D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 1, 79 D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff 80 } D2D1_PIXEL_OPTIONS; 81 82 DEFINE_ENUM_FLAG_OPERATORS(D2D1_PIXEL_OPTIONS); 83 84 typedef enum D2D1_VERTEX_OPTIONS { 85 D2D1_VERTEX_OPTIONS_NONE = 0, 86 D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1, 87 D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2, 88 D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4, 89 D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff 90 } D2D1_VERTEX_OPTIONS; 91 92 DEFINE_ENUM_FLAG_OPERATORS(D2D1_VERTEX_OPTIONS); 93 94 typedef struct D2D1_BLEND_DESCRIPTION { 95 D2D1_BLEND sourceBlend; 96 D2D1_BLEND destinationBlend; 97 D2D1_BLEND_OPERATION blendOperation; 98 D2D1_BLEND sourceBlendAlpha; 99 D2D1_BLEND destinationBlendAlpha; 100 D2D1_BLEND_OPERATION blendOperationAlpha; 101 FLOAT blendFactor[4]; 102 } D2D1_BLEND_DESCRIPTION; 103 104 typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES { 105 CONST UINT32 *extents; 106 UINT32 dimensions; 107 D2D1_BUFFER_PRECISION bufferPrecision; 108 D2D1_CHANNEL_DEPTH channelDepth; 109 D2D1_FILTER filter; 110 CONST D2D1_EXTEND_MODE *extendModes; 111 } D2D1_RESOURCE_TEXTURE_PROPERTIES; 112 113 typedef struct D2D1_INPUT_ELEMENT_DESC { 114 PCSTR semanticName; 115 UINT32 semanticIndex; 116 DXGI_FORMAT format; 117 UINT32 inputSlot; 118 UINT32 alignedByteOffset; 119 } D2D1_INPUT_ELEMENT_DESC; 120 121 typedef struct D2D1_VERTEX_BUFFER_PROPERTIES { 122 UINT32 inputCount; 123 D2D1_VERTEX_USAGE usage; 124 CONST BYTE *data; 125 UINT32 byteWidth; 126 } D2D1_VERTEX_BUFFER_PROPERTIES; 127 128 typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES { 129 CONST BYTE *shaderBufferWithInputSignature; 130 UINT32 shaderBufferSize; 131 CONST D2D1_INPUT_ELEMENT_DESC *inputElements; 132 UINT32 elementCount; 133 UINT32 stride; 134 } D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES; 135 136 typedef struct D2D1_INPUT_DESCRIPTION { 137 D2D1_FILTER filter; 138 UINT32 levelOfDetailCount; 139 } D2D1_INPUT_DESCRIPTION; 140 141 typedef struct D2D1_VERTEX_RANGE { 142 UINT32 startVertex; 143 UINT32 vertexCount; 144 } D2D1_VERTEX_RANGE; 145 146 typedef struct D2D1_PROPERTY_BINDING { 147 PCWSTR propertyName; 148 PD2D1_PROPERTY_SET_FUNCTION setFunction; 149 PD2D1_PROPERTY_GET_FUNCTION getFunction; 150 } D2D1_PROPERTY_BINDING; 151 152 #ifndef D2D_USE_C_DEFINITIONS 153 154 interface ID2D1VertexBuffer : public IUnknown 155 { 156 STDMETHOD(Map)(BYTE **data, UINT32 bufferSize) PURE; 157 STDMETHOD(Unmap)() PURE; 158 }; 159 160 #else 161 162 typedef interface ID2D1VertexBuffer ID2D1VertexBuffer; 163 /* FIXME: Add full C declaration */ 164 165 #endif 166 167 DEFINE_GUID(IID_ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b); 168 __CRT_UUID_DECL(ID2D1VertexBuffer, 0x9b8b1336,0x00a5,0x4668,0x92,0xb7,0xce,0xd5,0xd8,0xbf,0x9b,0x7b); 169 170 #ifndef D2D_USE_C_DEFINITIONS 171 172 interface ID2D1ResourceTexture : public IUnknown 173 { 174 STDMETHOD(Update)(CONST UINT32 *minimumExtents, CONST UINT32 *maximimumExtents, 175 CONST UINT32 *strides, UINT32 dimensions, CONST BYTE *data, UINT32 dataCount) PURE; 176 }; 177 178 #else 179 180 typedef interface ID2D1ResourceTexture ID2D1ResourceTexture; 181 /* FIXME: Add full C declaration */ 182 183 #endif 184 185 DEFINE_GUID(IID_ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a); 186 __CRT_UUID_DECL(ID2D1ResourceTexture, 0x688d15c3,0x02b0,0x438d,0xb1,0x3a,0xd1,0xb4,0x4c,0x32,0xc3,0x9a); 187 188 #ifndef D2D_USE_C_DEFINITIONS 189 190 interface ID2D1RenderInfo : public IUnknown 191 { 192 STDMETHOD(SetInputDescription)(UINT32 inputIndex, D2D1_INPUT_DESCRIPTION inputDescription) PURE; 193 STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE; 194 STDMETHOD_(void, SetCached)(BOOL isCached) PURE; 195 STDMETHOD_(void, SetInstructionCountHint)(UINT32 instructionCount) PURE; 196 }; 197 198 #else 199 200 typedef interface ID2D1RenderInfo ID2D1RenderInfo; 201 /* FIXME: Add full C declaration */ 202 203 #endif 204 205 DEFINE_GUID(IID_ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7); 206 __CRT_UUID_DECL(ID2D1RenderInfo, 0x519ae1bd,0xd19a,0x420d,0xb8,0x49,0x36,0x4f,0x59,0x47,0x76,0xb7); 207 208 #ifndef D2D_USE_C_DEFINITIONS 209 210 interface ID2D1DrawInfo : public ID2D1RenderInfo 211 { 212 STDMETHOD(SetPixelShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE; 213 STDMETHOD(SetResourceTexture)(UINT32 textureIndex, ID2D1ResourceTexture *resourceTexture) PURE; 214 STDMETHOD(SetVertexShaderConstantBuffer)(CONST BYTE *buffer, UINT32 bufferCount) PURE; 215 STDMETHOD(SetPixelShader)(REFGUID shaderId, D2D1_PIXEL_OPTIONS pixelOptions = D2D1_PIXEL_OPTIONS_NONE) PURE; 216 STDMETHOD(SetVertexProcessing)(ID2D1VertexBuffer *vertexBuffer, D2D1_VERTEX_OPTIONS vertexOptions, 217 CONST D2D1_BLEND_DESCRIPTION *blendDescription = NULL, CONST D2D1_VERTEX_RANGE *vertexRange = NULL, 218 CONST GUID *vertexShader = NULL) PURE; 219 }; 220 221 #else 222 223 typedef interface ID2D1DrawInfo ID2D1DrawInfo; 224 /* FIXME: Add full C declaration */ 225 226 #endif 227 228 DEFINE_GUID(IID_ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21); 229 __CRT_UUID_DECL(ID2D1DrawInfo, 0x693ce632,0x7f2f,0x45de,0x93,0xfe,0x18,0xd8,0x8b,0x37,0xaa,0x21); 230 231 #ifndef D2D_USE_C_DEFINITIONS 232 233 interface ID2D1TransformNode : public IUnknown 234 { 235 STDMETHOD_(UINT32, GetInputCount)() CONST PURE; 236 }; 237 238 #else 239 240 typedef interface ID2D1TransformNode ID2D1TransformNode; 241 /* FIXME: Add full C declaration */ 242 243 #endif 244 245 DEFINE_GUID(IID_ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66); 246 __CRT_UUID_DECL(ID2D1TransformNode, 0xb2efe1e7,0x729f,0x4102,0x94,0x9f,0x50,0x5f,0xa2,0x1b,0xf6,0x66); 247 248 #ifndef D2D_USE_C_DEFINITIONS 249 250 interface ID2D1Transform : public ID2D1TransformNode 251 { 252 STDMETHOD(MapOutputRectToInputRects)(CONST D2D1_RECT_L *outputRect, D2D1_RECT_L *inputRects, 253 UINT32 inputRectsCount) CONST PURE; 254 STDMETHOD(MapInputRectsToOutputRect)(CONST D2D1_RECT_L *inputRects, CONST D2D1_RECT_L *inputOpaqueSubRects, 255 UINT32 inputRectCount, D2D1_RECT_L *outputRect, D2D1_RECT_L *outputOpaqueSubRect) PURE; 256 STDMETHOD(MapInvalidRect)(UINT32 inputIndex, D2D1_RECT_L invalidInputRect, D2D1_RECT_L *invalidOutputRect) CONST PURE; 257 }; 258 259 #else 260 261 typedef interface ID2D1Transform ID2D1Transform; 262 /* FIXME: Add full C declaration */ 263 264 #endif 265 266 DEFINE_GUID(IID_ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b); 267 __CRT_UUID_DECL(ID2D1Transform, 0xef1a287d,0x342a,0x4f76,0x8f,0xdb,0xda,0x0d,0x6e,0xa9,0xf9,0x2b); 268 269 #ifndef D2D_USE_C_DEFINITIONS 270 271 interface ID2D1DrawTransform : public ID2D1Transform 272 { 273 STDMETHOD(SetDrawInfo)(ID2D1DrawInfo *drawInfo) PURE; 274 }; 275 276 #else 277 278 typedef interface ID2D1DrawTransform ID2D1DrawTransform; 279 /* FIXME: Add full C declaration */ 280 281 #endif 282 283 DEFINE_GUID(IID_ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f); 284 __CRT_UUID_DECL(ID2D1DrawTransform, 0x36bfdcb6,0x9739,0x435d,0xa3,0x0d,0xa6,0x53,0xbe,0xff,0x6a,0x6f); 285 286 #ifndef D2D_USE_C_DEFINITIONS 287 288 interface ID2D1TransformGraph : public IUnknown 289 { 290 STDMETHOD_(UINT32, GetInputCount)() CONST PURE; 291 STDMETHOD(SetSingleTransformNode)(ID2D1TransformNode *node) PURE; 292 STDMETHOD(AddNode)(ID2D1TransformNode *node) PURE; 293 STDMETHOD(RemoveNode)(ID2D1TransformNode *node) PURE; 294 STDMETHOD(SetOutputNode)(ID2D1TransformNode *node) PURE; 295 STDMETHOD(ConnectNode)(ID2D1TransformNode *fromNode, ID2D1TransformNode *toNode, UINT32 toNodeInputIndex) PURE; 296 STDMETHOD(ConnectToEffectInput)(UINT32 toEffectInputIndex, ID2D1TransformNode *node, UINT32 toNodeInputIndex) PURE; 297 STDMETHOD_(void, Clear)() PURE; 298 STDMETHOD(SetPassthroughGraph)(UINT32 effectInputIndex) PURE; 299 }; 300 301 #else 302 303 typedef interface ID2D1TransformGraph ID2D1TransformGraph; 304 /* FIXME: Add full C declaration */ 305 306 #endif 307 308 DEFINE_GUID(IID_ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92); 309 __CRT_UUID_DECL(ID2D1TransformGraph, 0x13d29038,0xc3e6,0x4034,0x90,0x81,0x13,0xb5,0x3a,0x41,0x79,0x92); 310 311 #ifndef D2D_USE_C_DEFINITIONS 312 313 interface ID2D1ConcreteTransform : public ID2D1TransformNode 314 { 315 STDMETHOD(SetOutputBuffer)(D2D1_BUFFER_PRECISION bufferPrecision, D2D1_CHANNEL_DEPTH channelDepth) PURE; 316 STDMETHOD_(void, SetCached)(BOOL isCached) PURE; 317 }; 318 319 #else 320 321 typedef interface ID2D1ConcreteTransform ID2D1ConcreteTransform; 322 /* FIXME: Add full C declaration */ 323 324 #endif 325 326 DEFINE_GUID(IID_ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc); 327 __CRT_UUID_DECL(ID2D1ConcreteTransform, 0x1a799d8a,0x69f7,0x4e4c,0x9f,0xed,0x43,0x7c,0xcc,0x66,0x84,0xcc); 328 329 #ifndef D2D_USE_C_DEFINITIONS 330 331 interface ID2D1BlendTransform : public ID2D1ConcreteTransform 332 { 333 STDMETHOD_(void, SetDescription)(CONST D2D1_BLEND_DESCRIPTION *description) PURE; 334 STDMETHOD_(void, GetDescription)(D2D1_BLEND_DESCRIPTION *description) CONST PURE; 335 }; 336 337 #else 338 339 typedef interface ID2D1BlendTransform ID2D1BlendTransform; 340 /* FIXME: Add full C declaration */ 341 342 #endif 343 344 DEFINE_GUID(IID_ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b); 345 __CRT_UUID_DECL(ID2D1BlendTransform, 0x63ac0b32,0xba44,0x450f,0x88,0x06,0x7f,0x4c,0xa1,0xff,0x2f,0x1b); 346 347 #ifndef D2D_USE_C_DEFINITIONS 348 349 interface ID2D1BorderTransform : public ID2D1ConcreteTransform 350 { 351 STDMETHOD_(void, SetExtendModeX)(D2D1_EXTEND_MODE extendMode) PURE; 352 STDMETHOD_(void, SetExtendModeY)(D2D1_EXTEND_MODE extendMode) PURE; 353 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)() CONST PURE; 354 STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)() CONST PURE; 355 }; 356 357 #else 358 359 typedef interface ID2D1BorderTransform ID2D1BorderTransform; 360 /* FIXME: Add full C declaration */ 361 362 #endif 363 364 DEFINE_GUID(IID_ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47); 365 __CRT_UUID_DECL(ID2D1BorderTransform, 0x4998735c,0x3a19,0x473c,0x97,0x81,0x65,0x68,0x47,0xe3,0xa3,0x47); 366 367 #ifndef D2D_USE_C_DEFINITIONS 368 369 interface ID2D1OffsetTransform : public ID2D1TransformNode 370 { 371 STDMETHOD_(void, SetOffset)(D2D1_POINT_2L offset) PURE; 372 STDMETHOD_(D2D1_POINT_2L, GetOffset)() CONST PURE; 373 }; 374 375 #else 376 377 typedef interface ID2D1OffsetTransform ID2D1OffsetTransform; 378 /* FIXME: Add full C declaration */ 379 380 #endif 381 382 DEFINE_GUID(IID_ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42); 383 __CRT_UUID_DECL(ID2D1OffsetTransform, 0x3fe6adea,0x7643,0x4f53,0xbd,0x14,0xa0,0xce,0x63,0xf2,0x40,0x42); 384 385 #ifndef D2D_USE_C_DEFINITIONS 386 387 interface ID2D1BoundsAdjustmentTransform : public ID2D1TransformNode 388 { 389 STDMETHOD_(void, SetOutputBounds)(CONST D2D1_RECT_L *outputBounds) PURE; 390 STDMETHOD_(void, GetOutputBounds)(D2D1_RECT_L *outputBounds) CONST PURE; 391 }; 392 393 #else 394 395 typedef interface ID2D1BoundsAdjustmentTransform ID2D1BoundsAdjustmentTransform; 396 /* FIXME: Add full C declaration */ 397 398 #endif 399 400 DEFINE_GUID(IID_ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd); 401 __CRT_UUID_DECL(ID2D1BoundsAdjustmentTransform, 0x90f732e2,0x5092,0x4606,0xa8,0x19,0x86,0x51,0x97,0x0b,0xac,0xcd); 402 403 #ifndef D2D_USE_C_DEFINITIONS 404 405 interface ID2D1EffectContext : public IUnknown 406 { 407 STDMETHOD_(void, GetDpi)(FLOAT *dpiX, FLOAT *dpiY) CONST PURE; 408 STDMETHOD(CreateEffect)(REFCLSID effectId, ID2D1Effect **effect) PURE; 409 STDMETHOD(GetMaximumSupportedFeatureLevel)(CONST D3D_FEATURE_LEVEL *featureLevels, UINT32 featureLevelsCount, 410 D3D_FEATURE_LEVEL *maximumSupportedFeatureLevel) CONST PURE; 411 STDMETHOD(CreateTransformNodeFromEffect)(ID2D1Effect *effect, ID2D1TransformNode **transformNode) PURE; 412 STDMETHOD(CreateBlendTransform)(UINT32 numInputs, CONST D2D1_BLEND_DESCRIPTION *blendDescription, ID2D1BlendTransform **transform) PURE; 413 STDMETHOD(CreateBorderTransform)(D2D1_EXTEND_MODE extendModeX, D2D1_EXTEND_MODE extendModeY, ID2D1BorderTransform **transform) PURE; 414 STDMETHOD(CreateOffsetTransform)(D2D1_POINT_2L offset, ID2D1OffsetTransform **transform) PURE; 415 STDMETHOD(CreateBoundsAdjustmentTransform)(CONST D2D1_RECT_L *outputRectangle, ID2D1BoundsAdjustmentTransform **transform) PURE; 416 STDMETHOD(LoadPixelShader)(REFGUID shaderId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE; 417 STDMETHOD(LoadVertexShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE; 418 STDMETHOD(LoadComputeShader)(REFGUID resourceId, CONST BYTE *shaderBuffer, UINT32 shaderBufferCount) PURE; 419 STDMETHOD_(BOOL, IsShaderLoaded)(REFGUID shaderId) PURE; 420 STDMETHOD(CreateResourceTexture)(CONST GUID *resourceId, CONST D2D1_RESOURCE_TEXTURE_PROPERTIES *resourceTextureProperties, 421 CONST BYTE *data, CONST UINT32 *strides, UINT32 dataSize, ID2D1ResourceTexture **resourceTexture) PURE; 422 STDMETHOD(FindResourceTexture)(CONST GUID *resourceId, ID2D1ResourceTexture **resourceTexture) PURE; 423 STDMETHOD(CreateVertexBuffer)(CONST D2D1_VERTEX_BUFFER_PROPERTIES *vertexBufferProperties, CONST GUID *resourceId, 424 CONST D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *customVertexBufferProperties, ID2D1VertexBuffer **buffer) PURE; 425 STDMETHOD(FindVertexBuffer)(CONST GUID *resourceId, ID2D1VertexBuffer **buffer) PURE; 426 STDMETHOD(CreateColorContext)(D2D1_COLOR_SPACE space, CONST BYTE *profile, UINT32 profileSize, ID2D1ColorContext **colorContext) PURE; 427 STDMETHOD(CreateColorContextFromFilename)(PCWSTR filename, ID2D1ColorContext **colorContext) PURE; 428 STDMETHOD(CreateColorContextFromWicColorContext)(IWICColorContext *wicColorContext, ID2D1ColorContext **colorContext) PURE; 429 STDMETHOD(CheckFeatureSupport)(D2D1_FEATURE feature, void *featureSupportData, UINT32 featureSupportDataSize) CONST PURE; 430 STDMETHOD_(BOOL, IsBufferPrecisionSupported)(D2D1_BUFFER_PRECISION bufferPrecision) CONST PURE; 431 }; 432 433 #else 434 435 typedef interface ID2D1EffectContext ID2D1EffectContext; 436 /* FIXME: Add full C declaration */ 437 438 #endif 439 440 DEFINE_GUID(IID_ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63); 441 __CRT_UUID_DECL(ID2D1EffectContext,0x3d9f916b,0x27dc,0x4ad7,0xb4,0xf1,0x64,0x94,0x53,0x40,0xf5,0x63); 442 443 #ifndef D2D_USE_C_DEFINITIONS 444 445 interface ID2D1EffectImpl : public IUnknown { 446 STDMETHOD(Initialize)(ID2D1EffectContext *effectContext, ID2D1TransformGraph *transformGraph) PURE; 447 STDMETHOD(PrepareForRender)(D2D1_CHANGE_TYPE changeType) PURE; 448 STDMETHOD(SetGraph)(ID2D1TransformGraph *transformGraph) PURE; 449 }; 450 451 #else 452 453 typedef interface ID2D1EffectImpl ID2D1EffectImpl; 454 455 typedef struct ID2D1EffectImplVtbl 456 { 457 IUnknownVtbl Base; 458 STDMETHOD(Initialize)(ID2D1EffectImpl*,ID2D1EffectContext*,ID2D1TransformGraph*) PURE; 459 STDMETHOD(PrepareForRender)(ID2D1EffectImpl*,D2D1_CHANGE_TYPE) PURE; 460 STDMETHOD(SetGraph)(ID2D1EffectImpl*,ID2D1TransformGraph*) PURE; 461 } ID2D1EffectImplVtbl; 462 463 interface ID2D1EffectImpl { 464 CONST struct ID2D1EffectImplVtbl *lpVtbl; 465 }; 466 467 468 #define ID2D1EffectImpl_QueryInterface(This, riid, ppv) ((This)->lpVtbl->Base.QueryInterface((IUnknown*)(This), riid, ppv)) 469 #define ID2D1EffectImpl_AddRef(This) ((This)->lpVtbl->Base.AddRef((IUnknown*)(This))) 470 #define ID2D1EffectImpl_Release(This) ((This)->lpVtbl->Base.Release((IUnknown*)(This))) 471 #define ID2D1EffectImpl_Initialize(This, effectContext, transformGraph) ((This)->lpVtbl->Initialize(This, effectContext, transformGraph)) 472 #define ID2D1EffectImpl_PrepareForRender(This, changeType) ((This)->lpVtbl->PrepareForRender(This, changeType)) 473 #define ID2D1EffectImpl_SetGraph(This, transformGraph) ((This)->lpVtbl->SetGraph(This, transformGraph)) 474 475 #endif 476 477 DEFINE_GUID(IID_ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9); 478 __CRT_UUID_DECL(ID2D1EffectImpl, 0xa248fd3f,0x3e6c,0x4e63,0x9f,0x03,0x7f,0x68,0xec,0xc9,0x1d,0xb9); 479 480 #endif /* _D2D1_EFFECT_AUTHOR_H_ */ 481